File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_Blurg_Idle.lsj
Synopsis:
Idle ADs for Blurg in the lodge

0:0 - Hmm. There's a distinctly Netherese taint to the air in this city.
uid: b47e0679-ed54-16ca-754e-96b4a182eed4
- 0 Set flag(s) to (Local):
   false - 7c345d14-dc0f-3dbf-fc67-6bac3fdb7fde_A - A
   false - 7c345d14-dc0f-3dbf-fc67-6bac3fdb7fde_B - B
=== END NODE ===

0:0 - It's hard to explain, but I'm happier when I'm around Omeluum.
uid: e1c35467-a99b-3e7b-2deb-377378376174
- 0 Check flag(s) (Local):
   false - 7c345d14-dc0f-3dbf-fc67-6bac3fdb7fde_B - B
- 0 Set flag(s) to (Local):
   true - 7c345d14-dc0f-3dbf-fc67-6bac3fdb7fde_B - B
=== END NODE ===

0:0 - Research on the surface stops during what they call 'night'. I still can't get used to that.
uid: eaaa74b7-6661-5ad6-0e3a-ee663dcde522
- 0 Check flag(s) (Local):
   false - 7c345d14-dc0f-3dbf-fc67-6bac3fdb7fde_A - A
- 0 Set flag(s) to (Local):
   true - 7c345d14-dc0f-3dbf-fc67-6bac3fdb7fde_A - A
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_Havkelaag_Idle.lsj
Synopsis:
Idle ADs for Havkelaag in the lodge

0:0 - The implications of my theory are significant. Even profound!
uid: 29776fb9-4186-4b90-aa55-1465e6998df0
- 0 Set flag(s) to (Local):
   false - 78946554-a490-5b4e-aee3-42b60f37cc01_B - Bdescription
   false - 78946554-a490-5b4e-aee3-42b60f37cc01_A - Adescription
=== END NODE ===

0:0 - Genetic morality is not just theory, but fact!
uid: 53e10ba2-7885-4c24-943e-bf006b1c60e0
- 0 Check flag(s) (Local):
   false - 78946554-a490-5b4e-aee3-42b60f37cc01_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 78946554-a490-5b4e-aee3-42b60f37cc01_B - Bdescription
=== END NODE ===

0:0 - I heard laughter this morning. At me? Perhaps.
uid: d6734767-a68b-4a4a-8655-590e718b4f5f
- 0 Check flag(s) (Local):
   false - 78946554-a490-5b4e-aee3-42b60f37cc01_A - Adescription
- 0 Set flag(s) to (Local):
   true - 78946554-a490-5b4e-aee3-42b60f37cc01_A - Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_OmeluumAndBlurgChatting.lsj
Synopsis:
If Omeluum is present at the Lodge, it and Blurg are catching up, and comparing their experience of being topside. Blurg is using mindmeld to talk with Omeluum

0:0 - I adopt the illusory appearance of someone else. You, for example.
uid: 1a10e50b-ac27-474b-ba2a-3633e6b92e3b
=== END NODE ===

0:0 - How do you pass through the city streets without exciting opprobrium?
uid: 68146962-5b50-4cfb-a32f-3b4c1b5b88c9
- 0 Check flag(s) (Local):
   true - 26d51b57-b7a8-53be-72ef-e8af35f6b3b1_A - A
- 0 Set flag(s) to (Local):
   false - 26d51b57-b7a8-53be-72ef-e8af35f6b3b1_A - A
> I adopt the illusory appearance of someone else. You, for example.

0:0 - Indeed! I find I now have an irrational fear of deep water.
uid: bddd11f8-f3f8-47d3-bfd6-0ea5e907f852
=== END NODE ===

0:0 - So your escape from the Iron Throne was a narrow one?
uid: db00e2d5-7ed7-42fb-a0a8-095cf6857319
- 0 Check flag(s) (Local):
   false - 26d51b57-b7a8-53be-72ef-e8af35f6b3b1_A - A
- 0 Set flag(s) to (Local):
   true - 26d51b57-b7a8-53be-72ef-e8af35f6b3b1_A - A
> Indeed! I find I now have an irrational fear of deep water.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_PtarisBeforeFight.lsj
Synopsis:
Ptaris' ADs for when he's in the basement alone.

0:0 - Experiment with being dead, 'father'!
uid: 46558697-10ed-49dd-aff1-49de2b5042b1
- 0 Check flag(s) (Local):
   false - ca22a416-7263-e7bf-2ed7-e747456b12f3_B - B
- 0 Set flag(s) to (Local):
   true - ca22a416-7263-e7bf-2ed7-e747456b12f3_B - B
=== END NODE ===

0:0 - Who's that? Someone's here! Who are you?
uid: 9044cfcf-0277-8ec5-4189-280bdb551eb3
- 0 Set flag(s) to (Local):
   false - ca22a416-7263-e7bf-2ed7-e747456b12f3_A - A
   false - ca22a416-7263-e7bf-2ed7-e747456b12f3_B - B
=== END NODE ===

0:0 - Death to the unrighteous! That's what you taught me!
uid: dc5dd96a-3962-4478-8675-3fc935de46d8
- 0 Check flag(s) (Local):
   false - ca22a416-7263-e7bf-2ed7-e747456b12f3_A - A
- 0 Set flag(s) to (Local):
   true - ca22a416-7263-e7bf-2ed7-e747456b12f3_A - A
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_PtarisFightShouting.lsj
Synopsis:
Ptaris combat ADs

0:0 - You're bad, so surrender and die. First you, and then...
uid: 247be002-47db-52d7-b3de-472ca32f4819
- 0 Set flag(s) to (Local):
   false - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_B - B
   false - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_C - C
   false - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_A - A
=== END NODE ===

0:0 - You must know you are bad and must be destroyed. Why deny it?
uid: 94bcb1de-e201-0b28-cf40-cb5ea45067f6
- 0 Check flag(s) (Local):
   false - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_C - C
- 0 Set flag(s) to (Local):
   true - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_C - C
=== END NODE ===

0:0 - Father was false! I am false! Everything is false!
uid: 9b5095a4-6507-4cc9-a4e1-e40abd4c1ef9
- 0 Check flag(s) (Local):
   false - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_A - A
- 0 Set flag(s) to (Local):
   true - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_A - A
=== END NODE ===

0:0 - Good battles evil. Good destroys evil.
uid: 9e6d94a7-7ece-8487-9a2e-04a97d6d0244
- 0 Check flag(s) (Local):
   false - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_B - B
- 0 Set flag(s) to (Local):
   true - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_B - B
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_SocietyMember_01_Idle.lsj
Synopsis:
Idle ADs for a Society of Brilliance Member in the lodge

0:0 - Need spores. Could there be myconids in the Undercity?
uid: 0ea00686-afc9-4563-b37d-a9860696ef8b
- 0 Set flag(s) to (Local):
   false - d68bf61a-22b8-21d5-a7b5-5b64c8dfc12c_A - Adescription
   false - d68bf61a-22b8-21d5-a7b5-5b64c8dfc12c_B - Bdescription
=== END NODE ===

0:0 - If I publish my research, everyone will want spores. Dare I?
uid: 76cd28ab-2c7e-4d67-a5d6-0ef392535181
- 0 Check flag(s) (Local):
   false - d68bf61a-22b8-21d5-a7b5-5b64c8dfc12c_B - Bdescription
- 0 Set flag(s) to (Local):
   true - d68bf61a-22b8-21d5-a7b5-5b64c8dfc12c_B - Bdescription
=== END NODE ===

0:0 - Should dangerous research be suppressed for the common good?
uid: dea58d99-b1b1-434f-aeb5-9f2292d8ee3d
- 0 Check flag(s) (Local):
   false - d68bf61a-22b8-21d5-a7b5-5b64c8dfc12c_A - Adescription
- 0 Set flag(s) to (Local):
   true - d68bf61a-22b8-21d5-a7b5-5b64c8dfc12c_A - Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_SocietyMember_02_Idle.lsj
Synopsis:
Idle ADs for Delverdenn, a Society of Brilliance Member in the lodge.

0:0 - Why can't a man be passionate about mineral ores?
uid: 22907117-a02c-4311-9678-1e13521cbc91
- 0 Set flag(s) to (Local):
   true - 80e55548-c1cb-3af3-523a-8a81824b72a5_B - Bdescription
   true - 80e55548-c1cb-3af3-523a-8a81824b72a5_A - Adescription
=== END NODE ===

0:0 - The Mermaid is such a dive. I wish the Elfsong were closer.
uid: a3074a27-b107-4116-8543-248a540db0b6
- 0 Check flag(s) (Local):
   false - 80e55548-c1cb-3af3-523a-8a81824b72a5_A - Adescription
- 0 Set flag(s) to (Local):
   true - 80e55548-c1cb-3af3-523a-8a81824b72a5_A - Adescription
=== END NODE ===

0:0 - I remember my first smelter with real fondness.
uid: e13b86bc-00a8-457b-a31f-1454934f6e9c
- 0 Check flag(s) (Local):
   false - 80e55548-c1cb-3af3-523a-8a81824b72a5_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 80e55548-c1cb-3af3-523a-8a81824b72a5_B - Bdescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_SocietyMember_03_Idle.lsj
Synopsis:
Idle ADs for a Society of Brilliance Member in the lodge

0:0 - The long vowel shift in Middle Kobold is fascinating.
uid: 0c9a0f20-bd83-4e2f-86fd-28bbc339b85d
- 0 Set flag(s) to (Local):
   false - 9c872bde-c079-fa01-5e01-d10de57833bb_A - Adescription
   false - 9c872bde-c079-fa01-5e01-d10de57833bb_B - Bdescription
=== END NODE ===

0:0 - I wonder what Professor Limeleech really thinks of me?
uid: 4a7b0bca-b77a-40bf-af7e-aee1b0141a6e
- 0 Check flag(s) (Local):
   false - 9c872bde-c079-fa01-5e01-d10de57833bb_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 9c872bde-c079-fa01-5e01-d10de57833bb_B - Bdescription
=== END NODE ===

0:0 - Must remember it's 'CH-CH-CH' in the back of the throat.
uid: e73c332d-7bc7-4f7a-874c-1f13f02c2b18
- 0 Check flag(s) (Local):
   false - 9c872bde-c079-fa01-5e01-d10de57833bb_A - Adescription
- 0 Set flag(s) to (Local):
   true - 9c872bde-c079-fa01-5e01-d10de57833bb_A - Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_SocietyMember_04_Idle.lsj
Synopsis:
Idle ADs for a Society of Brilliance Member in the lodge

0:0 - Given the chance, I'd make a fine Principal Researcher.
uid: 1cc29933-9974-4c0e-ab80-0ee89b785a6e
- 0 Set flag(s) to (Local):
   false - 0f755eaa-cdff-260b-aac8-d9ced5f37f5d_A - Adescription
   false - 0f755eaa-cdff-260b-aac8-d9ced5f37f5d_B - Bdescription
=== END NODE ===

0:0 - Strange to think that I'm both brilliant and extremely attractive.
uid: 1d4e73ee-ab37-48fe-84bf-0b3fbce02cf0
- 0 Check flag(s) (Local):
   false - 0f755eaa-cdff-260b-aac8-d9ced5f37f5d_B - Bdescription
- 0 Set flag(s) to (Local):
   true - 0f755eaa-cdff-260b-aac8-d9ced5f37f5d_B - Bdescription
=== END NODE ===

0:0 - I admit it - I'm jealous of Blurg's towering intellect.
uid: d7bf97dc-ed0f-4a51-9909-9ed993855e87
- 0 Check flag(s) (Local):
   false - 0f755eaa-cdff-260b-aac8-d9ced5f37f5d_A - Adescription
- 0 Set flag(s) to (Local):
   true - 0f755eaa-cdff-260b-aac8-d9ced5f37f5d_A - Adescription
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_Blurg.lsj
Synopsis:
Dialog with Blurg in the Lodge. Blurg is present there in case the gith massacre hasn't happened and players have met it in UND.

null
uid: 0256f718-2c05-4190-7501-376c5b35a568
Jump to another node

0:0 - *There is nothing left to speak of. His friend is gone, his focus now diverted to the nurturing of Omeluum's legacy - his work.*
uid: 029faadd-97c2-05f2-aabb-d1dbbc12b7da
- 0 Check flag(s) (Dialog):
   true - LOW_TheLodge_HasMet_Blurg - HasMet
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_State_OmeluumIsMissing - Blurg is worried for Omeluum that went missing (actually in Iron Throne)
- 2 Check flag(s) (Local):
   true - 8b94f978-7f96-059e-84f0-1dbc341b5076_ToldBlurgOmeluumDiedInIRN - ToldBlurgOmeluumDiedInIRN
=== END NODE ===

0:0 - For example, it is quite bright up here. I had forgotten about the malady known as 'sunburn'.
uid: 02d4a8b2-7391-990b-a294-63956f0eab40
> I hear there's an unguent that protects against the sun's powers...
> I'm familiar with that particular flavour of discomfort. Why did you leave the Underdark? Why did you leave the Underdark?
> What's the subject of your treatise?
> null
> Leave.

0:0 - In the field, seeking further subjects for study. Though it has been gone for longer than I anticipated.
uid: 081a9ad3-37fd-bb00-9a7a-448de3fb8cc7
> After observing the nature of your tadpole's stasis, we felt it wise to report back to the Society.

0:0 - Omeluum is most likely safe and well, and simply absorbed in its work. However, it would put my mind at rest to confirm it, if you happen across its path.
uid: 0859277b-2426-fccd-61a8-4cfdc11bed1c
Node context: Trying to sound calm, but very worried

0:0 - Of course. I should get back to my research.
uid: 0aabe8fd-29c4-acf0-fc53-3cae74acacb9
=== END NODE ===

0:0 - Omeluum believed the answer to this riddle lay within the city walls, and held some connection to the cult of the Absolute.
uid: 0ae2add1-4593-0be0-df2a-f96067583a61
> I had the distinct impression it was intentionally keeping its hypothesis from me. As though even the theory would be enough to put me in danger.

0:0 - Of course. And for a friend such as yourself, I'm happy to apply our full academic discount.
uid: 0fbe70af-396b-1f4d-028a-9c5b46207e3f
- 0 Check flag(s) (Object):
   true - LOW_TheLodge_State_PlayerMaxedOutBlurgsAttitude - The player with this flag set has maxed out Blrug's attitude
> null

null
uid: 0fe51599-e510-b1c2-56ff-ef43dde5960e
Jump to another node

0:0 - A field of research I am glad exists - it will be of immense value for those exposed to it on a more regular basis.
uid: 106e8f79-f318-7bff-c2bc-e4b74604b2aa
> As for me - I'll remain indoors. The Society's library will keep me quite busy until I return to my research in the Underdark.

null
uid: 147bf2f2-3d45-f027-385c-a32e69b42ea7
Jump to another node

0:0 - I've become quite the expert on my tadpole since we last met.
uid: 18861ba6-b21f-61b5-7790-e80c8b147f15
> You have? I would love to hear your conclusions, but it would not feel right to do so without my research partner.

0:0 - I am glad to see you well. I see your tadpole remains in its state of suspension.
uid: 18a98e07-43f1-e119-0445-8e94abbfabf3
> Your case has set us on quite the detour from our planned expedition work. We've thought about very little else.

0:0 - You again. I hope you left your violent impulses back in the Underdark. They have no place in the Society of Brilliance.
uid: 18fb57e2-64e7-e692-3291-5ddfdb63a899
- 0 Check flag(s) (Dialog):
   false - LOW_TheLodge_HasMet_Blurg - HasMet
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_State_BlurgRemembersAct1Hostility - Flag is set in case players have acted hostile towards Blurg or Omeluum in act 1
- 0 Set flag(s) to (Dialog):
   true - LOW_TheLodge_HasMet_Blurg - HasMet
> null

0:0 - Naturally. The Underdark provided us with some most unusual salvage. Plenty to keep an inquiring mind busy.
uid: 1d96b412-1746-c517-3966-d13818d195ed
> null

0:0 - Omeluum tells me I have you to thank for its safe return.
uid: 20fc52e0-7fdb-ccce-710f-43ad41467900
- 0 Check flag(s) (Dialog):
   false - LOW_TheLodge_HasMet_Blurg_OmeluumSaved - HasMet
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_State_OmeluumArrived - Omeluum arrived in the Lodge
- 0 Set flag(s) to (Dialog):
   true - LOW_TheLodge_HasMet_Blurg_OmeluumSaved - HasMet
> We know the risks when we go out into the field, but to lose my friend in such a way would have been most disheartening.

0:0 - Is there something I can do for you?
uid: 294e6fb3-2f46-5f19-56f6-b915ac27e731
- 0 Check flag(s) (Dialog):
   true - LOW_TheLodge_HasMet_Blurg - HasMet
> null

0:0 - I thought you were conducting research in the Underdark?
uid: 31e5b43b-8e38-0a28-4c99-03bcc9436866
> After observing the nature of your tadpole's stasis, we felt it wise to report back to the Society.

0:0 - Now is not the time for concern - now is a time for action. Go out and find your friend!
uid: 32435e8f-98d4-901e-b5f5-19b3a36ff1a3
- 0 Check flag(s) (Global):
   false - IRN_IronThrone_State_Omeluum_PermaDefeated - PermaDefeated flag for Omeluum in Iron Throne
- 1 Check flag(s) (Tag):
   true - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> To jump to action without evidence is hardly becoming of the Society of Brilliance.

0:0 - Have you anything to trade?
uid: 3723b4bc-82c7-07cf-c77a-7c3f484e15bf
> null

0:0 - I'll track Omeluum down. Where was it headed?
uid: 3bff8135-5741-28b7-7cd8-fe4702974d8a
- 0 Check flag(s) (Global):
   false - IRN_IronThrone_State_Visited - Player visited Iron Throne
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_PromisedBlurgLookForOmeluum - Players promised Blurg to look for Omeluum
- 1 Set flag(s) to (Local):
   true - 8b94f978-7f96-059e-84f0-1dbc341b5076_acceptedquest - accepted the quest to search for omeluum (puttin gin local flag so you can link back to trade with him without repeated questions per swen review)
> Omeluum believed the answer to this riddle lay within the city walls, and held some connection to the cult of the Absolute.

0:0 - We'll depart when this Absolute army is defeated. I understand you are involved in the matter.
uid: 3da5d068-276e-faa4-cc07-61622b90bd54
> We will not let you leave empty-handed, though. Make sure you speak to Omeluum before you leave.
> I hope our gifts will provide you with some meaningful assistance in fighting the evil Omeluum uncovered. Do let us know how you get on.

0:0 - Leave.
uid: 3f6aebd4-b72c-cac1-8569-0ac1e5cfc93c
=== END NODE ===

null
uid: 3fc88ff5-dde5-06bf-9913-ac946ebeab22
Jump to another node

0:0 - We are required to attend the Lodge from time to time, in order to present our findings to the Society's members.
uid: 494d0f6a-1060-3e33-8350-a07e7f1e5314
> My research partner prefers to avoid crowds, and so has remained in the Underdark to monitor our zurkhwood samples.

0:0 - Is there anything I can do for you, friend?
uid: 4a1240e4-0b47-95f5-f2f1-701c8738f59b
- 0 Check flag(s) (Dialog):
   true - LOW_TheLodge_HasMet_Blurg_OmeluumSaved - HasMet
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_State_OmeluumArrived - Omeluum arrived in the Lodge
> null

0:0 - I hear there's an unguent that protects against the sun's powers...
uid: 514231d9-10a4-190e-4039-ed81d87cabc6
- 0 Check flag(s) (Global):
   false - LOW_TheLodge_State_BlurgRemembersAct1Hostility - Flag is set in case players have acted hostile towards Blurg or Omeluum in act 1
> A field of research I am glad exists - it will be of immense value for those exposed to it on a more regular basis.

0:0 - Leave.
uid: 54aa2276-720d-5426-4ccb-55ecef6e6be0
=== END NODE ===

0:0 - My gloom-lit friend. I take it you were curious to see the Society of Brilliance for yourself?
1:0 - My star-crossed friend. I take it you were curious to see the Society of Brilliance for yourself?
2:0 - My surface-dwelling friend. I take it you were curious to see the Society of Brilliance for yourself?
uid: 5b223fee-1b15-418e-92ac-35c3faada202
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Dialog):
   false - LOW_TheLodge_HasMet_Blurg - HasMet
- 0 Set flag(s) to (Dialog):
   true - LOW_TheLodge_HasMet_Blurg - HasMet
> The lure of knowledge is a hard one to resist. Even where it requires us to endure discomfort.

0:0 - If there's any conclusion to be drawn from this, I think it's that Omeluum and I are safest back in the Underdark.
uid: 5c7e9623-82ea-7872-753d-e69f78bdcd7c
Node context: Breezily dismissing the suggestion
> Our research there must continue. We may not be able to fight on the front lines as you do, but we may yet do some good for those who call it home.

0:0 - To jump to action without evidence is hardly becoming of the Society of Brilliance.
uid: 5d3e14ba-810c-f395-4871-c167865601b3
> null

null
uid: 60b3a0b0-e1c7-d502-63f1-2d641b7de46e
= TRADE =
=== END NODE ===

0:0 - Of course. I always carry samples, in case there are inquiring minds looking to purchase them.
uid: 62243025-74b6-30a2-e316-bf5f6b0b1aab
> null

null
uid: 63202e51-30e7-e645-dbd2-06b0ad20b2e5
Jump to another node

0:0 - I am doing my best to conduct my own research in its absence.
uid: 6d55db50-f453-5205-9120-a56d4a8cf07b
> Unfortunately my second-hand knowledge does not compare to the innate understanding Omeluum brings to such study.

null
uid: 6ec5cf78-b4bc-c133-7fe2-64cbef346a30
Jump to another node

0:0 - Our research there must continue. We may not be able to fight on the front lines as you do, but we may yet do some good for those who call it home.
uid: 6fa1b7b7-af7e-3ab6-970c-c017833269e3
> We'll depart when this Absolute army is defeated. I understand you are involved in the matter.

0:0 - Unfortunately my second-hand knowledge does not compare to the innate understanding Omeluum brings to such study.
uid: 71701f7b-a727-e435-cce5-7be6be185b54

0:0 - It seems your aggression has its uses after all. Omeluum tells me I've you to thank for its safe return.
uid: 7826ea3d-1fbd-5337-cdfd-4aa110c31615
- 0 Check flag(s) (Dialog):
   false - LOW_TheLodge_HasMet_Blurg_OmeluumSaved - HasMet
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_State_OmeluumArrived - Omeluum arrived in the Lodge
   true - LOW_TheLodge_State_BlurgRemembersAct1Hostility - Flag is set in case players have acted hostile towards Blurg or Omeluum in act 1
- 0 Set flag(s) to (Dialog):
   true - LOW_TheLodge_HasMet_Blurg_OmeluumSaved - HasMet
> We know the risks when we go out into the field, but to lose my friend in such a way would have been most disheartening.

0:0 - The lure of knowledge is a hard one to resist. Even where it requires us to endure discomfort.
uid: 78b2be0c-f6da-a609-b758-667f2bf579db
> For example, it is quite bright up here. I had forgotten about the malady known as 'sunburn'.

0:0 - We will not let you leave empty-handed, though. Make sure you speak to Omeluum before you leave.
uid: 794270a6-4140-1439-3f37-8eaa21a270f7
- 0 Check flag(s) (Global):
   false - LOW_TheLodge_State_OmeluumGaveReward - Omeluum rewarded players for saving him in IRN
> Have you anything to trade?
> Leave.

0:0 - I usual tell people to keep to the city - but in your case, perhaps the wilds are safer.
uid: 7964f84e-2bf7-6531-bdee-41cc6baa99e0
- 0 Check flag(s) (Global):
   false - LOW_TheLodge_CommentedOnResearchMethods - Commented on Blurg and Omeluums field work aptitude
- 1 Check flag(s) (Tag):
   true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_CommentedOnResearchMethods - Commented on Blurg and Omeluums field work aptitude
> null

null
uid: 79e4e211-c5c4-2f34-f5c5-6e6b2008702c
Jump to another node

0:0 - My gloom-lit friend. How long has it been?
1:0 - My star-crossed friend. How long has it been?
2:0 - My surface-dwelling friend. How long has it been?
uid: 7cd7b5c8-4e89-3b66-d334-b5c966c47f90
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Dialog):
   false - LOW_TheLodge_HasMet_Blurg - HasMet
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_State_OmeluumIsMissing - Blurg is worried for Omeluum that went missing (actually in Iron Throne)
- 0 Set flag(s) to (Dialog):
   true - LOW_TheLodge_HasMet_Blurg - HasMet
> I am glad to see you well. I see your tadpole remains in its state of suspension.

0:0 - A fair assumption. Omeluum is not given to strong emotion, but I know it regrets the damage caused by others of its kind.
uid: 7da061ed-89d2-b54d-8e12-d7684d2a4569
> I am doing my best to conduct my own research in its absence.

null
uid: 7fe53c54-b6b1-4b1a-f59e-f9ea55b0eda5
Jump to another node

0:0 - I had the distinct impression it was intentionally keeping its hypothesis from me. As though even the theory would be enough to put me in danger.
uid: 8299dfb3-cbda-41d0-21ea-aacac9d51f11
Node context: Trying to sound calm, but very worried
> Why that would be, I can only theorise myself. It is rather outside my area of expertise.

0:0 - Have you anything to trade?
uid: 844644da-1a2e-9937-88cc-45d882dc85cf
- 0 Set flag(s) to (Object):
   true - LOW_TheLodge_Event_CheckBlurgsAttitude - Event flag used to check Blurg's attitude towards a player it speaks to
> Of course. And for a friend such as yourself, I'm happy to apply our full academic discount.
> Of course. And given the aid you provided to Omeluum, I'm happy to offer you Society member rates.

0:0 - I may be indulging myself somewhat with its title, but I do believe our research harbours such potential. I only hope the Society's members agree.
uid: 86d0084f-d475-9196-9011-088fb3c0d204
> Speaking of which, I should get back to annotating my references. Is there anything else I can do for you?

null
uid: 87000ecb-ab02-1207-3c2a-08339ad5cb19
Jump to another node

0:0 - Perhaps Omeluum prefers to work alone, given its connection to the subject matter.
uid: 8a690377-914b-5646-3e30-e43cf66c70e3
- 0 Check flag(s) (Local):
   false - 8b94f978-7f96-059e-84f0-1dbc341b5076_acceptedquest - accepted the quest to search for omeluum (puttin gin local flag so you can link back to trade with him without repeated questions per swen review)
> A fair assumption. Omeluum is not given to strong emotion, but I know it regrets the damage caused by others of its kind.

0:0 - Then I wish you a pleasant day. May it bring you a wealth of discoveries.
uid: 8cd4810e-272a-52c8-a612-8fb91d19e907
=== END NODE ===

0:0 - We know the risks when we go out into the field, but to lose my friend in such a way would have been most disheartening.
uid: 91cb669d-6f22-13c7-9680-ed2f3b5c9237
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_BlurgThankedForSavingOmeluum - Blurg thanked players for saving Omeluum
> Bravery is no bad thing. In fact, your research could be invaluable for my cause.
> You should stick to reading books. It's much safer.
> I usual tell people to keep to the city - but in your case, perhaps the wilds are safer.
> null
> null

0:0 - After observing the nature of your tadpole's stasis, we felt it wise to report back to the Society.
uid: 92f299a3-0864-22c0-3e3e-2febbffa2517
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_BlurgToldWhyHeIsInBG - Blurg has told players why he is in BG
> Omeluum went out into the city to seek out further undeveloped infections like yours, but I have heard nothing since.

0:0 - Your tadpole's stasis is a most curious area of study. I will have much to share with Omeluum upon its return.
uid: 945104a4-cdd6-7a82-3fb6-4207b8327f15
- 0 Check flag(s) (Dialog):
   true - LOW_TheLodge_HasMet_Blurg - HasMet
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_State_OmeluumIsMissing - Blurg is worried for Omeluum that went missing (actually in Iron Throne)
> null
> null

0:0 - I admit, I'm somewhat concerned. We are usually sticklers for updating one another on our progress.
uid: 95c50663-5d3b-e1da-bd17-bc005c28e002
Node context: Worried
> I have bad news. Your friend the mind flayer, Omeluum, is dead.
> I'll track Omeluum down. Where was it headed?
> Perhaps Omeluum prefers to work alone, given its connection to the subject matter.
> Have you anything to trade?
> Now is not the time for concern - now is a time for action. Go out and find your friend!
> I'll head out now - see if I can pick up Omeluum's trail.
> I'll leave you to it.

0:0 - I'm familiar with that particular flavour of discomfort. Why did you leave the Underdark?
1:0 - Why did you leave the Underdark?
uid: 9ee04d51-9ad6-153d-86e1-6b3e9ad838db
- 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
- 0 Check flag(s) (Global):
   false - LOW_TheLodge_AskedWhyBlurgInLodge - Asked Blurg why he is in the Lodge
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_AskedWhyBlurgInLodge - Asked Blurg why he is in the Lodge
> We are required to attend the Lodge from time to time, in order to present our findings to the Society's members.

null
uid: a4e3c9be-5106-fc7a-75cf-38125f4bfc19
= TRADE =
=== END NODE ===

null
uid: a66e2ed9-e325-a9cf-f5d4-d19d67102899
Jump to another node

0:0 - I'll head out now - see if I can pick up Omeluum's trail.
uid: a896cca3-6aa0-6124-0095-d77bfeb28588
- 0 Check flag(s) (Local):
   true - 8b94f978-7f96-059e-84f0-1dbc341b5076_acceptedquest - accepted the quest to search for omeluum (puttin gin local flag so you can link back to trade with him without repeated questions per swen review)
> Of course. I should get back to my research.

0:0 - Where is Omeluum?
uid: ab596464-e42e-160f-1a73-45d89ebcda02
- 0 Check flag(s) (Global):
   false - IRN_IronThrone_State_Visited - Player visited Iron Throne
> In the field, seeking further subjects for study. Though it has been gone for longer than I anticipated.

0:0 - What's the subject of your treatise?
uid: af3021af-d17a-a064-cf7b-2e6106924aa5
- 0 Check flag(s) (Global):
   true - LOW_TheLodge_AskedWhyBlurgInLodge - Asked Blurg why he is in the Lodge
   false - LOW_TheLodge_AskedAbout Treatise - Asked Blurg what treatise he was presenting to the Lodge
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_AskedAbout Treatise - Asked Blurg what treatise he was presenting to the Lodge
> 'The Underused Underdark: Applications for Zurkhwood in Unlocking the Future of Subterranean Civilisations.'

null
uid: b3d2f7ce-bd6f-45b2-7498-f9182dc102fa
- 0 Check flag(s) (Global):
   true - LOW_TheLodge_State_BlurgToldWhyHeIsInBG - Blurg has told players why he is in BG
> null

0:0 - As for me - I'll remain indoors. The Society's library will keep me quite busy until I return to my research in the Underdark.
uid: b4045c9b-4f50-d24c-4e5a-1a6f0e70b4f3

0:0 - We meet again. This time without the need for violence, I hope.
uid: b7f0e071-c63e-de90-b584-4a2fe173f87f
Node context: Not impressed with the player, but moving on from your conflict
- 0 Check flag(s) (Dialog):
   false - LOW_TheLodge_HasMet_Blurg - HasMet
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_State_OmeluumIsMissing - Blurg is worried for Omeluum that went missing (actually in Iron Throne)
   true - LOW_TheLodge_State_BlurgRemembersAct1Hostility - Flag is set in case players have acted hostile towards Blurg or Omeluum in act 1
- 0 Set flag(s) to (Dialog):
   true - LOW_TheLodge_HasMet_Blurg - HasMet
> I see you have not yet undergone ceremorphosis. I can only assume your tadpole remains in stasis.

0:0 - Omeluum went out into the city to seek out further undeveloped infections like yours, but I have heard nothing since.
uid: bc732bd5-1006-6926-7893-0922fc497934
> I admit, I'm somewhat concerned. We are usually sticklers for updating one another on our progress.

null
uid: c59f0069-0ea9-de9f-3c51-6b5f88352fd8
- 0 Check flag(s) (Global):
   false - LOW_TheLodge_State_BlurgToldWhyHeIsInBG - Blurg has told players why he is in BG
> null

0:0 - Nothing for now.
uid: c5ec12bb-af0e-7918-8258-5af6397f3a3f
> Then I wish you a pleasant day. May it bring you a wealth of discoveries.

null
uid: c7b92321-1701-7e42-4e6e-ce41bc3119d1
Jump to another node

0:0 - My research partner prefers to avoid crowds, and so has remained in the Underdark to monitor our zurkhwood samples.
uid: ccb59bcf-f890-08c3-92ce-00ef6ab04d59
Node context: [ZURK-wood]
> I am eager to return myself, but I must prepare my treatise before I depart. Sharing knowledge is one of the Society's most important tenets.

0:0 - I see you have not yet undergone ceremorphosis. I can only assume your tadpole remains in stasis.
uid: cef455ba-7db5-fdd4-0444-82e24c801d99
> Your case has set us on quite the detour from our planned expedition work. We've thought about very little else.

null
uid: d06f9470-9719-9129-e9ee-531ef9d7f8be
Jump to another node

0:0 - Leave.
uid: d209f1ea-ffdd-7cb1-6673-7c6f0d89df63
=== END NODE ===

0:0 - Have you anything to trade?
uid: d25920c1-bfb2-0164-6dad-e32ad85a2ec0
> Naturally. The Underdark provided us with some most unusual salvage. Plenty to keep an inquiring mind busy.

0:0 - Your case has set us on quite the detour from our planned expedition work. We've thought about very little else.
uid: d30637b7-4900-2aa6-5483-ebbe37c10b5c
> null
> Where is Omeluum?
> I thought you were conducting research in the Underdark?
> I've become quite the expert on my tadpole since we last met.
> Have you anything to trade?
> Leave.

0:0 - I'll leave you to it.
uid: d5932ab5-a9ec-2dd4-e5c1-33dce2630b40
> Of course. I should get back to my research.

0:0 - I am eager to return myself, but I must prepare my treatise before I depart. Sharing knowledge is one of the Society's most important tenets.
uid: d9622323-de64-518a-4cb9-5a2d1b70254f

0:0 - I hope our gifts will provide you with some meaningful assistance in fighting the evil Omeluum uncovered. Do let us know how you get on.
uid: da014607-4392-7ca3-9038-db094ba4887f
- 0 Check flag(s) (Global):
   true - LOW_TheLodge_State_OmeluumGaveReward - Omeluum rewarded players for saving him in IRN
> Have you anything to trade?
> Leave.

0:0 - You should stick to reading books. It's much safer.
uid: dfc8051f-2260-6f91-9d9b-f9b1095843a2
- 0 Check flag(s) (Global):
   false - LOW_TheLodge_CommentedOnResearchMethods - Commented on Blurg and Omeluums field work aptitude
- 1 Check flag(s) (Tag):
   false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.)
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_CommentedOnResearchMethods - Commented on Blurg and Omeluums field work aptitude
> I know a wizard over in Elturel who'd disagree. Incurable paper cuts are no laughing matter.

0:0 - Speaking of which, I should get back to annotating my references. Is there anything else I can do for you?
uid: e07af615-9f17-06a7-f27f-f5e3255c48a8
> Have you anything to trade?
> Nothing for now.

0:0 - 'The Underused Underdark: Applications for Zurkhwood in Unlocking the Future of Subterranean Civilisations.'
uid: e15109ac-4943-674f-929d-fa2103316535
Node context: Proud
> I may be indulging myself somewhat with its title, but I do believe our research harbours such potential. I only hope the Society's members agree.

0:0 - Have you anything to trade?
uid: e1d263b1-0e12-af71-8b42-30488f001642
> Of course. I always carry samples, in case there are inquiring minds looking to purchase them.

0:0 - I know a wizard over in Elturel who'd disagree. Incurable paper cuts are no laughing matter.
uid: e771c17d-ae08-27b3-1fd5-4be2f4a5e0de
Node context: Amused by the memory
> If there's any conclusion to be drawn from this, I think it's that Omeluum and I are safest back in the Underdark.

0:0 - You have? I would love to hear your conclusions, but it would not feel right to do so without my research partner.
uid: ea66f6c6-d388-3350-be11-c00431a2f973
> After observing the nature of your tadpole's stasis, we felt it wise to report back to the Society.

0:0 - Poor Omeluum. This is terrible news. Our research is meant for good - it should not get us killed.
uid: ea80577c-0468-27d1-3bfa-ad70bac91379
> Omeluum would want me to continue its work, and I have a rudimentary understanding of its hypothesis.

null
uid: f40ba89b-c334-4913-ce99-d9704b3f57a2
= TRADE =
=== END NODE ===

0:0 - Why that would be, I can only theorise myself. It is rather outside my area of expertise.
uid: f4e13582-a5a8-220c-2966-d94ec08aa3e3
> Omeluum is most likely safe and well, and simply absorbed in its work. However, it would put my mind at rest to confirm it, if you happen across its path.

0:0 - Bravery is no bad thing. In fact, your research could be invaluable for my cause.
uid: f631c075-96c5-7421-1caa-469fc603a408
- 0 Check flag(s) (Global):
   false - LOW_TheLodge_CommentedOnResearchMethods - Commented on Blurg and Omeluums field work aptitude
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_CommentedOnResearchMethods - Commented on Blurg and Omeluums field work aptitude
> If there's any conclusion to be drawn from this, I think it's that Omeluum and I are safest back in the Underdark.

0:0 - Of course. And given the aid you provided to Omeluum, I'm happy to offer you Society member rates.
uid: f9a2d809-db5c-0641-a9b8-b8099df21bcf
> null

0:0 - I have bad news. Your friend the mind flayer, Omeluum, is dead.
uid: fbc77501-a7f7-0d1f-88d1-a516be16eb55
- 0 Check flag(s) (Global):
   true - IRN_IronThrone_State_Omeluum_PermaDefeated - PermaDefeated flag for Omeluum in Iron Throne
- 1 Check flag(s) (Local):
   false - 8b94f978-7f96-059e-84f0-1dbc341b5076_ToldBlurgOmeluumDiedInIRN - ToldBlurgOmeluumDiedInIRN
> Poor Omeluum. This is terrible news. Our research is meant for good - it should not get us killed.

0:0 - Omeluum would want me to continue its work, and I have a rudimentary understanding of its hypothesis.
uid: ffd7e17c-1622-e62c-45f1-aacdb0266e13
- 0 Set flag(s) to (Local):
   true - 8b94f978-7f96-059e-84f0-1dbc341b5076_ToldBlurgOmeluumDiedInIRN - ToldBlurgOmeluumDiedInIRN
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_GithBoy.lsj
Synopsis:
Dialog file for Ptaris, the Gith born from the egg given to Esther. The player enters on a scene of devestation, Ptaris the only being still alive. Hatched unnaturally from his egg and experimented on in the name of making him 'good', he has developed uncanny psionic powers, and used them to murder everyone who failed to live up to his strict moral code.

0:0 - I did the right thing. I followed the code. He deserved it. They all deserved it!
uid: 0104593b-b615-f616-d3d2-90cfba9e2868
- 0 Set flag(s) to (Local):
   true - 79d69c7b-f3a4-5e75-ab30-00e2795baf50_MindHasBeenRead - MindHasBeenReaddescription
> I should feel better now. Why don't I feel better?

0:0 - You are unfit to live. I will see that you are expunged.
uid: 02d6bea6-4709-2d54-29e2-354136355788
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_GithKid_Combat - Combat with the gith kid broke out
=== END NODE ===

0:0 - You stole me from my people. Gave me to that woman. Unhatched, defenceless. You let me be brought here so father could hurt me.
uid: 03c3a282-e605-1bd3-5db1-5257cdf60198
Node context: Not betraying any strong emotion
> You are bad. You must be taught a lesson.

0:0 - Attack.
uid: 051300b7-2c2b-0369-598d-d794c90e6a36
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_GithKid_Combat - Combat with the gith kid broke out
=== END NODE ===

0:0 - I live by my own doctrine. This defines the morality of my actions.
1:0 - I live by my own code, though not the one you speak of.
uid: 082d579d-8f56-0f9f-fe6a-611d6eb0e6ed
- 0:0 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
> Then your code is flawed. Your actions cannot be defended.

0:0 - Such an empty and meaningless life.
uid: 09fccba3-b00c-21c3-a047-0e56efe60799
> null

0:0 - I see. You have abandoned goodness. Like you abandoned me.
uid: 0cffac75-7b28-2fb4-fce9-4339451508dc
> null

null
uid: 0de22759-807b-10b8-2814-e5f5be4d6882
Jump to another node

0:0 - He lied to you. No one is born evil.
uid: 0ed73222-6865-209b-0e44-c51bbb3fa0a5
> But - but why would he hurt me if I didn't need to be cured?

0:0 - I am not debating with a murderer. You killed those people - you will be punished.
1:0 - We're not having this conversation. If you massacred those people, you must pay the price.
uid: 11f1eef0-5d44-f75d-9a1c-3ce7dede642c
- 0:0 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.)
> You would speak of punishment to me?

0:0 - Right and wrong don't matter so long as you get the job done.
uid: 137b10dc-5342-9371-dec3-9048dcd88191
- 0 Check flag(s) (Tag):
   true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> I see. You have abandoned goodness. Like you abandoned me.

0:0 - You are not capable of following its teachings.
uid: 15bb2c6a-c1e6-7086-4b5c-a4d8a21f9e8a
> I know what you did to me. I see the memory of it, right there in your head.

0:0 - Havkelaag. He brought me from the shell. Raised me quickly. Taught me to be good. But he failed me.
uid: 18ab80a4-a814-cf0a-c16e-f6c6ad082865
> He was not righteous. He was not innocent. His thoughts were impure.

0:0 - You would speak of punishment to me?
uid: 1b09e059-a871-a812-ff7e-e994d8114e42
Node context: Mild surprise
> null

0:0 - So you killed them?
uid: 1cd9598d-9e3d-7e6d-9f4c-ff05dda72c45
> It is not my fault they died. I was only upholding father's code. Even he was not strong enough to follow it.

0:0 - I thought I was saving you. I had no idea what they were planning.
uid: 22119f6f-5be4-109e-6e3d-daa9d9ae11f4
= Roll SkillCheck Deception (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null

null
uid: 230deb68-ff23-4a91-5bee-2d06198bc250
Jump to another node

0:0 - I could not change that, even if I wanted to.
uid: 250bc2c1-1ff0-989d-7e63-d12a277298d6
> I - I killed him. I killed all these people. I am no better than any of them.

0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Who are you?
uid: 283c5a3f-e1da-3a97-cdaa-0bad602091d6
> null

0:0 - Then perhaps I am one of your failures.
uid: 2993711d-8377-1634-de6c-05b1a76f0708
> null

0:0 - You feel strange, don't you? That's your conscience. It's telling you to stop.
uid: 2a72b8cb-89f7-44f9-8b14-57a0cc2c11eb
- 0 Check flag(s) (Local):
   true - 79d69c7b-f3a4-5e75-ab30-00e2795baf50_MindHasBeenRead - MindHasBeenReaddescription
> My - my what?

0:0 - I gave you what my patron gave me - a chance at something more.
uid: 2abfff8d-4a28-cd55-3cfa-ffa977c53799
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Tag):
   true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
> null (roll sucessful)
> null (roll failure)

0:0 - If you only think, then you do not know.
uid: 2b247705-9c21-66ee-2f8a-f0a2eac31902
> The Ptarian Code must be obeyed. This is the only way to be sure. Do you follow it?

0:0 - Lies. Only death can save you now.
uid: 2bb94595-3da2-f345-1faf-1ae568eda462
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_GithKid_Combat - Combat with the gith kid broke out
=== END NODE ===

0:0 - What's the Ptarian code?
uid: 2cd71ef6-ef3d-af70-b8cc-9da4a325c37c
- 0 Check flag(s) (Tag):
   false - Cleric of Bahamut - Player or NPC is cleric of Bane. (A servant of Bahamut, god of metallic dragons.)
   false - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> It is honour. Justice. The true form of goodness we all must live by, decreed by Bahamut himself.

0:0 - The Ptarian Code must be obeyed. This is the only way to be sure. Do you follow it?
uid: 2f4dd0fa-79f2-496b-6d3e-8c534c5bbca0
> What's the Ptarian code?
> I follow my gut. That's all anyone can do.
> I live by my own doctrine. This defines the morality of my actions. I live by my own code, though not the one you speak of.
> Morality stems from choice, not doctrine. No one code can define goodness. It's impossible.
> The Ptarian code? Then you follow the teachings of Bahamut?
> The code of Bahamut. His guidance leads me in all things.
> I know of it. All such codes require self-discipline. In all such codes, murder is a violation.

0:0 - I - I killed him. I killed all these people. I am no better than any of them.
uid: 2f7b2db3-64b1-9d7e-633f-9ecd7e91ccda
> The code is flawed. And I am a monster, as he said I was. I cannot be trusted.

0:0 - I am Ptaris. And I am good.
uid: 31f9c2d8-e64b-93c8-eb15-3ef513e6ff71
> Father was bad. They all were. I tried to make them better, but they were not strong enough. They lacked resolve.

0:0 - Please - there is no 'good'. There is only the power one wields over others.
uid: 32ba8c1a-b484-0177-798f-6eb2468ef75f
- 0 Check flag(s) (Tag):
   true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.)
> So that is why you did it.

0:0 - You - you don't look like them. You look like me. Who are you?
uid: 33e348b4-c43b-9a49-57bb-72764f9cf871
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Who are you?
> null
> You've never seen another githyanki before?
> Do not demand answers of me, yank. Tell me what happened here.

null
uid: 34b19734-4ffa-c3ac-d5ed-361198ca34b3
Jump to another node

0:0 - I try to be. For I serve a greater power - one who embodies everything good in this world.
uid: 39b5087d-a253-5431-31f3-d716db97d5d5
- 0 Check flag(s) (Tag):
   true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.)
> There is no 'try'. You are either good or you are not.

0:0 - Such evil can only be cured one way. With pain. With torment. And if that does not work - with death.
uid: 3e872c7e-8843-aece-6e4d-244091c5e50c
> Tell me - are you a good person?

0:0 - He was not righteous. He was not innocent. His thoughts were impure.
uid: 408904cc-3fbf-8afd-4d55-4aa96e22f7b2
> Such evil can only be cured one way. With pain. With torment. And if that does not work - with death.

0:0 - Your gut cannot be trusted. That is why the code exists. That is why you failed.
uid: 431cff1e-a097-edcb-12b3-39e259f2bd0e
> I know what you did to me. I see the memory of it, right there in your head.

0:0 - The Ptarian code? Then you follow the teachings of Bahamut?
uid: 4410f56e-edc2-3728-eed7-dbf036937580
- 0 Check flag(s) (Tag):
   true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> The purest of your rulers. But you are nothing like him. You are tainted.

0:0 - Then your code is flawed. Your actions cannot be defended.
uid: 45368d88-aa0a-34d1-c8e8-b15077362ec2
> I know what you did to me. I see the memory of it, right there in your head.

null
uid: 4978178c-79a9-1848-b199-6e4d977427b5
Jump to another node

null
uid: 4d96c484-f974-4e56-2f80-eaede031beaa
Jump to another node

0:0 - It's nice to see you again, githyanki.
uid: 501dab1e-06f2-4395-3087-3ca574d11cb5
- 0 Check flag(s) (Global):
   true - CRE_Expeditioner_State_GithyankiEggDelivered - The player has delivered the githyanki egg to the Expeditioner.
> I am not a githyanki. Do not call me that!

null
uid: 51847b55-a91c-acd9-47cd-c347b723789e
Jump to another node

0:0 - Father was bad. They all were. I tried to make them better, but they were not strong enough. They lacked resolve.
uid: 5782fc7d-c298-7685-2917-7cf932753a2c
> Who was your father?
> Was Lady Esther bad too?
> I will be the judge of that, boy. Explain yourself. What did they do that was so terrible?
> So you killed them?
> Don't worry - I'm not here to judge.

0:0 - It is honour. Justice. The true form of goodness we all must live by, decreed by Bahamut himself.
uid: 579c2505-4194-6d7b-2f54-dd09ec1d5239
> You are not capable of following its teachings.

0:0 - I should feel better now. Why don't I feel better?
uid: 5920627f-8a52-76f4-b507-ad24368491aa

0:0 - I see it. Your head is filled with evil. There is no goodness there.
uid: 5cc389aa-e0de-2113-8243-ea1bbc352297
> You are unfit to live. I will see that you are expunged.

0:0 - You would have been destroyed if not for me. I saved you.
uid: 5d38992a-193f-4717-acd2-1de19b29e1dd
= Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
- 0 Check flag(s) (Tag):
   false - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. )
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null (roll sucessful)
> null (roll failure)

0:0 - You mean anger is not always bad? But - but that's not what father said.
uid: 5e77a547-f0dc-1aac-07d0-cd5685f2a96d
> Father saved me. I was a nasty, evil thing, but his treatments made me good. I - I'm cured.

0:0 - Cured? You still look like a githyanki to me.
uid: 5ed1a74c-14a6-7d8a-c6fd-a3a0cdfcf348
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
   false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I could not change that, even if I wanted to.

0:0 - You cannot be both good and bad. It is impossible. There is no goodness in you.
uid: 5f54ad24-d2c5-95ca-c4ac-b528bde1fbcf
> null

0:0 - What have I done...?
uid: 5f68dcb2-79e0-ff1e-2616-dab16f33a5f2
- 0 Check flag(s) (Dialog):
   false - LOW_TheLodge_HasMet_GithKid - HasMet for Ptaris.
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_State_GithKid_TalkedDown - Did the player talk the Gith down from his murder spree?
- 0 Set flag(s) to (Dialog):
   true - LOW_TheLodge_HasMet_GithKid - HasMet for Ptaris.
=== END NODE ===

null
uid: 60c1d256-fdba-57d1-480b-3cb14699d7f7
Jump to another node

0:0 - I've tried to be, though I've failed often enough.
uid: 64e2d2f5-2758-9749-eb19-03dfbff2ce95
> Then perhaps I am one of your failures.

0:0 - Who was your father?
uid: 677a4e71-605a-2dc4-46f2-9a480899dae2
> Havkelaag. He brought me from the shell. Raised me quickly. Taught me to be good. But he failed me.

0:0 - But - but why would he hurt me if I didn't need to be cured?
uid: 68e43c95-4fe5-be23-4ad2-3c906050608a
> The code is flawed. And I am a monster, as he said I was. I cannot be trusted.

0:0 - Depends on how you define 'good'.
uid: 6938ddfd-7cfd-787a-83d0-c4d00ae6c492
> There is only one way. The Ptarian code. Do you follow it?

0:0 - There is no 'try'. You are either good or you are not.
uid: 6ac997b0-ce3f-6f8e-9e8a-bb16da7e932f
> null

0:0 - Probe the boy's mind.
uid: 6b5a34e4-773e-4233-ab9e-4716f70bffb0
= Roll RawAbility (Wisdom) Difficulty: 00000000-0000-0000-0000-000000000000 =
- 0 Check flag(s) (Local):
   false - 79d69c7b-f3a4-5e75-ab30-00e2795baf50_MindHasBeenRead - MindHasBeenReaddescription
- 1 Check flag(s) (Script):
   true - This flag template was not found somehow... -
> null (roll sucessful)
> null (roll failure)

0:0 - Father saved me. I was a nasty, evil thing, but his treatments made me good. I - I'm cured.
uid: 6b6fdc54-ceef-b6bc-1f9d-e5c3eadbc6ad
Node context: Still aggressive, but with a hint of uncertainty
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_GithKid_TalkedDown - Did the player talk the Gith down from his murder spree?
> He lied to you. No one is born evil.
> Good people offer forgiveness to those who sin. Not death.
> Cured? You still look like a githyanki to me.
> You were cured of nothing. Only a true githyanki would destroy their enemy so thoroughly.

0:0 - Was Lady Esther bad too?
uid: 6d4515f5-4901-8a75-e655-72362b3ca704
> She did not have the strength to be good. She was another like father - lacking in moral fibre.

0:0 - Ungrateful yank. Our kin would have destroyed you if it wasn't for me.
uid: 6dde87eb-6c14-fd22-ae6b-4407a110cc72
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> null

0:0 - I will be the judge of that, boy. Explain yourself.
1:0 - What did they do that was so terrible?
uid: 704dfd24-6ff3-2b0a-d6e8-d4318936727d
- 0:0 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 1:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
> They did not live up to father's code. Even he did not follow it correctly.

0:0 - The code is flawed. And I am a monster, as he said I was. I cannot be trusted.
uid: 7083c1c8-895b-83ba-619b-35249333c891
> What have I done...?

0:0 - Evil can never save good. But good can cure evil. I will save you yet.
uid: 76419c38-1637-a03e-a576-f9fc8c0645bd
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_GithKid_Combat - Combat with the gith kid broke out
=== END NODE ===

null
uid: 76e74bfa-aa0d-348b-913f-6212ddfe094d
Jump to another node

0:0 - You are too young to be here alone. Where is your crèche?
1:0 - A githyanki? What are you doing down here?
uid: 7761b013-cedb-01a8-76c9-29c695857680
- 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Check flag(s) (Global):
   false - CRE_Expeditioner_State_GithyankiEggDelivered - The player has delivered the githyanki egg to the Expeditioner.
> I am not a githyanki. Do not call me that!

null
uid: 78fe3089-024c-a749-87e7-3d6f914d7038
Jump to another node

0:0 - What is this place?
uid: 79ff2aa5-32e3-02e4-6054-94bffd234cbd
> It is my home, of course. Father raised me here. Taught me. Made me grow.

0:0 - Are you responsible for that massacre I just walked through?
uid: 7a2a6dd1-71c7-fa01-36dc-bd18e5a55cef
> null

0:0 - I abandoned such silly moral codes a little while ago. It's liberating.
1:0 - I do not seek right or wrong. I seek balance.
uid: 7bb41d43-261c-341c-46bf-fd9edf4b41de
- 0:0 Tag: Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> No. You have to know right from wrong. Good from bad.

0:0 - I know of it. All such codes require self-discipline. In all such codes, murder is a violation.
uid: 7c7b3491-f570-28fc-23c1-b3d5cd741eb0
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Yet you have killed, many times. It is engraved on your memories. You are a hypocrite.

null
uid: 7d9f33ca-e4f1-0e88-fedc-64d0dbfac28a
Jump to another node

- Roll failure -
null
uid: 7e0bfc0a-ac4d-438c-bbde-688374f014f4
> No! No! Do not touch my thoughts. They are good. I am GOOD!

null
uid: 7e5956f7-0fa3-5e04-5ddb-71dea4899fd0
Jump to another node

0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Who are you?
uid: 806cbe0a-22a2-d1c2-889c-640c6cca24fd
> null

0:0 - I wield my anger like a blade, but it does not rule me. I am no more 'bad' than you are.
uid: 850db77e-4176-c483-b229-802216355a37
= Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 =
- 0 Check flag(s) (Tag):
   true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.)
> null (roll sucessful)
> null (roll failure)

0:0 - So that is why you did it.
uid: 852cd812-f2fb-e168-7188-5ef1c2d437e1
> null

- Roll sucessful -
null
uid: 8936602f-b290-4a86-b96f-2d81e3841644
> You were trying to save me? I - I don't understand.

0:0 - I follow my gut. That's all anyone can do.
uid: 8f88cb83-8f0d-cd14-b3de-5b6d844afc62
> Your gut cannot be trusted. That is why the code exists. That is why you failed.

0:0 - At least you are honest.
uid: 9005bdd8-e556-f62a-b36a-a88e1085af70
> null

0:0 - The purest of your rulers. But you are nothing like him. You are tainted.
uid: 92a6cc27-57b1-6a75-b511-c0bcc87bf20d
> I know what you did to me. I see the memory of it, right there in your head.

0:0 - You were cured of nothing. Only a true githyanki would destroy their enemy so thoroughly.
uid: 9bb35223-bcf4-0489-8c81-20cf2911d094
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> No - that's not why I did it. He was bad. I - I thought he deserved it.

0:0 - Who are you? Another who needs to learn the difference between right and wrong?
uid: 9cadfa7b-60b7-4bf4-966f-9d07d0367977
Cinematic: The player emerges from the strange portal. They see Ptaris stood at the end of the wooden pier projecting out into the basement. He stands with his back to the player, perfectly still. At his feet is the body of Esther the expeditioner. As he speaks he turns to face the player. Esther the expeditioner: S_GLO_Expeditioner_5f4048ba-72ef-43c2-9528-1c9a12f3f82f
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> *A githyanki youth, and a familiar one at that. Can it be that this is the one who hatched from the egg you took from the crèche?*

0:0 - Do not demand answers of me, yank. Tell me what happened here.
uid: 9d8e66aa-bf8b-bc7d-94bf-6458db9e3ec6
> null

0:0 - Good people offer forgiveness to those who sin. Not death.
uid: 9deabf76-fe9e-65c4-907b-afb49136d89a
> You're right. You're right.

0:0 - She did not have the strength to be good. She was another like father - lacking in moral fibre.
uid: a06e19b3-bd0b-3c74-561f-edbacb39632b
Cinematic: Ptaris looks down, as though only just remembering Esther lies dead at his feet.
Node context: Indifferent to the dead body at his feet.
> He was not righteous. He was not innocent. His thoughts were impure.

0:0 - It is not my fault they died. I was only upholding father's code. Even he was not strong enough to follow it.
uid: a12d50a8-c588-0d6d-4a82-b37b931969c1
> He was not righteous. He was not innocent. His thoughts were impure.

null
uid: a239fdd1-4e0d-943f-51d9-843716953eb4
Jump to another node

null
uid: a7c56feb-28bb-2dd1-aec2-0a70b30ec8b0
Jump to another node

- Roll failure -
null
uid: aa592bd0-db44-f7e4-3cdc-d41db80c2bad
> null

null
uid: aac77437-3cdc-91e1-feb8-42e157a1ae64
Jump to another node

0:0 - Tell me - are you a good person?
uid: ab3c35b5-970a-af9c-f2d6-e907b92a16c1
> I like to think so.
> Depends on how you define 'good'.
> I'm good at being bad. Does that count?
> I've tried to be, though I've failed often enough.
> Right and wrong don't matter so long as you get the job done.
> I try to be, but sometimes my magic has other ideas.
> I try to be. For I serve a greater power - one who embodies everything good in this world.
> Please - there is no 'good'. There is only the power one wields over others.
> I try not to look at things as good or evil. Life is a mixture of both.
> I fight, eat, drink, love, and hate with everything I have - that is all that matters.
> Not especially.
> I am not debating with a murderer. You killed those people - you will be punished. We're not having this conversation. If you massacred those people, you must pay the price.
> Oh, no. I'm the worst.

null
uid: ac09972d-820d-af30-062e-ce9df68482f7
Jump to another node

0:0 - I try not to look at things as good or evil. Life is a mixture of both.
uid: ad8886cb-1d8b-1203-b2e8-68ab740bd9ad
- 0 Check flag(s) (Tag):
   true - Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.)
> There is no 'try'. You are either good or you are not.

0:0 - Morality stems from choice, not doctrine.
1:0 - No one code can define goodness. It's impossible.
uid: ada622d5-59d5-8d69-47e9-da3dc8f73e4f
- 0:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
> Only a bad person would say that. And that's what you are.

- Roll failure -
null
uid: b185fcf6-b620-48e0-a6a4-658251d68220
> Evil can never save good. But good can cure evil. I will save you yet.

0:0 - The code of Bahamut. His guidance leads me in all things.
uid: b25f0798-4823-727a-e048-81975235263a
- 0 Check flag(s) (Tag):
   true - Cleric of Bahamut - Player or NPC is cleric of Bane. (A servant of Bahamut, god of metallic dragons.)
> Do you really believe that? You are unfit to say his name.

0:0 - I fight, eat, drink, love, and hate with everything I have - that is all that matters.
uid: b2d70936-474c-9e59-00b0-37c836a35507
- 0 Check flag(s) (Tag):
   true - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.)
> Such an empty and meaningless life.

0:0 - Don't worry - I'm not here to judge.
uid: b4bdacd9-be29-fbab-334f-2419ea2be5bb
> Everyone judges, and everyone must be judged. This is the only way to know if we are good enough. Father was not.

0:0 - My - my what?
uid: b6259dbc-c892-4e47-b686-eb3a8229ef4c
> Father said I lacked a conscience. He said I was a nasty, evil thing, but he could make me good. He cured me.

0:0 - I like to think so.
uid: b9353373-dd87-c540-1210-affb6b116121
> If you only think, then you do not know.

0:0 - I know what you did to me. I see the memory of it, right there in your head.
uid: bbf49004-e889-19ed-c115-e05415f1b362
Node context: Not betraying any strong emotion
> You stole me from my people. Gave me to that woman. Unhatched, defenceless. You let me be brought here so father could hurt me.

0:0 - I am not a githyanki. Do not call me that!
uid: bc3a0aa1-40ef-c09b-29d6-14badcf6706f
Node context: Frantic- associates this word with the pain of his 'treatment'.
> I am Ptaris. And I am good.

null
uid: bcfebce8-7f72-1988-e6c9-685335c43a9f
Jump to another node

0:0 - Not especially.
uid: bd32d944-8454-478e-95c6-3f494c8c1122
- 0 Check flag(s) (Tag):
   false - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> At least you are honest.

0:0 - No - that's not why I did it. He was bad. I - I thought he deserved it.
uid: bfdc1bc3-9f50-f8fd-4c2f-178a94bf6e49
> null

0:0 - They did not live up to father's code. Even he did not follow it correctly.
uid: c3083150-b3c3-9553-0bfa-b8535433fe9a
> He was not righteous. He was not innocent. His thoughts were impure.

0:0 - No. You have to know right from wrong. Good from bad.
uid: c7c49ae5-8530-9746-01c7-82cbc868f0bd
> I am Ptaris. And I am good.

- Roll failure -
null
uid: c9333cf8-838d-5b73-ed4d-fbb5a6c34424
> Lies. Only death can save you now.

0:0 - My oath helps me decide right from wrong - I need no teaching.
uid: c9ed4268-c38b-17fc-5ded-489f3193f26e
- 0:0 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.)
- 1:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.)
> No. Everyone must learn. Right from wrong. Good from bad.

0:0 - It is my home, of course. Father raised me here. Taught me. Made me grow.
uid: cc43694c-cf9f-c3a1-00aa-dcda94c6a865
> I am Ptaris. And I am good.

- Roll sucessful -
null
uid: cc907874-4966-486c-1272-fda429b08433
> null

0:0 - I'm good at being bad. Does that count?
uid: d005801f-e885-5894-cd49-33255eb4c5b3
- 0 Check flag(s) (Tag):
   false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.)
> You cannot be both good and bad. It is impossible. There is no goodness in you.

0:0 - I will cleanse the evil from you. Your nature can be changed. I -
uid: d0c00dbb-d73f-611e-02a6-a3c1483f947e
Cinematic: The boy puts both palms to his head, as though in distress.
> Your mind. Evil writhes within it. You cannot be cured. You must be destroyed.

0:0 - Oh, no. I'm the worst.
uid: d392bbee-ed16-7989-ba46-5e983f8ad285
- 0 Check flag(s) (Global):
   true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form.
- 1 Check flag(s) (Tag):
   true - Dark Urge - |Dark urge origin tag; ignores shapeshift.|
> I see it. Your head is filled with evil. There is no goodness there.

0:0 - Yet you have killed, many times. It is engraved on your memories. You are a hypocrite.
uid: d59555b1-33fc-6631-7469-8b1cbae09bb3
> I know what you did to me. I see the memory of it, right there in your head.

0:0 - Only a bad person would say that. And that's what you are.
uid: d6e20c66-8976-3df5-8dc4-022227b305ef
> I know what you did to me. I see the memory of it, right there in your head.

0:0 - *A githyanki youth, and a familiar one at that. Can it be that this is the one who hatched from the egg you took from the crèche?*
uid: d91a1dcf-4bde-dca2-763a-aaf6fac16fe2
- 0 Check flag(s) (Global):
   true - CRE_Expeditioner_State_GithyankiEggDelivered - The player has delivered the githyanki egg to the Expeditioner.
> I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Who are you?
> What is this place?
> It's nice to see you again, githyanki.
> You are too young to be here alone. Where is your crèche? A githyanki? What are you doing down here?
> My oath helps me decide right from wrong - I need no teaching.
> I abandoned such silly moral codes a little while ago. It's liberating. I do not seek right or wrong. I seek balance.
> Are you responsible for that massacre I just walked through?

null
uid: d9f884cc-1571-b272-ffe3-98a2ab39dbe3
Jump to another node

0:0 - I never should have saved you. But I'm happy to rectify my mistake.
uid: db851ecf-23c8-cdb5-afc6-ad6f0e892133
= Roll SkillCheck Intimidation (Strength) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d =
> null

0:0 - Perhaps it is easier to be good when you are alone.
uid: dbb08088-5003-daa8-bd25-71cf50e34073
- 0 Check flag(s) (Dialog):
   true - LOW_TheLodge_HasMet_GithKid - HasMet for Ptaris.
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_State_GithKid_TalkedDown - Did the player talk the Gith down from his murder spree?
=== END NODE ===

0:0 - You've never seen another githyanki before?
uid: dd18ddd9-a5f5-830a-82d2-80a28a713e4a
> null

null
uid: dda44de3-6ad7-dd3a-601b-58801e74e10f
Jump to another node

0:0 - No! No! Do not touch my thoughts. They are good. I am GOOD!
uid: de0af0f7-ea8a-4138-ba7e-73365989c3b5
Node context: Agonized - his mind has been tormented by his 'father' Havkelaag
- 0 Set flag(s) to (Object):
   true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription
=== END NODE ===

0:0 - You were trying to save me? I - I don't understand.
uid: e8560642-5dc5-7434-1af7-b921dbff7615
> Father saved me. I was a nasty, evil thing, but his treatments made me good. I - I'm cured.

0:0 - You are bad. You must be taught a lesson.
uid: ef7374e7-9b2c-eaa3-3f64-d380a27b4439
Cinematic: Psionic energy begins to build around the boy. He is about to attack.
Node context: Like this is the onyl reasonable conclusion
> You feel strange, don't you? That's your conscience. It's telling you to stop.
> I thought I was saving you. I had no idea what they were planning.
> I never should have saved you. But I'm happy to rectify my mistake.
> You would have been destroyed if not for me. I saved you.
> I wield my anger like a blade, but it does not rule me. I am no more 'bad' than you are.
> Ungrateful yank. Our kin would have destroyed you if it wasn't for me.
> Probe the boy's mind.
> I gave you what my patron gave me - a chance at something more.
> Let him do it.
> Attack.

0:0 - I try to be, but sometimes my magic has other ideas.
uid: f1ae791f-bfca-45bf-aa71-1f58b40cfa67
- 0 Check flag(s) (Tag):
   true - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.)
> There is no 'try'. You are either good or you are not.

0:0 - You're right. You're right.
uid: f28f6609-fa10-b0bf-5881-ae55b2401d3e
> I - I killed him. I killed all these people. I am no better than any of them.

null
uid: f49b5c94-22e0-695d-68a9-59f55dff6bd8
Jump to another node

- Roll sucessful -
null
uid: f52cd1e3-65a4-4366-8a0e-a211084bf095
> I did the right thing. I followed the code. He deserved it. They all deserved it!

- Roll sucessful -
null
uid: f565dd21-7480-5063-30c4-3325bf5275d2
> You mean anger is not always bad? But - but that's not what father said.

0:0 - No. Everyone must learn. Right from wrong. Good from bad.
uid: f6fa1735-baf4-9163-b170-72668bfdea43
> I am Ptaris. And I am good.

null
uid: f7517618-c1bc-998a-7319-969c56c84234
Jump to another node

null
uid: f842420f-1a7d-417e-f109-12c49ecb80eb
Jump to another node

0:0 - Father said I lacked a conscience. He said I was a nasty, evil thing, but he could make me good. He cured me.
uid: f9169428-a31a-aa8a-a109-deb607079930
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_GithKid_TalkedDown - Did the player talk the Gith down from his murder spree?
> null

0:0 - Everyone judges, and everyone must be judged. This is the only way to know if we are good enough. Father was not.
uid: fa220919-3426-b8b9-e65c-13529b9c501a
> He was not righteous. He was not innocent. His thoughts were impure.

0:0 - Do you really believe that? You are unfit to say his name.
uid: fa576833-ebad-dde3-5f84-e8c4a1ffcdc3
> I know what you did to me. I see the memory of it, right there in your head.

0:0 - Your mind. Evil writhes within it. You cannot be cured. You must be destroyed.
uid: fb5ea800-0275-d439-55b2-695b24961958
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_GithKid_Combat - Combat with the gith kid broke out
=== END NODE ===

0:0 - There is only one way. The Ptarian code. Do you follow it?
uid: fbeff8fc-fb69-ebf0-d883-38beda5040df
> null

0:0 - Let him do it.
uid: fce9614a-4d14-787f-f9f4-ecdbc5cb07ad
> I will cleanse the evil from you. Your nature can be changed. I -

0:0 - What have I done...?
uid: fcefe9b6-3b48-e05f-d901-828b21821d1c
=== END NODE ===


File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_Havkelaag.lsj
Synopsis:
Havkelaag is a member of the Society of Brilliance, who is very interested in proving his theory of Genetic Morality. This dialog only ever plays in case players the gith kid massacre never happens.

0:0 - Only by the full, uninhibited application of psionic stimuli will we have a true measure of whether the child's innate evil has been cured.
uid: 01c246cd-c5f8-4e13-31dd-3aa7a33105f9
> Now, I'm eager to get started, so will you sell me the egg? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - What are you going to do with it?
uid: 05229e30-d5c9-ab34-39f3-6f5962cd058e
> Study it, of course. The githyanki have been a source of great debate in the Society's circles in recent months.
> Study it, of course. Your kind have been a source of great debate in the Society's circles in recent months.

0:0 - A githyanki sympathiser? I'd no idea their evil could be passed on. Leave our premises - at once!
uid: 057ae91e-e41c-2694-1dbc-1c69d7f5f3f2
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - You don't say? Blurg happens to be upstairs, preparing a most unusual paper. I'm sure he'll be pleased to see a friendly face.
uid: 07945a03-aaec-ce49-e192-598f626e00da

0:0 - I carry an unhatched githyanki egg. Would you be interested in studying it?
uid: 0920645d-ec65-4211-5d91-f60dbdc33c16
- 0 Check flag(s) (Global):
   true - LOW_TheLodge_Knows_SocietyWantsGithEgg - Set in CRE_Expeditioner dialog and checked in LOW Havkelaag's dialog for whether players know that SoB wants a gith egg
- 1 Check flag(s) (Object):
   true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory.
> A githyanki egg? What a fortuitous turn of events. I've been attempting to get my hands on one for some time now.

0:0 - Sell the githyanki egg.
uid: 09373120-38dc-2038-a9a2-18bb11246e49
- 0 Check flag(s) (Object):
   true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory.
> null

null
uid: 0d941336-c751-e63b-9ff8-aaf7299d1de5
Jump to another node

0:0 - I met an expeditioner claiming to work for you. She sought a githyanki egg.
uid: 10c3d4b1-87ac-9c23-7f19-f9bc35de69c6
- 0 Check flag(s) (Global):
   false - LOW_TheLodge_State_PlayersLearntAboutGIthEggInLodge - Tracks whether players have learnt about the gith egg only in the Lodge
   true - LOW_TheLodge_Knows_SocietyWantsGithEgg - Set in CRE_Expeditioner dialog and checked in LOW Havkelaag's dialog for whether players know that SoB wants a gith egg
- 0 Set flag(s) to (Local):
   true - 1b05fe11-b848-44db-0ac9-3124625ff926_ToldHavkelaagAboutMeetingExpeditioner - ToldHavkelaagAboutMeetingExpeditioner
> Yes, dear Lady Esther. One of our most reliable contractors, though unfortunately this particular request was too much even for her.

null
uid: 11bf7ff5-c6b3-c277-29d0-2bf993ef9712
Jump to another node

0:0 - The Society have studied your kind's brutality for years. You will not find us so easily intimidated.
uid: 12c52c22-e650-9f61-fccd-f85817c910e6
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - Not at first. But if the experiment proves successful, it must be repeated. Only then will we know if the findings are to be trusted.
uid: 13990112-a6cd-086c-2b85-8b058da14b40
> Now, I'm eager to get started, so will you sell me the egg? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - An experiment like this will only confirm the surface dwellers' suspicion of us.
uid: 13bfee72-29f6-ed03-dc8a-4a7821d00d7f
- 0 Check flag(s) (Tag):
   true - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
> Of course it won't. If anything, it will do quite the opposite. The academic institutions up here will finally be forced to take us seriously.

0:0 - No.
uid: 1b00f240-b67c-9025-f68d-92f687ad3325
> That is a shame. I'll have to find another way to procure a specimen. Or some additional funds.

0:0 - A wonderful research partnership, I'm sure you'll agree. They are upstairs, if you wish to share any theories with them.
uid: 1b3f4ef1-a9fe-1884-f215-1220007b75e0

0:0 - You find yourself in the cradle of all knowledge relating to the Underdark: the Society of Brilliance.
uid: 1f227871-8ce9-e97f-2b89-358c1ddba52f
> Tell me, what can the Society do for you?

0:0 - Patience does not delay, it simply tempers virtue. Curtails it from excess.
uid: 21635d24-bee1-c141-e7d7-10ac798e37c2
> A cautious, hesitant instinct. One I am afraid we do not have time for.

0:0 - Ah. A display of the well-known githyanki arrogance. I am not sure my experiment can cure that particular affliction, but give me time and I will find a way.
uid: 2281d981-d2cd-df69-140d-0d4544cc23a7
> Now, I'm eager to get started, so will you sell me the egg? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - Fine. Here you go.
uid: 22c3b3f6-7f78-75ca-3a38-823d14740bac
- 0 Check flag(s) (Object):
   true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory.
- 0 Set flag(s) to (Object):
   true - CRE_Expeditioner_Event_GiveGithEggTo - Give the gith egg to the target character.
> null

0:0 - Attack.
uid: 259cc359-f3e0-c259-e24b-1fc1107a2833
=== END NODE ===

0:0 - That is a shame. I'll have to find another way to procure a specimen. Or some additional funds.
uid: 29aebee7-1e2c-82bd-d061-1192e85bf867
- 0 Set flag(s) to (Local):
   true - 1b05fe11-b848-44db-0ac9-3124625ff926_PlayersRefusedToGiveAwayTheEggForFree - PlayersRefusedToGiveAwayTheEggForFree
=== END NODE ===

0:0 - Now, I'm eager to get started, so will you sell me the egg? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 2abac888-fc67-4d89-2428-4db2580bfae3
> Sell the egg.
> This experiment is barbaric. You're never getting the egg.
> No.
> Attack.

0:0 - Attack.
uid: 2dbdf00f-0560-7655-1f05-3218359f85d8
=== END NODE ===

0:0 - Once the dust is settled on this whole invading army mess outside the walls, I'll find another contractor. Perhaps they will have more success.
uid: 32c62228-7778-2e53-acfb-8691b352b925
> Was there anything else? I should really get back to my research.

0:0 - And therein lies your fault: you would have us argue in circles until the egg hatches naturally. Time we do not have.
uid: 371f6496-634c-bbca-808a-af12b955a528
> null

0:0 - No benefit could justify you inflicting such cruelty.
uid: 3900b084-baf0-0826-69e3-3db722a236f5
> Rigorous experimental methods demand we do not indulge our own emotional responses in the application of discomfort to our subjects.

null
uid: 3967b381-b57c-57f8-8c62-09691eecdf26
Jump to another node

0:0 - No, thanks. I've grown quite attached to it.
uid: 3bc714d8-e6ac-5c4e-154a-03d5ef755b1a
> I'd no idea your kind were capable of showing such parental instincts.
> I assure you, forming any emotional attachment to the gith spawn is quite pointless. It will show you no such affection in return.

0:0 - As citizens of the Underdark, we face similar stigmas. Totally unfounded, of course - our natures are as unfixed as any who walk the surface.
uid: 3c0cd3de-5d55-a7aa-a566-eca8f8f0b327
> I believe that, if hatched in a morally sound, intellectually stimulating environment, the child can overcome the evil predisposition its githyanki nature bestows.

0:0 - You yourself have no doubt experienced the prejudice of those who assume that, as beings of the Underdark, we are inherently evil.
uid: 3cfa0612-cf67-9b08-d1de-09e46fcf1d11
- 0 Check flag(s) (Tag):
   true - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
> The githyanki face similar prejudice, but I believe, if hatched in a less violent, more intellectually stimulating environment, the child can overcome its evil predispositions.

0:0 - Enough of your kind have wreaked destruction on this plane for me to be confident in my assertion.
uid: 3eae7d2a-7500-3ef1-03a3-7012d995f916
> When I have a suitable sample for my study, I will, however, prove that the effects of their biological inclination are reversible.

0:0 - Was there anything else? I should really get back to my research.
uid: 3ec4efa0-6fac-52b4-2c34-65a9ccccade9
> Nothing else.
> Leave.

null
uid: 43d783d3-9f9f-1ca4-37f8-d0a0d8530bae
Jump to another node

0:0 - I assume nothing. Innate githyanki cruelty is an established fact - no doubt you witnessed it yourself in the retrieval of the egg itself.
uid: 455acf03-313f-591f-9860-f0ac5e31bb41
> When I have a suitable sample for my study, I will, however, prove that the effects of their biological inclination are reversible.

0:0 - Ah, a visitor from the astral expanse.
1:0 - Ah, a surface dweller.
uid: 474fbced-05d8-18ee-f66e-cf7505cae4ef
- 0:0 Tag: Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
- 0 Check flag(s) (Dialog):
   false - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag
- 0 Set flag(s) to (Dialog):
   true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag
> You find yourself in the cradle of all knowledge relating to the Underdark: the Society of Brilliance.

0:0 - I say - that wasn't a githyanki egg you were fiddling around with, was it?
uid: 48e6f16b-f60a-2506-3e6d-1e9950afc434
Node context: Curious, acting casual (he really wants the egg)
- 0 Check flag(s) (Global):
   true - LOW_TheLodge_State_HavkelaagSawEggInGameplay - Havkelaag saw the egg in gameplay
> How would you like to sell it to the Society of Brilliance? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - Ah, a fellow inhabitor of the Underdark.
uid: 494e79a8-07d4-c0a0-ac1b-a4aa0fb729b7
- 0 Check flag(s) (Dialog):
   false - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag
- 1 Check flag(s) (Tag):
   true - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.)
- 0 Set flag(s) to (Dialog):
   true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag
> You find yourself in the cradle of all knowledge relating to our subterranean home: the Society of Brilliance.

null
uid: 49da14d1-189e-201b-ce01-3c880984c0e1
Jump to another node

0:0 - Study it, of course. Your kind have been a source of great debate in the Society's circles in recent months.
uid: 4b01253d-28b0-71c6-68f0-67bc97446f08
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Most on this plane believe you to be innately cruel, violent beings. Evil, if you will.

0:0 - A series of moral imperatives bestowed by the great dragon-deity Bahamut.
uid: 4bf06ce0-be70-e8ce-87fb-ac0f3185c433
> In my years of study, they're the closest I've found to moral perfection. Only under such rigorous 'goodness' will the subject stand a chance of being cured.

0:0 - Assuming I can accelerate its growth, I should have conclusive findings within a year or two at the most.
uid: 4c513ced-0133-ea36-ea8a-d4ed0206706b
> What's the Ptarian code?
> So you're planning to torture a child for a year?
> This experiment is exactly the kind of evil you're trying to disprove.
> You'd better get cracking, then. Here's the egg.
> Not interested. The egg stays with me.
> Shka'keth. You will not live to torment the yank within that shell.
> Why follow the dogma of a draconic god?
> So you, too, follow the teachings of Bahamut. Why him?
> That kind of indoctrination and time-forced nurture violates the natural order. It invalidates the whole experiment.
> You would teach the child virtue, but rear it without patience. Curious.

0:0 - Sell the egg.
uid: 4de9b9d7-2365-d7eb-791a-3d0063c414db
- 0 Check flag(s) (Object):
   true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory.
> Wonderful. I'll begin making preliminary notes at once.
> Ah. Unfortunately, it seems I've mislaid my purse.

0:0 - By your words, any virtue delaying patience would itself be unvirtuous.
uid: 4e224aea-03f0-f803-b60b-7511416f2daf
> And therein lies your fault: you would have us argue in circles until the egg hatches naturally. Time we do not have.

0:0 - Perhaps not. Patience is important, but cannot impede the other virtues.
uid: 4f529b93-955a-6047-9dbc-11d2bee8a442
> Then we are in accord - the time for action is now.

0:0 - Should you grow tired of your responsibilities, do bring the egg to me. I'll gladly take it off your hands.
uid: 514ea125-2060-839e-72eb-a1e927a36c21
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_RefusedToSellEgg - Player refused to sell the egg to Habvkelaag
=== END NODE ===

0:0 - I assure you, forming any emotional attachment to the gith spawn is quite pointless. It will show you no such affection in return.
uid: 53069a03-b188-dbb4-101f-49cdb10e272b
> Should you grow tired of your responsibilities, do bring the egg to me. I'll gladly take it off your hands.

0:0 - Nothing else.
uid: 547e2ff1-f80e-1016-9ac0-fa074c9ead17
> Feel free to explore the Lodge. Our knowledge is here for the common good, after all.

0:0 - I met one of your researchers in the Underdark. His name was Blurg.
uid: 5a386448-85bc-c582-9d67-e0b020e2742d
- 0 Check flag(s) (Global):
   true - UND_SocietyOfBrilliance_State_PlayersMetBlurg - Set when players talk to Blurg
   false - UND_SocietyOfBrilliance_State_MindFlayerWasSummoned - If Mind Flayer has been summoned at least once
   false - LOW_TheLodge_AskedAboutBlurgOmeluum - Asked Havkelaag about Blurg and Omellum
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_AskedAboutBlurgOmeluum - Asked Havkelaag about Blurg and Omellum
> You don't say? Blurg happens to be upstairs, preparing a most unusual paper. I'm sure he'll be pleased to see a friendly face.

0:0 - Progress may be delayed, but I assure you - it can never be stopped.
uid: 5a66d831-bb7f-0807-1c7b-0644522f2f0a
=== END NODE ===

0:0 - Once out of the shell, I plan to take a twofold approach:
uid: 5aaa4c36-d346-3a6a-4856-89a051858c81
> The enforced repetition of sound moral principles from the Ptarian code, alongside a series of psionic pulses administered to the cerebral tissue.

0:0 - You assume my people are evil, yet your research is built on sheer superstition.
uid: 5c2a565b-ea11-d0c8-fd09-d09ea32cbae3
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Enough of your kind have wreaked destruction on this plane for me to be confident in my assertion.

null
uid: 60c9406a-7259-1c04-3332-afc57eff8381
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_GaveHavkelaagGithEgg - Players gave the gith egg to Havkelaag
> null

0:0 - Wonderful. I'll begin making preliminary notes at once.
uid: 65b45d2f-b691-e693-5ddd-3f3986e55095
- 0 Check flag(s) (Script):
   true - This flag template was not found somehow... -
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_GaveHavkelaagGithEgg - Players gave the gith egg to Havkelaag
- 1 Set flag(s) to (Object):
   true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription
   true - CRE_Expeditioner_Event_GiveGithEggTo - Give the gith egg to the target character.
> You've provided me with a fine specimen. I'll be sure to mention your name in the footnotes.

0:0 - Feel free to explore the Lodge. Our knowledge is here for the common good, after all.
uid: 67166b4b-3874-bd87-defd-b92da461c2f0
=== END NODE ===

0:0 - Yes, dear Lady Esther. One of our most reliable contractors, though unfortunately this particular request was too much even for her.
uid: 67ee300a-4482-4d04-6a49-997e05b18951
> I believe she quite lost her senses over the task. She came here insisting I purchase an owlbear egg from her, of all things.

0:0 - My thanks again for retrieving the specimen. It really is a perfect sample.
uid: 6a593922-31ae-49ed-b607-1742722b90cf
- 0 Check flag(s) (Global):
   true - LOW_TheLodge_State_GaveHavkelaagGithEgg - Players gave the gith egg to Havkelaag
=== END NODE ===

0:0 - The Society's doors are always open to those who value knowledge and the proper application of it.
uid: 6a805851-5a1d-463e-a159-2759b0b13017
- 0 Check flag(s) (Dialog):
   true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_AskedAboutWealth - Asked Havkelaag whether the society is wealthy
   true - LOW_TheLodge_AskedAboutBlurgOmeluum - Asked Havkelaag about Blurg and Omellum
   true - LOW_TheLodge_AskedAboutMembership - Asked Havkelaag about Society membership
- 2 Check flag(s) (Object):
   false - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory.
=== END NODE ===

0:0 - So you're planning to torture a child for a year?
uid: 6d580bce-cf6f-a404-d41f-e2b051fcdd1b
> The child will be a better individual after my treatment than it ever would have been had it been raised in its natural environment.

0:0 - Study it, of course. The githyanki have been a source of great debate in the Society's circles in recent months.
uid: 6f7ffd4d-4035-9ed2-1379-94e1ff81f3d8
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> You yourself have no doubt experienced the prejudice of those who assume that, as beings of the Underdark, we are inherently evil.
> You are no doubt aware that citizens of the Underdark are held in great suspicion by those who live above ground. Many believe us to be 'evil'.

0:0 - You've provided me with a fine specimen. I'll be sure to mention your name in the footnotes.
uid: 6f903f9c-d544-cbd4-37bc-07f616d654c4
=== END NODE ===

0:0 - What are you playing at, destroying a perfectly good githyanki specimen like that? Utter foolishness.
uid: 6fad3fbc-1cd7-fc4b-4595-764bd696a3cc
Node context: Just saw the player destroy the githyanki egg he wanted. Cna't believe your stupidity
- 0 Check flag(s) (Global):
   true - LOW_TheLodge_State_HavkelaagSawEggDestroyed - Havkelaag saw players destroy the egg in gameplay
=== END NODE ===

null
uid: 70ef456e-7b0a-4818-e623-4a2c68bc0c70
- 0 Check flag(s) (Dialog):
   true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_AskedAboutWealth - Asked Havkelaag whether the society is wealthy
   false - LOW_TheLodge_Knows_SocietyWantsGithEgg - Set in CRE_Expeditioner dialog and checked in LOW Havkelaag's dialog for whether players know that SoB wants a gith egg
   true - LOW_TheLodge_AskedAboutBlurgOmeluum - Asked Havkelaag about Blurg and Omellum
   true - LOW_TheLodge_AskedAboutMembership - Asked Havkelaag about Society membership
- 2 Check flag(s) (Object):
   true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory.
=== END NODE ===

0:0 - I met two of your researchers in the Underdark - Blurg and Omeluum.
uid: 71a71ec6-f28c-04d4-18d0-cd7ea153fd48
- 0 Check flag(s) (Global):
   true - UND_SocietyOfBrilliance_State_MindFlayerWasSummoned - If Mind Flayer has been summoned at least once
   false - LOW_TheLodge_AskedAboutBlurgOmeluum - Asked Havkelaag about Blurg and Omellum
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_AskedAboutBlurgOmeluum - Asked Havkelaag about Blurg and Omellum
> A wonderful research partnership, I'm sure you'll agree. They are upstairs, if you wish to share any theories with them.

null
uid: 7214c516-ebe6-e228-54fa-8dc374b7e4f3
Jump to another node

0:0 - Was there anything else?
uid: 73f116bc-5850-bf79-04bd-0ad4ca3082ce

0:0 - Your findings are irrelevant, as are the opinions of all on this kaincha plane.
uid: 7be08edd-c759-714e-e010-d3cbd7b60f1d
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Ah. A display of the well-known githyanki arrogance. I am not sure my experiment can cure that particular affliction, but give me time and I will find a way.

0:0 - How would you like to sell it to the Society of Brilliance? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 7c1c34dc-a968-1e90-c7ad-d3471a71c3f5
> null

0:0 - I assure you, we are as well-provisioned an institution as any other you'll find in this city. We simply prefer to keep our wealth away from areas of study.
uid: 7da0a005-87c0-76f9-88e2-1ec644e16931
Node context: Defensive, has heard this accusation before
> One must stay humble in order to achieve true academic rigour.

null
uid: 7db597ae-7f1a-f4a0-f5c2-fceaf842badf
Jump to another node

0:0 - I don't suppose you'd consider simply donating it to the Society instead?
uid: 7e062c78-c7ef-ca03-29ca-971279fcf0e0
> Fine. Here you go.
> No.

0:0 - A githyanki egg? What a fortuitous turn of events. I've been attempting to get my hands on one for some time now.
uid: 7fe6a490-2d0c-e193-8f3e-4772cd5d681c
> Would you consider parting with it? The Society's coffers are deep enough to cover any expenses accrued in its retrieval, of course. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - Most on this plane believe you to be innately cruel, violent beings. Evil, if you will.
uid: 814007a5-cc02-bc46-c3b1-96b28a4aead5
> As citizens of the Underdark, we face similar stigmas. Totally unfounded, of course - our natures are as unfixed as any who walk the surface.

0:0 - Ah. Unfortunately, it seems I've mislaid my purse.
uid: 8864033f-864e-4f39-0da5-8de5f9d47301
> I don't suppose you'd consider simply donating it to the Society instead?

0:0 - I believe she quite lost her senses over the task. She came here insisting I purchase an owlbear egg from her, of all things.
uid: 89866bb1-7a3f-8778-9b76-5139b571456d
- 0 Check flag(s) (Global):
   true - LOW_TheLodge_State_ExpeditionerDeliveredOwlbearEgg - Set in case the expeditioner has owlbear egg in her inventory when players arrive in LOW
> I don't suppose you've stumbled across any githyanki eggs during your travels? The Society will compensate you for any we purchase, of course. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
> Once the dust is settled on this whole invading army mess outside the walls, I'll find another contractor. Perhaps they will have more success.

null
uid: 8abe6bb7-8e03-544b-9915-9156271592ae
Jump to another node

0:0 - Tell me, then, philosopher - if patience delays the fostering of the other virtues, can it be rightly called virtuous?
uid: 8cc970d1-fe14-1eb2-7753-2987d293cc63
Node context: sligthly derisive, smug - he's had this argument in his head before and thinks he's absolutely won it with this point
> Patience does not delay, it simply tempers virtue. Curtails it from excess.
> By your words, any virtue delaying patience would itself be unvirtuous.
> Perhaps not. Patience is important, but cannot impede the other virtues.

0:0 - Changed your mind, have you? The offer's still there - a fair price for the spawn, I'd say. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 8dbb89f3-c0de-bce0-5732-c0543ad46eca
- 0 Check flag(s) (Global):
   true - LOW_TheLodge_RefusedToSellEgg - Player refused to sell the egg to Habvkelaag
- 1 Check flag(s) (Object):
   true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory.
> Sell the githyanki egg.
> Attack.
> Leave.

0:0 - I don't suppose you've stumbled across any githyanki eggs during your travels? The Society will compensate you for any we purchase, of course. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: 8ea2c120-3cc7-712e-271e-99c9d24c6b88
- 0 Check flag(s) (Object):
   true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory.
> null

0:0 - A most intelligent impulse, but I'm afraid it simply isn't possible.
uid: 8f1145ff-a368-1690-ed8e-9162a4faaf18
> New memberships are on hold for as long as those wretched Absolutists are banging on the city gates.

0:0 - When I have a suitable sample for my study, I will, however, prove that the effects of their biological inclination are reversible.
uid: 91558bf9-dc89-7409-ccc2-3f8c166435bb
> Once out of the shell, I plan to take a twofold approach:

0:0 - Then I will source another subject, and the experiment will be completed without your involvement.
uid: 921eda19-25f4-351e-e538-7d15238ed4d4
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_RefusedToSellEgg - Player refused to sell the egg to Habvkelaag
> Progress may be delayed, but I assure you - it can never be stopped.

0:0 - Sounds pointless. Public opinion will hardly be swayed by such a small experiment.
uid: 94710e0f-72d6-4ce2-7e78-5ddde0ae66de
> Not at first. But if the experiment proves successful, it must be repeated. Only then will we know if the findings are to be trusted.

0:0 - You find yourself in the cradle of all knowledge relating to our subterranean home: the Society of Brilliance.
uid: 9565a809-4bac-bccf-99ec-6dc4937b948e
> Tell me, what can the Society do for you?

null
uid: 9eff16a0-9391-9cd3-aa70-ddf076100369
- 0 Check flag(s) (Dialog):
   true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_AskedAboutWealth - Asked Havkelaag whether the society is wealthy
   false - UND_SocietyOfBrilliance_State_PlayersMetBlurg - Set when players talk to Blurg
   true - LOW_TheLodge_AskedAboutMembership - Asked Havkelaag about Society membership
- 2 Check flag(s) (Object):
   false - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory.
=== END NODE ===

0:0 - Then we are in accord - the time for action is now.
uid: a350861c-f576-4ce8-cc18-6a37fe3f03a7
> null

0:0 - New memberships are on hold for as long as those wretched Absolutists are banging on the city gates.
uid: a3cdf45d-999b-6a2a-a97d-d66391d1eef4
> It does, however, give you plenty of time to prepare your admission thesis. A brisk thirty-thousand words should be more than sufficient.

null
uid: a4893189-2146-b5a0-5645-857a4258e219
- 0 Check flag(s) (Local):
   true - 1b05fe11-b848-44db-0ac9-3124625ff926_PlayersRefusedToGiveAwayTheEggForFree - PlayersRefusedToGiveAwayTheEggForFree
- 1 Check flag(s) (Script):
   false - This flag template was not found somehow... -
=== END NODE ===

null
uid: a56c219c-7f84-9ee2-6315-b92c3cafdb07
Jump to another node

0:0 - A worthwhile aspiration. You're welcome to the egg.
uid: a5dd01da-d07a-9851-b5c5-b25004742883
> null

0:0 - I knew you weren't Society material. I'll find another means of procuring an egg.
uid: a7fbfeaf-b7f9-eebe-a27c-5b73d3263d6e
- 0 Check flag(s) (Global):
   true - LOW_TheLodge_RefusedToSellEgg - Player refused to sell the egg to Habvkelaag
- 1 Check flag(s) (Object):
   false - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory.
=== END NODE ===

0:0 - Any suffering it endures will therefore be worth it, for the child, perhaps for the whole of civilised society.
uid: a8514bec-bc1c-acd8-7720-c39cad7215a6
> My findings could change the perception of your kind and the peoples of the Underdark for generations to come. My findings could change the perception of githyanki and the peoples of the Underdark for generations to come.

0:0 - Rigorous experimental methods demand we do not indulge our own emotional responses in the application of discomfort to our subjects.
uid: a9baee27-05f9-fe98-3e66-65e700b15dff
> Only by the full, uninhibited application of psionic stimuli will we have a true measure of whether the child's innate evil has been cured.

0:0 - 'The Society of Brilliance'? Looks like a library to me.
uid: a9c36ee3-aa6c-feed-a06a-f6b0b756298e
- 0 Check flag(s) (Global):
   false - LOW_TheLodge_AskedAboutWealth - Asked Havkelaag whether the society is wealthy
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_AskedAboutWealth - Asked Havkelaag whether the society is wealthy
> I assure you, we are as well-provisioned an institution as any other you'll find in this city. We simply prefer to keep our wealth away from areas of study.

null
uid: ab56f957-6ccf-51bf-fdc8-846e1319c4e4
=== END NODE ===

0:0 - In the literal sense, I will need to induce the egg to hatch via the application of certain currents to the creature inside.
uid: b06f9a36-5506-c868-c93b-08f77b6a6540
> Once out of the shell, I plan to take a twofold approach:

0:0 - Why follow the dogma of a draconic god?
uid: b185d123-7dad-72dd-d6cf-474f4a6e5147
- 0 Check flag(s) (Tag):
   true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> null

0:0 - In my years of study, they're the closest I've found to moral perfection. Only under such rigorous 'goodness' will the subject stand a chance of being cured.
uid: b1df385a-f7ee-1698-a8dd-8369eb216436
> My findings could change the perception of your kind and the peoples of the Underdark for generations to come. My findings could change the perception of githyanki and the peoples of the Underdark for generations to come.

0:0 - What does this 'intellectually stimulating' upbringing look like?
uid: b3513af4-b572-102a-9990-8ca93a029164
> In the literal sense, I will need to induce the egg to hatch via the application of certain currents to the creature inside.

0:0 - One must stay humble in order to achieve true academic rigour.
uid: b8852863-2fd1-245f-154a-e2fd0f5760be

0:0 - Of course it won't. If anything, it will do quite the opposite. The academic institutions up here will finally be forced to take us seriously.
uid: bb832611-bcff-c45c-03c6-48586a923787
> Now, I'm eager to get started, so will you sell me the egg? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

null
uid: bbf32aea-f0d3-686f-ba99-9cc0056a3259
Jump to another node

0:0 - A cautious, hesitant instinct. One I am afraid we do not have time for.
uid: bc9732cd-8f2a-b39d-d87d-6181dcf37c7a
> null

0:0 - Shka'keth. You will not live to torment the yank within that shell.
uid: bfe44aeb-5e90-06d4-2c47-0a54e0666df4
- 0 Check flag(s) (Tag):
   true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> The Society have studied your kind's brutality for years. You will not find us so easily intimidated.
> A githyanki sympathiser? I'd no idea their evil could be passed on. Leave our premises - at once!

null
uid: c325ff81-d53b-70d0-f90a-9bf45cb7f678
- 0 Check flag(s) (Dialog):
   true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_Knows_SocietyWantsGithEgg - Set in CRE_Expeditioner dialog and checked in LOW Havkelaag's dialog for whether players know that SoB wants a gith egg
- 2 Check flag(s) (Local):
   false - 1b05fe11-b848-44db-0ac9-3124625ff926_ToldHavkelaagAboutMeetingExpeditioner - ToldHavkelaagAboutMeetingExpeditioner
> null

0:0 - The pursuit of knowledge is neither evil nor good. Only in the application of such knowledge should one take on any moral imperative.
uid: c620917b-0691-0a93-a417-56bbd1cff667
> My findings could change the perception of your kind and the peoples of the Underdark for generations to come. My findings could change the perception of githyanki and the peoples of the Underdark for generations to come.

0:0 - You would teach the child virtue, but rear it without patience. Curious.
uid: c85eca85-168e-ad87-af07-c473b830b71e
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Tell me, then, philosopher - if patience delays the fostering of the other virtues, can it be rightly called virtuous?

0:0 - I'd no idea your kind were capable of showing such parental instincts.
uid: c8e5f81e-fe38-e8cd-4b6c-cd2c120d5578
- 0 Check flag(s) (Tag):
   true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Should you grow tired of your responsibilities, do bring the egg to me. I'll gladly take it off your hands.

0:0 - The child will be a better individual after my treatment than it ever would have been had it been raised in its natural environment.
uid: c95733f3-0a43-125e-945a-58bfad94e3de
> Any suffering it endures will therefore be worth it, for the child, perhaps for the whole of civilised society.

0:0 - So the child inside will be experimented on?
uid: ca27ffe6-6b94-bbab-6709-23b24e780246
> Once out of the shell, I plan to take a twofold approach:

0:0 - No.
uid: cd458ab8-5f44-d237-2d66-99a4bcda70b2
> Then I will source another subject, and the experiment will be completed without your involvement.

0:0 - You're letting your personal biases affect your method. Why assume they're evil?
uid: cea03668-3a6f-3f4a-7f86-f24160d0eaa7
- 0 Check flag(s) (Tag):
   false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> I assume nothing. Innate githyanki cruelty is an established fact - no doubt you witnessed it yourself in the retrieval of the egg itself.

null
uid: d1a8a9dc-8a22-82e8-4d3c-c90bf2164e67
Jump to another node

0:0 - I'd like to become a member.
uid: d254da06-4a0e-3555-39ee-7c3dd2210273
- 0 Check flag(s) (Global):
   false - LOW_TheLodge_AskedAboutMembership - Asked Havkelaag about Society membership
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_AskedAboutMembership - Asked Havkelaag about Society membership
> A most intelligent impulse, but I'm afraid it simply isn't possible.

0:0 - Leave.
uid: d338b2ee-34a0-de5d-c1a4-4f68a1b2183f
=== END NODE ===

0:0 - You are no doubt aware that citizens of the Underdark are held in great suspicion by those who live above ground. Many believe us to be 'evil'.
uid: d3880873-1814-e34a-81e0-26e8724c47e7
> The githyanki face similar prejudice, but I believe, if hatched in a less violent, more intellectually stimulating environment, the child can overcome its evil predispositions.

0:0 - Would you consider parting with it? The Society's coffers are deep enough to cover any expenses accrued in its retrieval, of course. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
uid: d474d9db-8fa1-8c17-0adf-aa758603b2a8
> What are you going to do with it?
> null
> No, thanks. I've grown quite attached to it.

0:0 - The githyanki face similar prejudice, but I believe, if hatched in a less violent, more intellectually stimulating environment, the child can overcome its evil predispositions.
uid: d549c019-c71d-074c-3308-560fff658643
> null

0:0 - The enforced repetition of sound moral principles from the Ptarian code, alongside a series of psionic pulses administered to the cerebral tissue.
uid: dc635b13-ac70-29bb-c3a3-30dd8cd1637b
> Assuming I can accelerate its growth, I should have conclusive findings within a year or two at the most.

0:0 - Not interested. The egg stays with me.
uid: dd4a2288-7b5b-0083-bf59-20310e779f6d
> null

null
uid: de459a04-4e1b-bf76-d3b9-7e158e37fb9d
- 0 Check flag(s) (Dialog):
   true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_AskedAboutWealth - Asked Havkelaag whether the society is wealthy
   false - UND_SocietyOfBrilliance_State_PlayersMetBlurg - Set when players talk to Blurg
   false - LOW_TheLodge_Knows_SocietyWantsGithEgg - Set in CRE_Expeditioner dialog and checked in LOW Havkelaag's dialog for whether players know that SoB wants a gith egg
   true - LOW_TheLodge_AskedAboutMembership - Asked Havkelaag about Society membership
- 2 Check flag(s) (Object):
   true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory.
=== END NODE ===

0:0 - My findings could change the perception of your kind and the peoples of the Underdark for generations to come.
1:0 - My findings could change the perception of githyanki and the peoples of the Underdark for generations to come.
uid: de7464f7-2480-16c5-27df-0ce3a65c441d
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> And what if your experiment fails?
> No benefit could justify you inflicting such cruelty.
> Sounds pointless. Public opinion will hardly be swayed by such a small experiment.
> An experiment like this will only confirm the surface dwellers' suspicion of us.
> Your findings are irrelevant, as are the opinions of all on this kaincha plane.

0:0 - That kind of indoctrination and time-forced nurture violates the natural order. It invalidates the whole experiment.
uid: de970818-90a1-77ff-77d1-b815cdf4b5a8
- 0 Check flag(s) (Tag):
   true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.)
> I won't bother to argue with you. An arboreal shaman can't be expected to understand the rigorous protocols of theoretical research.

0:0 - Tell me, what can the Society do for you?
uid: df92909c-0397-3ffa-2a1e-064680b6f56d
> I met an expeditioner claiming to work for you. She sought a githyanki egg.
> I carry an unhatched githyanki egg. Would you be interested in studying it?
> I'd like to become a member.
> I met one of your researchers in the Underdark. His name was Blurg.
> I met two of your researchers in the Underdark - Blurg and Omeluum.
> 'The Society of Brilliance'? Looks like a library to me.
> null

0:0 - Leave.
uid: e22a4097-b163-79d6-3211-3bf30b4f104d
=== END NODE ===

0:0 - I believe that, if hatched in a morally sound, intellectually stimulating environment, the child can overcome the evil predisposition its githyanki nature bestows.
uid: e6a55aa9-7193-ed9b-e539-f6a10949a92b
> What does this 'intellectually stimulating' upbringing look like?
> So the child inside will be experimented on?
> You're letting your personal biases affect your method. Why assume they're evil?
> You assume my people are evil, yet your research is built on sheer superstition.
> A worthwhile aspiration. You're welcome to the egg.

0:0 - So you, too, follow the teachings of Bahamut. Why him?
uid: e725167c-39c3-a5c1-ae4b-a384e1170f41
- 0 Check flag(s) (Tag):
   true - Cleric of Bahamut - Player or NPC is cleric of Bane. (A servant of Bahamut, god of metallic dragons.)
> null

0:0 - This experiment is barbaric. You're never getting the egg.
uid: eb17b1aa-0067-a954-50fd-99d4986fd51a
> Then I will source another subject, and the experiment will be completed without your involvement.

0:0 - And what if your experiment fails?
uid: ec41dd0a-5ede-e7c1-ecdb-2a208d20b8c0
> If the child remains evil after the experiment is concluded, it will be destroyed. Such is the fate of all used specimens.

0:0 - This experiment is exactly the kind of evil you're trying to disprove.
uid: efdd78ba-0239-2623-de30-bb1a74062711
> The pursuit of knowledge is neither evil nor good. Only in the application of such knowledge should one take on any moral imperative.

null
uid: eff8c94b-fb91-09ff-78d0-6b6ed7fb8f76
Jump to another node

0:0 - It does, however, give you plenty of time to prepare your admission thesis. A brisk thirty-thousand words should be more than sufficient.
uid: f2bbe944-f781-f39a-9a17-3ab954920263
> Was there anything else?

0:0 - If the child remains evil after the experiment is concluded, it will be destroyed. Such is the fate of all used specimens.
uid: f5a4d751-c243-1733-1145-f7b96c16c551
> Now, I'm eager to get started, so will you sell me the egg? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])

0:0 - You'd better get cracking, then. Here's the egg.
uid: f64e7dd2-cc7a-c8a8-e37d-7da264775d71
- 0 Check flag(s) (Object):
   true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory.
> null

0:0 - Well met. What can the Society of Brilliance do for you?
uid: f97c12f1-3bad-57bf-b1a8-f011d624759b
- 0 Check flag(s) (Dialog):
   true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag
> null

0:0 - What's the Ptarian code?
uid: fa0eef1d-98c7-1438-2e54-9e5c270d0280
- 0 Check flag(s) (Tag):
   false - Cleric of Bahamut - Player or NPC is cleric of Bane. (A servant of Bahamut, god of metallic dragons.)
   false - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> A series of moral imperatives bestowed by the great dragon-deity Bahamut.

0:0 - I won't bother to argue with you. An arboreal shaman can't be expected to understand the rigorous protocols of theoretical research.
uid: ff25171c-8709-f868-4745-6f11f83ef595
> My findings could change the perception of your kind and the peoples of the Underdark for generations to come. My findings could change the perception of githyanki and the peoples of the Underdark for generations to come.


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_Omeluum.lsj
Synopsis:
If the player has rescued Omeluum from the Iron Throne, then he is in the Lodge for the Society of Brilliance. He tells the player about the events that led him to be imprisoned on the throne, reflects on the outcomes of the rescue (whether the other hostages/Duke Ravengard were saved), and provides them with a reward for his rescue.

0:0 - Hard for you to reward me from the bottom of the ocean.
uid: 01bca492-2742-7e7d-75b6-17ea87671cb4
> A valid hypothesis. One I am glad we do not need to prove.

0:0 - Unfortunately, I strayed too close. I was captured and transported to the prison in which you found me.
uid: 05801d08-4ad6-8471-98d4-22f0743c93f7
Cinematic: Mindmeld
> There I saw Gortash and his followers inflict cruelties far beyond any I witnessed in the Underdark.

0:0 - Based on my observations, I have selected certain items I believe will be useful in fighting your cause.
uid: 0891b396-d124-ec2d-5750-007eca7b784a
Cinematic: Mindmeld
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_SaveOmeluumQuestCompleted - Players completed LOW_SaveOmeluum quest by talking to it in Lodge after saving it in IRN
> I hope they help you to avoid the fate shared by my colleagues.
> null

0:0 - Now that you mention it, saving you was a lot of effort...
uid: 08e8283a-f4d4-534e-3f3c-4f3208fb80a0
> Based on my observations, I have selected certain items I believe will be useful in fighting your cause.

0:0 - My colleagues here are grateful you came to my rescue. Though I regret that my investigations ended in such failure.
uid: 092863b4-a0f2-bcbc-d00b-7d81400f8a8e
Cinematic: Mindmeld
> I did not expect that mine would be the life you chose to save.

0:0 - My meeting with you led me to a most unsettling conclusion. That my kind had begun to exert influence through this 'Cult of the Absolute.'
uid: 0ae98a3f-d698-016d-9652-a26f0cc80d8f
Cinematic: Mindmeld
> I felt illithid interference would not be conducive to this plane's survival. I sought out other infected individuals to ascertain the truth of my hypothesis.

0:0 - Such violence has no place here. The Society is an institution that aims to bring about peace. Not destruction.
uid: 0af47a46-4464-2da9-548e-e203ceb7020e
Cinematic: Mindmeld
- 0 Check flag(s) (Dialog):
   true - LOW_TheLodge_HasMet_Omeluum - HasMet
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_State_AnySocietyMember_PermaDefeated - Any of the society members was perma defeated becasue of the player actions
> Blurg... my loyal friend. I will not find the likes of his mind and curiosity again.

null
uid: 0b55e5f2-cbeb-429e-a796-6661c0ba7f3a
Jump to another node

0:0 - You did this? Unacceptable.
uid: 0bdb4194-9189-2c6e-4a81-7c4b98bba57d
Cinematic: Mindmeld
Node context: Angered, about to attack
- 0 Set flag(s) to (Object):
   true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription
=== END NODE ===

0:0 - It is what Blurg would have wanted.
uid: 0c933827-e507-be10-3270-a1b9e92b5c94
Cinematic: Mindmeld
- 0 Check flag(s) (Global):
   true - LOW_TheLodge_State_Blurg_PermaDefeated - Blurg was perma defeated becasue of the player
> null

null
uid: 11a30239-bdc8-d8ed-4abe-e6078d4d11b1
> null

0:0 - I will return to the Underdark alone. My research there may yet help its inhabitants, even without the Society's help.
uid: 14c02438-6fe9-c900-01bc-e2f2a3763f1c
Cinematic: Mindmeld
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_OmeluumTeleportedAwayPostDialog - Omeluum telepored away on talking to it in its Lodge hostility alt dialog branch
=== END NODE ===

0:0 - Blurgh and I have consulted on the matter of your reward. Your efforts require some recognition.
uid: 1b9e26cf-3473-b0c1-828f-14b2085ab673
Cinematic: Mindmeld
> null

0:0 - Blurg... my loyal friend. I will not find the likes of his mind and curiosity again.
uid: 1bddebca-5820-052c-86b2-a8aba67ae044
Cinematic: Mindmeld
- 0 Check flag(s) (Global):
   true - LOW_TheLodge_State_Blurg_PermaDefeated - Blurg was perma defeated becasue of the player
> This city is no place for the peaceful pursuit of knowledge. I am... disappointed.

0:0 - I did not expect that mine would be the life you chose to save.
uid: 20fdbddd-9873-8f30-faf8-199bc3370f28
Cinematic: Mindmeld
> Why were you down there in the first place?
> null
> null
> null
> null
> The Society has deep pockets. I expect to get paid for it.

null
uid: 22180c60-2e50-cf8d-4255-048d966c0fbf
Jump to another node

0:0 - What will you do now?
uid: 226c6989-2235-7a83-529f-128a9b08fe4a
> Once my report is completed, I will return to my usual work in the Underdark. There, at least, I may yet produce worthwhile results.

null
uid: 264ac4d0-1c71-4b1e-170f-b1e9b055347d
Jump to another node

0:0 - Your inclination to generosity is an admirable quality. One I wish to reciprocate.
uid: 27012e50-36b9-39bf-f537-badd846d8e53
Cinematic: Mindmeld
> null

null
uid: 2bda2e45-b390-37f7-26bd-7cd75177d7b4
Jump to another node

0:0 - You tricked me. I cannot abide trickery.
uid: 34076b9e-6fc5-9fb2-6dbb-c1e86e267efe
- 0 Check flag(s) (Tag):
   true - Dragonborn - Character looks like a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.)
> The ring possessed no ability to interfere with your tadpole's stasis. You were in no more danger than before. However, I understand you are disappointed.

null
uid: 355fd328-b6e0-2d08-8871-b6e7c325884e
Jump to another node

0:0 - Indeed. Once a reaction has been set in motion, it is difficult to prevent its completion.
uid: 388b399b-1081-45bb-7e5a-f030dab492ef
Cinematic: Mindmeld
> null

0:0 - No need. You've lost too much here already.
uid: 3a355242-04bf-f073-8900-3e0ffdd5848e
> I must agree. I feel a surprising heaviness within me. But it will pass, I am sure.

0:0 - I'd no idea your expectations of me were so low.
uid: 3a700fc4-21c1-36ff-387a-60fe4f785cd5
> It was not a judgement on your abilities. It was simply the result of my calculations, given the likely outcomes of such a rescue attempt.

0:0 - Do not think me ungrateful. I am pleased at my continued existence.
uid: 3bd0c595-d911-05c2-17a9-92d33b00859a
Cinematic: Mindmeld
> Still, I feel a heaviness within me. Ravengard's death will destabilise Baldur's Gate. It may adapt, or it may perish. But it will undoubtedly be transformed.
> Still, I feel a heaviness within me, that my life alone should be worth the loss of so many others. Such extinctions are... regrettable.

0:0 - You tried to save me once. Only fair that I repay the favour.
uid: 3e7a485f-ec49-3e23-6066-8de8e98fa6db
- 0 Check flag(s) (Global):
   true - UND_SocietyOfBrilliance_State_TadpoleRemovalFailed - Set after second Omeluum's attempt to perform manipulations with the player's tadpole (after drinking potion)
> Then you would keep our equation balanced. A logical approach.

null
uid: 423b3691-212d-ea99-cf39-a7a1658d97a1
Jump to another node

0:0 - I didn't care who 'deserved' to be saved. You have the most to offer me.
uid: 4275cfac-716f-0ef0-4552-2cf65c016dda
> Ah. Then you did not act so impulsively as I. And your assumption was not an unfounded one.

0:0 - The hostages meant nothing to me.
uid: 430b7298-f924-7047-ad25-2133a1b86780
- 0 Check flag(s) (Global):
   false - IRN_IronThrone_State_RavengardPresent - Set if Ravengard should be present at the Iron throne
   true - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead.
> They were innocents, whereas I brought my fate upon myself.

0:0 - I hope they help you to avoid the fate shared by my colleagues.
uid: 471105b0-c6f4-0602-4b67-464453be4462
Cinematic: Mindmeld. Omeluum hands reward to player (unseen)
- 0 Check flag(s) (Object):
   true - LOW_TheLodge_State_HasOmeluumReward - HasItem flag for Omeluum reward
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_OmeluumGaveReward - Omeluum rewarded players for saving him in IRN
> null

0:0 - Still, I feel a heaviness within me. Ravengard's death will destabilise Baldur's Gate. It may adapt, or it may perish. But it will undoubtedly be transformed.
uid: 4cf4e795-35dc-4a1c-bbe3-b47b901979a3
Cinematic: Mindmeld
- 0 Check flag(s) (Global):
   true - IRN_IronThrone_State_RavengardPresent - Set if Ravengard should be present at the Iron throne
   false - IRN_Ravengard_State_Saved - Ravengard was saved from the Iron Throne.
> Blurgh and I have consulted on the matter of your reward. Your efforts require some recognition.

0:0 - You found me at the bottom of the harbour. No doubt you will track them down with ease.
uid: 4fb30d52-4c9b-a2b3-6baf-a393957b9ce2
Cinematic: Mindmeld
=== END NODE ===

0:0 - I would never have left you behind. I rather like you.
uid: 5115d255-5462-4612-00b3-1585b5c6c631
> Such kinship is unnatural for two such as we are. Yet I too feel some... warmth at your presence. I too feel some... warmth at your presence.

null
uid: 519adf70-2684-1e08-63a1-8b690a45904f
Jump to another node

0:0 - I knew my imprisonment was of my own making. I therefore believed it best for you to save those who invited no such consequence.
uid: 52236bbf-a9a2-bf06-c8b3-7d192bbc5bbe
Cinematic: Mindmeld
> A generous attitude. Most would only think to save themselves.
> I tried to save everyone. It just wasn't possible.
> Ravengard meant nothing to me.
> The hostages meant nothing to me.
> I didn't care who 'deserved' to be saved. You have the most to offer me.

0:0 - That you also saved me was unexpected.
uid: 55a8eaab-7055-3e47-cbd0-4378da18062f
Cinematic: Mindmeld
> null
> null
> Why were you down there in the first place?
> Hard for you to reward me from the bottom of the ocean.
> I'd no idea your expectations of me were so low.

0:0 - Because hope is important to your kind. Given enough of it, I believed you would not give up on finding the explanation for your tadpole's stasis.
uid: 55e71967-c5c7-6589-bbf7-e7e3066d7d12
Cinematic: Mindmeld
> Now I am able to provide more tangible means of assisting in your continued survival.

0:0 - Why were you down there in the first place?
uid: 5871c79f-f824-f95e-1aee-2f67d46dc345
> My meeting with you led me to a most unsettling conclusion. That my kind had begun to exert influence through this 'Cult of the Absolute.'

0:0 - I must agree. I feel a surprising heaviness within me. But it will pass, I am sure.
uid: 5c191a9d-2898-7443-3db4-eddddcafa1e0
Cinematic: Mindmeld
> null
> I will return to the Underdark alone. My research there may yet help its inhabitants, even without the Society's help.

null
uid: 5cbc089c-f2e1-26d0-f6c7-87e393cd88c7
> null

0:0 - That's legitimate - my master used similar conceptual tools to focus my mind during training.
uid: 5cc6ba48-121c-3eea-e39d-ac00c5f0b747
- 0 Check flag(s) (Tag):
   true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.)
> Indeed. It is sometimes necessary to divert the unformed mind from distractions that lead thinking away from the path of truth.

0:0 - Ah. Then you did not act so impulsively as I. And your assumption was not an unfounded one.
uid: 618096a6-7e2a-0eaa-96d1-9c05a817d1ed
Cinematic: Mindmeld
> null

0:0 - Indeed. It is sometimes necessary to divert the unformed mind from distractions that lead thinking away from the path of truth.
uid: 6194babc-b094-e3b8-e46b-060ab9168020
> Now I am able to provide more tangible means of assisting in your continued survival.

0:0 - Still, I feel a heaviness within me, that my life alone should be worth the loss of so many others. Such extinctions are... regrettable.
uid: 63ddccd4-26f3-558f-7993-d252d3ca0808
Cinematic: Mindmeld
> Blurgh and I have consulted on the matter of your reward. Your efforts require some recognition.

null
uid: 66cb8feb-2c0d-2585-7e0f-2a65a5602f0c
Jump to another node

0:0 - Then you would keep our equation balanced. A logical approach.
uid: 67ddd197-0c84-c248-00a4-2e685fde26ef
Cinematic: Mindmeld
> The aid you rendered to me far outweighs that which I provided in the Underdark.

0:0 - I could have been killed!
uid: 6a2a4a4a-d6d3-aef9-0942-2246e3b920a8
> The ring possessed no ability to interfere with your tadpole's stasis. You were in no more danger than before. However, I understand you are disappointed.

0:0 - I do not share my kind's opinions on the value of other living beings. I would have seen them all saved, if I could.
uid: 738d0635-42d5-7a1f-8a14-614dbe85ab1d
Cinematic: Mindmeld
> null

0:0 - As was to be expected. It was only a temporary measure, but one I believed might give you time to find a genuine explanation for your tadpole's stasis.
uid: 74b76f41-e61b-ef3c-4177-489a0e1332e6
Cinematic: Mindmeld
> Now I am able to provide more tangible means of assisting in your continued survival.

0:0 - I felt illithid interference would not be conducive to this plane's survival. I sought out other infected individuals to ascertain the truth of my hypothesis.
uid: 75e5dd57-99d3-77b1-8f09-076209720c07
Cinematic: Mindmeld
> Unfortunately, I strayed too close. I was captured and transported to the prison in which you found me.

null
uid: 760d2125-d9ac-0b3c-1378-f069aaf48a1b
> null

0:0 - It is... pleasurable to see you. Your intervention within the cult's underwater complex was a timely one.
uid: 77426219-3ed7-4187-9856-20b2be0609e9
Cinematic: Mindmeld
- 0 Check flag(s) (Dialog):
   false - LOW_TheLodge_HasMet_Omeluum - HasMet
- 1 Check flag(s) (Global):
   true - IRN_IronThrone_State_RavengardPresent - Set if Ravengard should be present at the Iron throne
   false - GLO_Ravengard_State_Defeated - Ravengard is defeated
- 0 Set flag(s) to (Dialog):
   true - LOW_TheLodge_HasMet_Omeluum - HasMet
> I am glad my carelessness did not cost the life of Duke Ravengard.

0:0 - They were innocents, whereas I brought my fate upon myself.
uid: 7864c04b-43fc-61ba-8377-f6362ef08635
Cinematic: Mindmeld
> Do not think me ungrateful. I am pleased at my continued existence.

0:0 - Search at your leisure. I must prepare for my return to the Underdark.
uid: 7878818d-699e-3a88-f022-63956c6a5ff0
Cinematic: Mindmeld
> At least there my research may yet do some good, even without the support of the Society.

0:0 - I believed my life to be of the least value in the equation. But I am grateful to have it, as is the Society.
uid: 78a454a7-d8b3-e4e1-bf8f-5bbf84ef0801
Cinematic: Mindmeld
> null

null
uid: 78cb8674-701b-c146-a155-b42722e34392
Jump to another node

0:0 - This city is no place for the peaceful pursuit of knowledge. I am... disappointed.
uid: 7d9bbd1a-527a-ce53-3373-ed388517d361
Cinematic: Mindmeld
> I take it you came here to seek a reward for my rescue?

0:0 - Now I am able to provide more tangible means of assisting in your continued survival.
uid: 81522b22-400d-4a2a-611a-87a9ba360aae
Cinematic: Mindmeld
> Blurg and I have consulted on the matter of your reward.

0:0 - I take it you came here to seek a reward for my rescue?
uid: 855d8712-ad33-f9b7-a467-28b8fffdb8ca
Cinematic: Mindmeld
> Now that you mention it, saving you was a lot of effort...
> I killed your colleagues. I just came to finish the job.
> No need. You've lost too much here already.
> Leave.

null
uid: 85ce8154-ad51-3559-773c-13b651715726
Jump to another node

0:0 - I am glad my carelessness did not cost the life of Duke Ravengard.
uid: 877fae74-8e91-bbb8-9c8d-d10b62cfe79d
Cinematic: Mindmeld
> That you also saved me was unexpected.

0:0 - Leave.
uid: 88680f71-7185-f52b-948d-a7fded75d249
Cinematic: Mindmeld
=== END NODE ===

null
uid: 895550d0-f303-f436-c204-ad78af8791d5
Jump to another node

null
uid: 8f35066e-4380-8e70-48b5-de13ff564893
- 0 Check flag(s) (Object):
   false - LOW_TheLodge_State_HasOmeluumReward - HasItem flag for Omeluum reward
> Search at your leisure. I must prepare for my return to the Underdark.

0:0 - The ring I gave possessed no real capacity to control the tadpole's influence. I simply wished to give you hope.
uid: 955eb7bf-ee5c-57da-3bdf-d0aa4c8babb2
Cinematic: Mindmeld
- 0 Check flag(s) (Object):
   true - UND_SocietyOfBrilliance_Event_SoldRing - UND_SocietyOfBrilliance_State_SoldRingdescription
> Why did you do it?
> Don't worry. I realised for myself some time ago.
> So I've been wearing that ring for nothing?
> I could have been killed!
> You tricked me. I cannot abide trickery.
> That's legitimate - my master used similar conceptual tools to focus my mind during training.

0:0 - You wore it because you believed it helped. Therefore it was helping you. Your belief was the ring's purpose, and it served it well.
uid: 9652505c-3246-2058-2880-865cae4b5a83
Cinematic: Mindmeld
> Now I am able to provide more tangible means of assisting in your continued survival.

0:0 - I killed your colleagues. I just came to finish the job.
uid: 96e94ee0-05ec-23ba-40e1-b693e8041c92
> You did this? Unacceptable.

0:0 - The aid you rendered to me far outweighs that which I provided in the Underdark.
uid: 9a9be7e8-e8a7-3d54-f1dc-1dc20ee802e3
Cinematic: Mindmeld
> The ring I gave possessed no real capacity to control the tadpole's influence. I simply wished to give you hope.
> null

0:0 - So I've been wearing that ring for nothing?
uid: 9ba4e48f-14d9-6d0b-c480-aa65ef8055a9
> You wore it because you believed it helped. Therefore it was helping you. Your belief was the ring's purpose, and it served it well.

null
uid: 9cd104d8-dd12-3334-d78e-387c3758d81a
Jump to another node

0:0 - Gratitude won't keep a roof over my head...
uid: 9f3a1cb2-267e-4473-896d-864cf72903ca
> I understand my gratitude has limited use. You desire more practical compensation for your troubles.

0:0 - Welcome to the Society of Brilliance.
uid: 9fb83c95-7196-384f-6146-6866832368cb
Cinematic: Mindmeld
- 0 Check flag(s) (Dialog):
   false - LOW_TheLodge_HasMet_Omeluum - HasMet
- 1 Check flag(s) (Global):
   true - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead.
- 0 Set flag(s) to (Dialog):
   true - LOW_TheLodge_HasMet_Omeluum - HasMet
> My colleagues here are grateful you came to my rescue. Though I regret that my investigations ended in such failure.

0:0 - It is... pleasurable to see you. Your intervention within the cult's underwater complex was a timely one.
uid: a3d00bb1-900e-81cb-f16c-4ff38c7ecf6e
Cinematic: Mindmeld
- 0 Check flag(s) (Dialog):
   false - LOW_TheLodge_HasMet_Omeluum - HasMet
- 1 Check flag(s) (Global):
   false - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead.
- 0 Set flag(s) to (Dialog):
   true - LOW_TheLodge_HasMet_Omeluum - HasMet
> I am glad my carelessness did not cost the lives of the innocents captives.

null
uid: a52d0633-6aaa-f37e-a30c-8248ce07d5ab
Jump to another node

0:0 - Once my report is completed, I will return to my usual work in the Underdark. There, at least, I may yet produce worthwhile results.
uid: a813af6d-8fc0-2455-bc16-54d9d4078b04
Cinematic: Mindmeld
> null

0:0 - I am grateful that you were spared such a merciless fate.
uid: a838b532-0ecf-1ad0-e7eb-a7c7d58a7976
Cinematic: Mindmeld
> You tried to save me once. Only fair that I repay the favour.
> I would never have left you behind. I rather like you.
> Gratitude won't keep a roof over my head...
> What will you do now?

null
uid: a939ad68-0d0d-57e7-b688-09f6c32ed548
> null

0:0 - The ring possessed no ability to interfere with your tadpole's stasis. You were in no more danger than before. However, I understand you are disappointed.
uid: ab13611b-4ac4-6242-0e57-1cde744f29d3
Cinematic: Mindmeld
> Now I am able to provide more tangible means of assisting in your continued survival.

0:0 - I am glad my carelessness did not cost the lives of the innocents captives.
uid: ac7d5922-7e65-6d2b-3ad4-5168587fd6ce
Cinematic: Mindmeld
> That you also saved me was unexpected.

0:0 - I tried to save everyone. It just wasn't possible.
uid: acec6346-aaf3-6146-145c-86f6726099e4
> Indeed. Once a reaction has been set in motion, it is difficult to prevent its completion.

0:0 - Blurg and I have consulted on the matter of your reward.
uid: b0ed7160-d4af-5f01-1a04-4af6d137e93d
Cinematic: Mindmeld
> We first thought to ask the denizens of the Underdark for their aid in fighting the cult. Alas, our influence there remains negligible.


0:0 - Why did you do it?
uid: b3e96d73-3347-a01b-52fb-41aa1a896c53
> Because hope is important to your kind. Given enough of it, I believed you would not give up on finding the explanation for your tadpole's stasis.

null
uid: b46851b0-5912-f74f-26da-8d634b614c8b
Jump to another node

0:0 - Don't worry. I realised for myself some time ago.
uid: b7da5a79-3f82-1081-b43a-f9673cc02d10
> As was to be expected. It was only a temporary measure, but one I believed might give you time to find a genuine explanation for your tadpole's stasis.

null
uid: b8257fe9-d25c-acfc-98af-b03b9a87691a
> I knew my imprisonment was of my own making. I therefore believed it best for you to save those who invited no such consequence.

0:0 - I understand my gratitude has limited use. You desire more practical compensation for your troubles.
uid: ba35da69-eae1-6687-0eb6-d4d2e08802f3
Cinematic: Mindmeld
> null

null
uid: ba84468c-f3e3-5d50-b0ff-b4896805a4d5
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_OmeluumTeleportedAwayPostDialog - Omeluum telepored away on talking to it in its Lodge hostility alt dialog branch
=== END NODE ===

null
uid: c22ad9e2-ccbe-339a-e0e1-d5baa159e35a
- 0 Check flag(s) (Global):
   true - LOW_TheLodge_State_Blurg_PermaDefeated - Blurg was perma defeated becasue of the player
> null

0:0 - Instead, we have selected a series of items from the Society's vaults.
uid: c283217c-5c54-965d-4ed1-a0df5d545c99
Cinematic: Mindmeld
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_SaveOmeluumQuestCompleted - Players completed LOW_SaveOmeluum quest by talking to it in Lodge after saving it in IRN
> Given my kind's involvement in creating this evil, it is only right that I do my part in helping you defeat it. Or at least, improving your odds.
> Curious. I appear to have left them elsewhere in the Lodge.

0:0 - Ravengard meant nothing to me.
uid: c92ae484-f9e7-91b9-de9b-151a5b5df1ff
- 0 Check flag(s) (Global):
   true - IRN_IronThrone_State_RavengardPresent - Set if Ravengard should be present at the Iron throne
   false - IRN_Ravengard_State_Saved - Ravengard was saved from the Iron Throne.
> He meant something to this city. Yet it was I you rescued.

0:0 - Curious. I appear to have left them elsewhere in the Lodge.
uid: ca2e53f5-57a3-92ae-e9d0-eb1906c6487d
Cinematic: Mindmeld. Omeluum gestures as though about to take out an item. He doesn't find it.
- 0 Check flag(s) (Object):
   false - LOW_TheLodge_State_HasOmeluumReward - HasItem flag for Omeluum reward
> You found me at the bottom of the harbour. No doubt you will track them down with ease.

null
uid: cad1b11d-762b-e395-cc33-c15e02217294
Jump to another node

0:0 - At least there my research may yet do some good, even without the support of the Society.
uid: d1a57319-46a3-15c0-919f-81f9fd6831aa
Cinematic: Mindmeld
> It is what Blurg would have wanted.

0:0 - The Society has deep pockets. I expect to get paid for it.
uid: e6ce005a-ab61-821a-4b02-dfc01a19975a
> null

0:0 - He meant something to this city. Yet it was I you rescued.
uid: e93d8485-4d26-0145-d1dd-0f5d85ccfd60
Cinematic: Mindmeld
> Do not think me ungrateful. I am pleased at my continued existence.

0:0 - There I saw Gortash and his followers inflict cruelties far beyond any I witnessed in the Underdark.
uid: eb730cfd-51c4-f07e-fadc-4772bf090304
Cinematic: Mindmeld
> I am grateful that you were spared such a merciless fate.

0:0 - Such violence has no place here. The Society is an institution that aims to bring about peace. Not destruction.
uid: ed5ed9b8-f6cf-ddc1-1250-378316375d32
Cinematic: Mindmeld
- 0 Check flag(s) (Dialog):
   false - LOW_TheLodge_HasMet_Omeluum - HasMet
- 1 Check flag(s) (Global):
   true - LOW_TheLodge_State_AnySocietyMember_PermaDefeated - Any of the society members was perma defeated becasue of the player actions
- 0 Set flag(s) to (Dialog):
   true - LOW_TheLodge_HasMet_Omeluum - HasMet
> Blurg... my loyal friend. I will not find the likes of his mind and curiosity again.

null
uid: ed61fdfe-f012-ee68-beee-58a36930e3a0
Jump to another node

0:0 - A valid hypothesis. One I am glad we do not need to prove.
uid: ed8d91cb-b429-3b6f-11d7-4b1d6adf0653
Cinematic: Mindmeld
> null

0:0 - Given my kind's involvement in creating this evil, it is only right that I do my part in helping you defeat it. Or at least, improving your odds.
uid: f357025b-e2d0-150b-1b7d-c0be0892c971
Cinematic: Mindmeld. Omeluum hands reward to player (unseen)
- 0 Check flag(s) (Object):
   true - LOW_TheLodge_State_HasOmeluumReward - HasItem flag for Omeluum reward
- 0 Set flag(s) to (Global):
   true - LOW_TheLodge_State_OmeluumGaveReward - Omeluum rewarded players for saving him in IRN
=== END NODE ===

0:0 - A generous attitude. Most would only think to save themselves.
uid: f41cc00a-9ab9-b541-ef2b-5ec298c1bead
> I do not share my kind's opinions on the value of other living beings. I would have seen them all saved, if I could.

0:0 - We first thought to ask the denizens of the Underdark for their aid in fighting the cult. Alas, our influence there remains negligible.

uid: f50b347a-0b2b-62ec-f139-f634b8c64da4
> Instead, we have selected a series of items from the Society's vaults.

0:0 - Such kinship is unnatural for two such as we are. Yet I too feel some... warmth at your presence.
1:0 - I too feel some... warmth at your presence.
uid: f666851c-4442-ce70-ccd0-c7d9507224d9
Cinematic: Mindmeld
- 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. )
> Your inclination to generosity is an admirable quality. One I wish to reciprocate.

0:0 - It is best I do not interfere further with events on the surface. I will return to my research - it has been neglected long enough.
uid: f7ba7fef-0430-a067-d0ca-7a331a6f952c
Cinematic: Mindmeld
- 0 Check flag(s) (Dialog):
   true - LOW_TheLodge_HasMet_Omeluum - HasMet
=== END NODE ===

0:0 - It was not a judgement on your abilities. It was simply the result of my calculations, given the likely outcomes of such a rescue attempt.
uid: f810c52c-8c4f-7582-eb10-0f9850fd9c48
Cinematic: Mindmeld
> I believed my life to be of the least value in the equation. But I am grateful to have it, as is the Society.

0:0 - Why were you down there in the first place?
uid: fe1b3f02-f3d2-3c80-3906-0a740b532349
> null


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_PAD_GithKidMassacre.lsj
Synopsis:
PAD for when players enter massacred lodge

0:0 - Everyone is dead! What an appalling waste.
1:0 - Butchery. This is not the work of a trained warrior.
2:0 - These were scholars! All that learning, destroyed.
3:0 - Dead scholars. All their vaunted learning couldn't protect them.
4:0 - This is an atrocity. It must be avenged.
5:0 - Death on the battlefield is one thing. This is just ruthless.
6:0 - These were some of the Gate's finest minds. I will know who did this.
7:0 - Predators kill because they must eat. This is just murder.
8:0 - Bah! Ruthless slaughter, neither efficient nor artful.
9:0 - Such slaughtery. There was no telthor to guard this lodge.
10:0 - What a scene. Whoever did this had no rhyme or reason - just viciousness.
uid: be81c35e-a2e1-4a91-bb65-0040682ebba4
- 0:0 Tag: Minsc -
=== END NODE ===


File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_SwD_Havkelaag.lsj
Synopsis:
SwD with Havkelaag that is present only in case of gith kid massacre.

0:0 - What were you doing?
uid: 1caeff2c-fb30-4a3e-af37-a86e79bde90c
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Proving theory... genetic morality... I was right.

0:0 - Leave.
uid: 2b588141-6c17-49ac-85c3-85c78a3c550b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse remains silent. It does not know.*
uid: 2d2910f9-07ff-4d45-a142-93396c754c0a
> null

0:0 - Careless... skipped... precautionary termination.
uid: 381b6c9b-00ce-4ec2-acd0-f1b141ae12e9
> null

0:0 - Where is your killer now?
uid: 45dcb442-4797-4c81-8634-42dc84062874
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> *The corpse remains silent. It does not know.*

0:0 - Why were you killed?
uid: 49b05bcb-d40d-4083-ac0e-fb02532f531f
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Careless... skipped... precautionary termination.

null
uid: 59dbe25c-7ac2-4467-a49d-1c72e05a63b7

null
uid: 5ba9cac9-3a1e-43fa-9df5-c34617c9b6b6

null
uid: 66aa68b0-8e80-44f7-b099-b2b36a640109

0:0 - Proving theory... genetic morality... I was right.
uid: 77537165-b920-4c23-a19c-efeaf60e868c
> null

0:0 - Who killed you?
uid: 77982639-be62-4f94-9a62-5e1dceff6fb5
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Subject... gith lad... Ptaris.

null
uid: 7d1d8a53-0ca4-4c1b-8449-f2d7988e0cc5

null
uid: 8344f6cb-c9ec-452a-b3be-5d247c11fe3f

null
uid: 93e85ffa-f50e-4a88-95e1-debd1e89ea8f

0:0 - What happened to you?
uid: a8938a4d-5924-4cb1-bfca-b7c518036566
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Experiment... gone wrong... not my fault.

0:0 - Havkelaag... brilliant researcher... philosopher.
uid: b3a1d5f1-0e6f-4c0b-9f3a-969587b16549
> null

0:0 - *The corpse does not stir. It will answer no more questions.*
uid: ba57e688-9454-43e9-ac33-6e75c37d69ef
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - *The corpse regards you lifelessly.*
uid: ba819722-bf94-41c1-bd3f-cb14e77bfdea
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
> Who are you?
> What happened to you?
> Who killed you?
> What were you doing?
> Why were you killed?
> Where is your killer now?
> Leave.
> *The spell's power wanes. You can ask no more questions.*

0:0 - Who are you?
uid: c3d81098-c2fd-4582-b621-6ef5c775157b
- 0 Check flag(s) (Object):
   false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
- 0 Set flag(s) to (Object):
   true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask
> Havkelaag... brilliant researcher... philosopher.

0:0 - Experiment... gone wrong... not my fault.
uid: cadeb047-3aa8-4ab3-8f9e-0793cee590d8
> null

0:0 - *The spell's power wanes. You can ask no more questions.*
uid: cec960a1-d2c4-4aa7-bde2-8cace952cb08
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked
=== END NODE ===

0:0 - Subject... gith lad... Ptaris.
uid: e60f64cc-8cc5-4af1-84be-57835b09e55c
> null

0:0 - *The corpse seems willing to speak - but not to its killer.*
uid: f0aec4e8-5536-43a5-a7e6-e184cf388847
- 0 Check flag(s) (Object):
   true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise
=== END NODE ===