File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_Blurg_Idle.lsj Synopsis: Idle ADs for Blurg in the lodge
0:0 - Hmm. There's a distinctly Netherese taint to the air in this city. uid: b47e0679-ed54-16ca-754e-96b4a182eed4 - 0 Set flag(s) to (Local): false - 7c345d14-dc0f-3dbf-fc67-6bac3fdb7fde_A - A false - 7c345d14-dc0f-3dbf-fc67-6bac3fdb7fde_B - B === END NODE ===
0:0 - It's hard to explain, but I'm happier when I'm around Omeluum. uid: e1c35467-a99b-3e7b-2deb-377378376174 - 0 Check flag(s) (Local): false - 7c345d14-dc0f-3dbf-fc67-6bac3fdb7fde_B - B - 0 Set flag(s) to (Local): true - 7c345d14-dc0f-3dbf-fc67-6bac3fdb7fde_B - B === END NODE ===
0:0 - Research on the surface stops during what they call 'night'. I still can't get used to that. uid: eaaa74b7-6661-5ad6-0e3a-ee663dcde522 - 0 Check flag(s) (Local): false - 7c345d14-dc0f-3dbf-fc67-6bac3fdb7fde_A - A - 0 Set flag(s) to (Local): true - 7c345d14-dc0f-3dbf-fc67-6bac3fdb7fde_A - A === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_Havkelaag_Idle.lsj Synopsis: Idle ADs for Havkelaag in the lodge
0:0 - The implications of my theory are significant. Even profound! uid: 29776fb9-4186-4b90-aa55-1465e6998df0 - 0 Set flag(s) to (Local): false - 78946554-a490-5b4e-aee3-42b60f37cc01_B - Bdescription false - 78946554-a490-5b4e-aee3-42b60f37cc01_A - Adescription === END NODE ===
0:0 - Genetic morality is not just theory, but fact! uid: 53e10ba2-7885-4c24-943e-bf006b1c60e0 - 0 Check flag(s) (Local): false - 78946554-a490-5b4e-aee3-42b60f37cc01_B - Bdescription - 0 Set flag(s) to (Local): true - 78946554-a490-5b4e-aee3-42b60f37cc01_B - Bdescription === END NODE ===
0:0 - I heard laughter this morning. At me? Perhaps. uid: d6734767-a68b-4a4a-8655-590e718b4f5f - 0 Check flag(s) (Local): false - 78946554-a490-5b4e-aee3-42b60f37cc01_A - Adescription - 0 Set flag(s) to (Local): true - 78946554-a490-5b4e-aee3-42b60f37cc01_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_OmeluumAndBlurgChatting.lsj Synopsis: If Omeluum is present at the Lodge, it and Blurg are catching up, and comparing their experience of being topside.
Blurg is using mindmeld to talk with Omeluum
0:0 - I adopt the illusory appearance of someone else. You, for example. uid: 1a10e50b-ac27-474b-ba2a-3633e6b92e3b === END NODE ===
0:0 - How do you pass through the city streets without exciting opprobrium? uid: 68146962-5b50-4cfb-a32f-3b4c1b5b88c9 - 0 Check flag(s) (Local): true - 26d51b57-b7a8-53be-72ef-e8af35f6b3b1_A - A - 0 Set flag(s) to (Local): false - 26d51b57-b7a8-53be-72ef-e8af35f6b3b1_A - A > I adopt the illusory appearance of someone else. You, for example.
0:0 - Indeed! I find I now have an irrational fear of deep water. uid: bddd11f8-f3f8-47d3-bfd6-0ea5e907f852 === END NODE ===
0:0 - So your escape from the Iron Throne was a narrow one? uid: db00e2d5-7ed7-42fb-a0a8-095cf6857319 - 0 Check flag(s) (Local): false - 26d51b57-b7a8-53be-72ef-e8af35f6b3b1_A - A - 0 Set flag(s) to (Local): true - 26d51b57-b7a8-53be-72ef-e8af35f6b3b1_A - A > Indeed! I find I now have an irrational fear of deep water.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_PtarisBeforeFight.lsj Synopsis: Ptaris' ADs for when he's in the basement alone.
0:0 - Experiment with being dead, 'father'! uid: 46558697-10ed-49dd-aff1-49de2b5042b1 - 0 Check flag(s) (Local): false - ca22a416-7263-e7bf-2ed7-e747456b12f3_B - B - 0 Set flag(s) to (Local): true - ca22a416-7263-e7bf-2ed7-e747456b12f3_B - B === END NODE ===
0:0 - Who's that? Someone's here! Who are you? uid: 9044cfcf-0277-8ec5-4189-280bdb551eb3 - 0 Set flag(s) to (Local): false - ca22a416-7263-e7bf-2ed7-e747456b12f3_A - A false - ca22a416-7263-e7bf-2ed7-e747456b12f3_B - B === END NODE ===
0:0 - Death to the unrighteous! That's what you taught me! uid: dc5dd96a-3962-4478-8675-3fc935de46d8 - 0 Check flag(s) (Local): false - ca22a416-7263-e7bf-2ed7-e747456b12f3_A - A - 0 Set flag(s) to (Local): true - ca22a416-7263-e7bf-2ed7-e747456b12f3_A - A === END NODE ===
0:0 - You're bad, so surrender and die. First you, and then... uid: 247be002-47db-52d7-b3de-472ca32f4819 - 0 Set flag(s) to (Local): false - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_B - B false - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_C - C false - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_A - A === END NODE ===
0:0 - You must know you are bad and must be destroyed. Why deny it? uid: 94bcb1de-e201-0b28-cf40-cb5ea45067f6 - 0 Check flag(s) (Local): false - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_C - C - 0 Set flag(s) to (Local): true - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_C - C === END NODE ===
0:0 - Father was false! I am false! Everything is false! uid: 9b5095a4-6507-4cc9-a4e1-e40abd4c1ef9 - 0 Check flag(s) (Local): false - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_A - A - 0 Set flag(s) to (Local): true - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_A - A === END NODE ===
0:0 - Good battles evil. Good destroys evil. uid: 9e6d94a7-7ece-8487-9a2e-04a97d6d0244 - 0 Check flag(s) (Local): false - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_B - B - 0 Set flag(s) to (Local): true - ea0bf698-b5d4-c6be-24f7-f7e41def8a1c_B - B === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_SocietyMember_01_Idle.lsj Synopsis: Idle ADs for a Society of Brilliance Member in the lodge
0:0 - Need spores. Could there be myconids in the Undercity? uid: 0ea00686-afc9-4563-b37d-a9860696ef8b - 0 Set flag(s) to (Local): false - d68bf61a-22b8-21d5-a7b5-5b64c8dfc12c_A - Adescription false - d68bf61a-22b8-21d5-a7b5-5b64c8dfc12c_B - Bdescription === END NODE ===
0:0 - If I publish my research, everyone will want spores. Dare I? uid: 76cd28ab-2c7e-4d67-a5d6-0ef392535181 - 0 Check flag(s) (Local): false - d68bf61a-22b8-21d5-a7b5-5b64c8dfc12c_B - Bdescription - 0 Set flag(s) to (Local): true - d68bf61a-22b8-21d5-a7b5-5b64c8dfc12c_B - Bdescription === END NODE ===
0:0 - Should dangerous research be suppressed for the common good? uid: dea58d99-b1b1-434f-aeb5-9f2292d8ee3d - 0 Check flag(s) (Local): false - d68bf61a-22b8-21d5-a7b5-5b64c8dfc12c_A - Adescription - 0 Set flag(s) to (Local): true - d68bf61a-22b8-21d5-a7b5-5b64c8dfc12c_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_SocietyMember_02_Idle.lsj Synopsis: Idle ADs for Delverdenn, a Society of Brilliance Member in the lodge.
0:0 - Why can't a man be passionate about mineral ores? uid: 22907117-a02c-4311-9678-1e13521cbc91 - 0 Set flag(s) to (Local): true - 80e55548-c1cb-3af3-523a-8a81824b72a5_B - Bdescription true - 80e55548-c1cb-3af3-523a-8a81824b72a5_A - Adescription === END NODE ===
0:0 - The Mermaid is such a dive. I wish the Elfsong were closer. uid: a3074a27-b107-4116-8543-248a540db0b6 - 0 Check flag(s) (Local): false - 80e55548-c1cb-3af3-523a-8a81824b72a5_A - Adescription - 0 Set flag(s) to (Local): true - 80e55548-c1cb-3af3-523a-8a81824b72a5_A - Adescription === END NODE ===
0:0 - I remember my first smelter with real fondness. uid: e13b86bc-00a8-457b-a31f-1454934f6e9c - 0 Check flag(s) (Local): false - 80e55548-c1cb-3af3-523a-8a81824b72a5_B - Bdescription - 0 Set flag(s) to (Local): true - 80e55548-c1cb-3af3-523a-8a81824b72a5_B - Bdescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_SocietyMember_03_Idle.lsj Synopsis: Idle ADs for a Society of Brilliance Member in the lodge
0:0 - The long vowel shift in Middle Kobold is fascinating. uid: 0c9a0f20-bd83-4e2f-86fd-28bbc339b85d - 0 Set flag(s) to (Local): false - 9c872bde-c079-fa01-5e01-d10de57833bb_A - Adescription false - 9c872bde-c079-fa01-5e01-d10de57833bb_B - Bdescription === END NODE ===
0:0 - I wonder what Professor Limeleech really thinks of me? uid: 4a7b0bca-b77a-40bf-af7e-aee1b0141a6e - 0 Check flag(s) (Local): false - 9c872bde-c079-fa01-5e01-d10de57833bb_B - Bdescription - 0 Set flag(s) to (Local): true - 9c872bde-c079-fa01-5e01-d10de57833bb_B - Bdescription === END NODE ===
0:0 - Must remember it's 'CH-CH-CH' in the back of the throat. uid: e73c332d-7bc7-4f7a-874c-1f13f02c2b18 - 0 Check flag(s) (Local): false - 9c872bde-c079-fa01-5e01-d10de57833bb_A - Adescription - 0 Set flag(s) to (Local): true - 9c872bde-c079-fa01-5e01-d10de57833bb_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_AD_SocietyMember_04_Idle.lsj Synopsis: Idle ADs for a Society of Brilliance Member in the lodge
0:0 - Given the chance, I'd make a fine Principal Researcher. uid: 1cc29933-9974-4c0e-ab80-0ee89b785a6e - 0 Set flag(s) to (Local): false - 0f755eaa-cdff-260b-aac8-d9ced5f37f5d_A - Adescription false - 0f755eaa-cdff-260b-aac8-d9ced5f37f5d_B - Bdescription === END NODE ===
0:0 - Strange to think that I'm both brilliant and extremely attractive. uid: 1d4e73ee-ab37-48fe-84bf-0b3fbce02cf0 - 0 Check flag(s) (Local): false - 0f755eaa-cdff-260b-aac8-d9ced5f37f5d_B - Bdescription - 0 Set flag(s) to (Local): true - 0f755eaa-cdff-260b-aac8-d9ced5f37f5d_B - Bdescription === END NODE ===
0:0 - I admit it - I'm jealous of Blurg's towering intellect. uid: d7bf97dc-ed0f-4a51-9909-9ed993855e87 - 0 Check flag(s) (Local): false - 0f755eaa-cdff-260b-aac8-d9ced5f37f5d_A - Adescription - 0 Set flag(s) to (Local): true - 0f755eaa-cdff-260b-aac8-d9ced5f37f5d_A - Adescription === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_Blurg.lsj Synopsis: Dialog with Blurg in the Lodge.
Blurg is present there in case the gith massacre hasn't happened and players have met it in UND.
0:0 - *There is nothing left to speak of. His friend is gone, his focus now diverted to the nurturing of Omeluum's legacy - his work.* uid: 029faadd-97c2-05f2-aabb-d1dbbc12b7da - 0 Check flag(s) (Dialog): true - LOW_TheLodge_HasMet_Blurg - HasMet - 1 Check flag(s) (Global): true - LOW_TheLodge_State_OmeluumIsMissing - Blurg is worried for Omeluum that went missing (actually in Iron Throne) - 2 Check flag(s) (Local): true - 8b94f978-7f96-059e-84f0-1dbc341b5076_ToldBlurgOmeluumDiedInIRN - ToldBlurgOmeluumDiedInIRN === END NODE ===
0:0 - Omeluum is most likely safe and well, and simply absorbed in its work. However, it would put my mind at rest to confirm it, if you happen across its path. uid: 0859277b-2426-fccd-61a8-4cfdc11bed1c Node context: Trying to sound calm, but very worried
0:0 - Of course. I should get back to my research. uid: 0aabe8fd-29c4-acf0-fc53-3cae74acacb9 === END NODE ===
0:0 - Of course. And for a friend such as yourself, I'm happy to apply our full academic discount. uid: 0fbe70af-396b-1f4d-028a-9c5b46207e3f - 0 Check flag(s) (Object): true - LOW_TheLodge_State_PlayerMaxedOutBlurgsAttitude - The player with this flag set has maxed out Blrug's attitude > null
0:0 - You again. I hope you left your violent impulses back in the Underdark. They have no place in the Society of Brilliance. uid: 18fb57e2-64e7-e692-3291-5ddfdb63a899 - 0 Check flag(s) (Dialog): false - LOW_TheLodge_HasMet_Blurg - HasMet - 1 Check flag(s) (Global): true - LOW_TheLodge_State_BlurgRemembersAct1Hostility - Flag is set in case players have acted hostile towards Blurg or Omeluum in act 1 - 0 Set flag(s) to (Dialog): true - LOW_TheLodge_HasMet_Blurg - HasMet > null
0:0 - Naturally. The Underdark provided us with some most unusual salvage. Plenty to keep an inquiring mind busy. uid: 1d96b412-1746-c517-3966-d13818d195ed > null
0:0 - Omeluum tells me I have you to thank for its safe return. uid: 20fc52e0-7fdb-ccce-710f-43ad41467900 - 0 Check flag(s) (Dialog): false - LOW_TheLodge_HasMet_Blurg_OmeluumSaved - HasMet - 1 Check flag(s) (Global): true - LOW_TheLodge_State_OmeluumArrived - Omeluum arrived in the Lodge - 0 Set flag(s) to (Dialog): true - LOW_TheLodge_HasMet_Blurg_OmeluumSaved - HasMet > We know the risks when we go out into the field, but to lose my friend in such a way would have been most disheartening.
0:0 - Is there something I can do for you? uid: 294e6fb3-2f46-5f19-56f6-b915ac27e731 - 0 Check flag(s) (Dialog): true - LOW_TheLodge_HasMet_Blurg - HasMet > null
0:0 - Now is not the time for concern - now is a time for action. Go out and find your friend! uid: 32435e8f-98d4-901e-b5f5-19b3a36ff1a3 - 0 Check flag(s) (Global): false - IRN_IronThrone_State_Omeluum_PermaDefeated - PermaDefeated flag for Omeluum in Iron Throne - 1 Check flag(s) (Tag): true - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > To jump to action without evidence is hardly becoming of the Society of Brilliance.
0:0 - Have you anything to trade? uid: 3723b4bc-82c7-07cf-c77a-7c3f484e15bf > null
0:0 - I'll track Omeluum down. Where was it headed? uid: 3bff8135-5741-28b7-7cd8-fe4702974d8a - 0 Check flag(s) (Global): false - IRN_IronThrone_State_Visited - Player visited Iron Throne - 0 Set flag(s) to (Global): true - LOW_TheLodge_State_PromisedBlurgLookForOmeluum - Players promised Blurg to look for Omeluum - 1 Set flag(s) to (Local): true - 8b94f978-7f96-059e-84f0-1dbc341b5076_acceptedquest - accepted the quest to search for omeluum (puttin gin local flag so you can link back to trade with him without repeated questions per swen review) > Omeluum believed the answer to this riddle lay within the city walls, and held some connection to the cult of the Absolute.
0:0 - Is there anything I can do for you, friend? uid: 4a1240e4-0b47-95f5-f2f1-701c8738f59b - 0 Check flag(s) (Dialog): true - LOW_TheLodge_HasMet_Blurg_OmeluumSaved - HasMet - 1 Check flag(s) (Global): true - LOW_TheLodge_State_OmeluumArrived - Omeluum arrived in the Lodge > null
0:0 - Leave. uid: 54aa2276-720d-5426-4ccb-55ecef6e6be0 === END NODE ===
0:0 - My gloom-lit friend. I take it you were curious to see the Society of Brilliance for yourself? 1:0 - My star-crossed friend. I take it you were curious to see the Society of Brilliance for yourself? 2:0 - My surface-dwelling friend. I take it you were curious to see the Society of Brilliance for yourself? uid: 5b223fee-1b15-418e-92ac-35c3faada202 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - LOW_TheLodge_HasMet_Blurg - HasMet - 0 Set flag(s) to (Dialog): true - LOW_TheLodge_HasMet_Blurg - HasMet > The lure of knowledge is a hard one to resist. Even where it requires us to endure discomfort.
0:0 - Unfortunately my second-hand knowledge does not compare to the innate understanding Omeluum brings to such study. uid: 71701f7b-a727-e435-cce5-7be6be185b54
0:0 - It seems your aggression has its uses after all. Omeluum tells me I've you to thank for its safe return. uid: 7826ea3d-1fbd-5337-cdfd-4aa110c31615 - 0 Check flag(s) (Dialog): false - LOW_TheLodge_HasMet_Blurg_OmeluumSaved - HasMet - 1 Check flag(s) (Global): true - LOW_TheLodge_State_OmeluumArrived - Omeluum arrived in the Lodge true - LOW_TheLodge_State_BlurgRemembersAct1Hostility - Flag is set in case players have acted hostile towards Blurg or Omeluum in act 1 - 0 Set flag(s) to (Dialog): true - LOW_TheLodge_HasMet_Blurg_OmeluumSaved - HasMet > We know the risks when we go out into the field, but to lose my friend in such a way would have been most disheartening.
0:0 - We will not let you leave empty-handed, though. Make sure you speak to Omeluum before you leave. uid: 794270a6-4140-1439-3f37-8eaa21a270f7 - 0 Check flag(s) (Global): false - LOW_TheLodge_State_OmeluumGaveReward - Omeluum rewarded players for saving him in IRN > Have you anything to trade? > Leave.
0:0 - I usual tell people to keep to the city - but in your case, perhaps the wilds are safer. uid: 7964f84e-2bf7-6531-bdee-41cc6baa99e0 - 0 Check flag(s) (Global): false - LOW_TheLodge_CommentedOnResearchMethods - Commented on Blurg and Omeluums field work aptitude - 1 Check flag(s) (Tag): true - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Set flag(s) to (Global): true - LOW_TheLodge_CommentedOnResearchMethods - Commented on Blurg and Omeluums field work aptitude > null
0:0 - My gloom-lit friend. How long has it been? 1:0 - My star-crossed friend. How long has it been? 2:0 - My surface-dwelling friend. How long has it been? uid: 7cd7b5c8-4e89-3b66-d334-b5c966c47f90 - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Dialog): false - LOW_TheLodge_HasMet_Blurg - HasMet - 1 Check flag(s) (Global): true - LOW_TheLodge_State_OmeluumIsMissing - Blurg is worried for Omeluum that went missing (actually in Iron Throne) - 0 Set flag(s) to (Dialog): true - LOW_TheLodge_HasMet_Blurg - HasMet > I am glad to see you well. I see your tadpole remains in its state of suspension.
0:0 - Perhaps Omeluum prefers to work alone, given its connection to the subject matter. uid: 8a690377-914b-5646-3e30-e43cf66c70e3 - 0 Check flag(s) (Local): false - 8b94f978-7f96-059e-84f0-1dbc341b5076_acceptedquest - accepted the quest to search for omeluum (puttin gin local flag so you can link back to trade with him without repeated questions per swen review) > A fair assumption. Omeluum is not given to strong emotion, but I know it regrets the damage caused by others of its kind.
0:0 - Then I wish you a pleasant day. May it bring you a wealth of discoveries. uid: 8cd4810e-272a-52c8-a612-8fb91d19e907 === END NODE ===
0:0 - Your tadpole's stasis is a most curious area of study. I will have much to share with Omeluum upon its return. uid: 945104a4-cdd6-7a82-3fb6-4207b8327f15 - 0 Check flag(s) (Dialog): true - LOW_TheLodge_HasMet_Blurg - HasMet - 1 Check flag(s) (Global): true - LOW_TheLodge_State_OmeluumIsMissing - Blurg is worried for Omeluum that went missing (actually in Iron Throne) > null > null
0:0 - I'm familiar with that particular flavour of discomfort. Why did you leave the Underdark? 1:0 - Why did you leave the Underdark? uid: 9ee04d51-9ad6-153d-86e1-6b3e9ad838db - 0:0 Tag: Underdark - Character internally belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0 Check flag(s) (Global): false - LOW_TheLodge_AskedWhyBlurgInLodge - Asked Blurg why he is in the Lodge - 0 Set flag(s) to (Global): true - LOW_TheLodge_AskedWhyBlurgInLodge - Asked Blurg why he is in the Lodge > We are required to attend the Lodge from time to time, in order to present our findings to the Society's members.
null uid: a4e3c9be-5106-fc7a-75cf-38125f4bfc19 = TRADE = === END NODE ===
0:0 - I'll head out now - see if I can pick up Omeluum's trail. uid: a896cca3-6aa0-6124-0095-d77bfeb28588 - 0 Check flag(s) (Local): true - 8b94f978-7f96-059e-84f0-1dbc341b5076_acceptedquest - accepted the quest to search for omeluum (puttin gin local flag so you can link back to trade with him without repeated questions per swen review) > Of course. I should get back to my research.
0:0 - What's the subject of your treatise? uid: af3021af-d17a-a064-cf7b-2e6106924aa5 - 0 Check flag(s) (Global): true - LOW_TheLodge_AskedWhyBlurgInLodge - Asked Blurg why he is in the Lodge false - LOW_TheLodge_AskedAbout Treatise - Asked Blurg what treatise he was presenting to the Lodge - 0 Set flag(s) to (Global): true - LOW_TheLodge_AskedAbout Treatise - Asked Blurg what treatise he was presenting to the Lodge > 'The Underused Underdark: Applications for Zurkhwood in Unlocking the Future of Subterranean Civilisations.'
null uid: b3d2f7ce-bd6f-45b2-7498-f9182dc102fa - 0 Check flag(s) (Global): true - LOW_TheLodge_State_BlurgToldWhyHeIsInBG - Blurg has told players why he is in BG > null
0:0 - As for me - I'll remain indoors. The Society's library will keep me quite busy until I return to my research in the Underdark. uid: b4045c9b-4f50-d24c-4e5a-1a6f0e70b4f3
0:0 - We meet again. This time without the need for violence, I hope. uid: b7f0e071-c63e-de90-b584-4a2fe173f87f Node context: Not impressed with the player, but moving on from your conflict - 0 Check flag(s) (Dialog): false - LOW_TheLodge_HasMet_Blurg - HasMet - 1 Check flag(s) (Global): true - LOW_TheLodge_State_OmeluumIsMissing - Blurg is worried for Omeluum that went missing (actually in Iron Throne) true - LOW_TheLodge_State_BlurgRemembersAct1Hostility - Flag is set in case players have acted hostile towards Blurg or Omeluum in act 1 - 0 Set flag(s) to (Dialog): true - LOW_TheLodge_HasMet_Blurg - HasMet > I see you have not yet undergone ceremorphosis. I can only assume your tadpole remains in stasis.
0:0 - I am eager to return myself, but I must prepare my treatise before I depart. Sharing knowledge is one of the Society's most important tenets. uid: d9622323-de64-518a-4cb9-5a2d1b70254f
0:0 - I hope our gifts will provide you with some meaningful assistance in fighting the evil Omeluum uncovered. Do let us know how you get on. uid: da014607-4392-7ca3-9038-db094ba4887f - 0 Check flag(s) (Global): true - LOW_TheLodge_State_OmeluumGaveReward - Omeluum rewarded players for saving him in IRN > Have you anything to trade? > Leave.
0:0 - You should stick to reading books. It's much safer. uid: dfc8051f-2260-6f91-9d9b-f9b1095843a2 - 0 Check flag(s) (Global): false - LOW_TheLodge_CommentedOnResearchMethods - Commented on Blurg and Omeluums field work aptitude - 1 Check flag(s) (Tag): false - Ranger - A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization. (As unparalleled scouts, rangers are in tune with the world around them, no matter how strange the terrain. They excel at hunting their favoured prey, tracking them without rest or relief.) - 0 Set flag(s) to (Global): true - LOW_TheLodge_CommentedOnResearchMethods - Commented on Blurg and Omeluums field work aptitude > I know a wizard over in Elturel who'd disagree. Incurable paper cuts are no laughing matter.
0:0 - Speaking of which, I should get back to annotating my references. Is there anything else I can do for you? uid: e07af615-9f17-06a7-f27f-f5e3255c48a8 > Have you anything to trade? > Nothing for now.
0:0 - Bravery is no bad thing. In fact, your research could be invaluable for my cause. uid: f631c075-96c5-7421-1caa-469fc603a408 - 0 Check flag(s) (Global): false - LOW_TheLodge_CommentedOnResearchMethods - Commented on Blurg and Omeluums field work aptitude - 0 Set flag(s) to (Global): true - LOW_TheLodge_CommentedOnResearchMethods - Commented on Blurg and Omeluums field work aptitude > If there's any conclusion to be drawn from this, I think it's that Omeluum and I are safest back in the Underdark.
0:0 - Of course. And given the aid you provided to Omeluum, I'm happy to offer you Society member rates. uid: f9a2d809-db5c-0641-a9b8-b8099df21bcf > null
0:0 - I have bad news. Your friend the mind flayer, Omeluum, is dead. uid: fbc77501-a7f7-0d1f-88d1-a516be16eb55 - 0 Check flag(s) (Global): true - IRN_IronThrone_State_Omeluum_PermaDefeated - PermaDefeated flag for Omeluum in Iron Throne - 1 Check flag(s) (Local): false - 8b94f978-7f96-059e-84f0-1dbc341b5076_ToldBlurgOmeluumDiedInIRN - ToldBlurgOmeluumDiedInIRN > Poor Omeluum. This is terrible news. Our research is meant for good - it should not get us killed.
0:0 - Omeluum would want me to continue its work, and I have a rudimentary understanding of its hypothesis. uid: ffd7e17c-1622-e62c-45f1-aacdb0266e13 - 0 Set flag(s) to (Local): true - 8b94f978-7f96-059e-84f0-1dbc341b5076_ToldBlurgOmeluumDiedInIRN - ToldBlurgOmeluumDiedInIRN === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_GithBoy.lsj Synopsis: Dialog file for Ptaris, the Gith born from the egg given to Esther. The player enters on a scene of devestation, Ptaris the only being still alive. Hatched unnaturally from his egg and experimented on in the name of making him 'good', he has developed uncanny psionic powers, and used them to murder everyone who failed to live up to his strict moral code.
0:0 - I did the right thing. I followed the code. He deserved it. They all deserved it! uid: 0104593b-b615-f616-d3d2-90cfba9e2868 - 0 Set flag(s) to (Local): true - 79d69c7b-f3a4-5e75-ab30-00e2795baf50_MindHasBeenRead - MindHasBeenReaddescription > I should feel better now. Why don't I feel better?
0:0 - You are unfit to live. I will see that you are expunged. uid: 02d6bea6-4709-2d54-29e2-354136355788 - 0 Set flag(s) to (Global): true - LOW_TheLodge_State_GithKid_Combat - Combat with the gith kid broke out === END NODE ===
0:0 - You stole me from my people. Gave me to that woman. Unhatched, defenceless. You let me be brought here so father could hurt me. uid: 03c3a282-e605-1bd3-5db1-5257cdf60198 Node context: Not betraying any strong emotion > You are bad. You must be taught a lesson.
0:0 - Attack. uid: 051300b7-2c2b-0369-598d-d794c90e6a36 - 0 Set flag(s) to (Global): true - LOW_TheLodge_State_GithKid_Combat - Combat with the gith kid broke out === END NODE ===
0:0 - I live by my own doctrine. This defines the morality of my actions. 1:0 - I live by my own code, though not the one you speak of. uid: 082d579d-8f56-0f9f-fe6a-611d6eb0e6ed - 0:0 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) > Then your code is flawed. Your actions cannot be defended.
0:0 - Such an empty and meaningless life. uid: 09fccba3-b00c-21c3-a047-0e56efe60799 > null
0:0 - I see. You have abandoned goodness. Like you abandoned me. uid: 0cffac75-7b28-2fb4-fce9-4339451508dc > null
0:0 - I am not debating with a murderer. You killed those people - you will be punished. 1:0 - We're not having this conversation. If you massacred those people, you must pay the price. uid: 11f1eef0-5d44-f75d-9a1c-3ce7dede642c - 0:0 Tag: Oath of Vengeance - Paladin subclass (Casting aside even your own purity, you deliver justice to those who have committed the most grievous sins.) > You would speak of punishment to me?
0:0 - Right and wrong don't matter so long as you get the job done. uid: 137b10dc-5342-9371-dec3-9048dcd88191 - 0 Check flag(s) (Tag): true - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > I see. You have abandoned goodness. Like you abandoned me.
0:0 - I thought I was saving you. I had no idea what they were planning. uid: 22119f6f-5be4-109e-6e3d-daa9d9ae11f4 = Roll SkillCheck Deception (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null
0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Who are you? uid: 283c5a3f-e1da-3a97-cdaa-0bad602091d6 > null
0:0 - Then perhaps I am one of your failures. uid: 2993711d-8377-1634-de6c-05b1a76f0708 > null
0:0 - You feel strange, don't you? That's your conscience. It's telling you to stop. uid: 2a72b8cb-89f7-44f9-8b14-57a0cc2c11eb - 0 Check flag(s) (Local): true - 79d69c7b-f3a4-5e75-ab30-00e2795baf50_MindHasBeenRead - MindHasBeenReaddescription > My - my what?
0:0 - I gave you what my patron gave me - a chance at something more. uid: 2abfff8d-4a28-cd55-3cfa-ffa977c53799 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = - 0 Check flag(s) (Tag): true - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) > null (roll sucessful) > null (roll failure)
0:0 - Lies. Only death can save you now. uid: 2bb94595-3da2-f345-1faf-1ae568eda462 - 0 Set flag(s) to (Global): true - LOW_TheLodge_State_GithKid_Combat - Combat with the gith kid broke out === END NODE ===
0:0 - What's the Ptarian code? uid: 2cd71ef6-ef3d-af70-b8cc-9da4a325c37c - 0 Check flag(s) (Tag): false - Cleric of Bahamut - Player or NPC is cleric of Bane. (A servant of Bahamut, god of metallic dragons.) false - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > It is honour. Justice. The true form of goodness we all must live by, decreed by Bahamut himself.
0:0 - Please - there is no 'good'. There is only the power one wields over others. uid: 32ba8c1a-b484-0177-798f-6eb2468ef75f - 0 Check flag(s) (Tag): true - Evil Cleric - Player is a cleric of an evil-aligned deity (Evil clerics are driven to conquer and corrupt Faerûn in service to their gods. Shar, Bhaal, Bane, and Myrkul are common gods they worship.) > So that is why you did it.
0:0 - I try to be. For I serve a greater power - one who embodies everything good in this world. uid: 39b5087d-a253-5431-31f3-d716db97d5d5 - 0 Check flag(s) (Tag): true - Good Cleric - Player is a cleric of a good-aligned deity (Good clerics seek to better the world, empowered by their deities to heal others and destroy the undead. Selûne, Ilmater, Tyr, and Mystra are common gods they worship.) > There is no 'try'. You are either good or you are not.
0:0 - Such evil can only be cured one way. With pain. With torment. And if that does not work - with death. uid: 3e872c7e-8843-aece-6e4d-244091c5e50c > Tell me - are you a good person?
0:0 - The Ptarian code? Then you follow the teachings of Bahamut? uid: 4410f56e-edc2-3728-eed7-dbf036937580 - 0 Check flag(s) (Tag): true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > The purest of your rulers. But you are nothing like him. You are tainted.
0:0 - It's nice to see you again, githyanki. uid: 501dab1e-06f2-4395-3087-3ca574d11cb5 - 0 Check flag(s) (Global): true - CRE_Expeditioner_State_GithyankiEggDelivered - The player has delivered the githyanki egg to the Expeditioner. > I am not a githyanki. Do not call me that!
0:0 - It is honour. Justice. The true form of goodness we all must live by, decreed by Bahamut himself. uid: 579c2505-4194-6d7b-2f54-dd09ec1d5239 > You are not capable of following its teachings.
0:0 - I should feel better now. Why don't I feel better? uid: 5920627f-8a52-76f4-b507-ad24368491aa
0:0 - You would have been destroyed if not for me. I saved you. uid: 5d38992a-193f-4717-acd2-1de19b29e1dd = Roll SkillCheck Persuasion (Charisma) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = - 0 Check flag(s) (Tag): false - Warlock - A wielder of magic that is derived from a bargain with an extraplanar entity. (Bound by a deal to a powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. ) false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null (roll sucessful) > null (roll failure)
0:0 - Cured? You still look like a githyanki to me. uid: 5ed1a74c-14a6-7d8a-c6fd-a3a0cdfcf348 - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) false - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > I could not change that, even if I wanted to.
0:0 - You cannot be both good and bad. It is impossible. There is no goodness in you. uid: 5f54ad24-d2c5-95ca-c4ac-b528bde1fbcf > null
0:0 - What have I done...? uid: 5f68dcb2-79e0-ff1e-2616-dab16f33a5f2 - 0 Check flag(s) (Dialog): false - LOW_TheLodge_HasMet_GithKid - HasMet for Ptaris. - 1 Check flag(s) (Global): true - LOW_TheLodge_State_GithKid_TalkedDown - Did the player talk the Gith down from his murder spree? - 0 Set flag(s) to (Dialog): true - LOW_TheLodge_HasMet_GithKid - HasMet for Ptaris. === END NODE ===
0:0 - Ungrateful yank. Our kin would have destroyed you if it wasn't for me. uid: 6dde87eb-6c14-fd22-ae6b-4407a110cc72 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > null
0:0 - I will be the judge of that, boy. Explain yourself. 1:0 - What did they do that was so terrible? uid: 704dfd24-6ff3-2b0a-d6e8-d4318936727d - 0:0 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 1:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > They did not live up to father's code. Even he did not follow it correctly.
0:0 - The code is flawed. And I am a monster, as he said I was. I cannot be trusted. uid: 7083c1c8-895b-83ba-619b-35249333c891 > What have I done...?
0:0 - Evil can never save good. But good can cure evil. I will save you yet. uid: 76419c38-1637-a03e-a576-f9fc8c0645bd - 0 Set flag(s) to (Global): true - LOW_TheLodge_State_GithKid_Combat - Combat with the gith kid broke out === END NODE ===
0:0 - You are too young to be here alone. Where is your crèche? 1:0 - A githyanki? What are you doing down here? uid: 7761b013-cedb-01a8-76c9-29c695857680 - 0:0 Tag: Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Check flag(s) (Global): false - CRE_Expeditioner_State_GithyankiEggDelivered - The player has delivered the githyanki egg to the Expeditioner. > I am not a githyanki. Do not call me that!
0:0 - Are you responsible for that massacre I just walked through? uid: 7a2a6dd1-71c7-fa01-36dc-bd18e5a55cef > null
0:0 - I abandoned such silly moral codes a little while ago. It's liberating. 1:0 - I do not seek right or wrong. I seek balance. uid: 7bb41d43-261c-341c-46bf-fd9edf4b41de - 0:0 Tag: Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > No. You have to know right from wrong. Good from bad.
0:0 - I know of it. All such codes require self-discipline. In all such codes, murder is a violation. uid: 7c7b3491-f570-28fc-23c1-b3d5cd741eb0 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Yet you have killed, many times. It is engraved on your memories. You are a hypocrite.
0:0 - I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53]. Who are you? uid: 806cbe0a-22a2-d1c2-889c-640c6cca24fd > null
0:0 - I wield my anger like a blade, but it does not rule me. I am no more 'bad' than you are. uid: 850db77e-4176-c483-b229-802216355a37 = Roll SkillCheck Persuasion (Charisma) Difficulty: 6298329e-255c-4826-9209-e911873b64e7 = - 0 Check flag(s) (Tag): true - Barbarian - They call you a savage, an animal. They don't know what it's like to need to fight, tooth and claw, just to survive. You do. (The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage.) > null (roll sucessful) > null (roll failure)
0:0 - So that is why you did it. uid: 852cd812-f2fb-e168-7188-5ef1c2d437e1 > null
0:0 - You were cured of nothing. Only a true githyanki would destroy their enemy so thoroughly. uid: 9bb35223-bcf4-0489-8c81-20cf2911d094 - 0 Check flag(s) (Tag): true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > No - that's not why I did it. He was bad. I - I thought he deserved it.
0:0 - Who are you? Another who needs to learn the difference between right and wrong? uid: 9cadfa7b-60b7-4bf4-966f-9d07d0367977 Cinematic: The player emerges from the strange portal. They see Ptaris stood at the end of the wooden pier projecting out into the basement. He stands with his back to the player, perfectly still. At his feet is the body of Esther the expeditioner. As he speaks he turns to face the player.
Esther the expeditioner: S_GLO_Expeditioner_5f4048ba-72ef-43c2-9528-1c9a12f3f82f - 0 Check flag(s) (Tag): false - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > *A githyanki youth, and a familiar one at that. Can it be that this is the one who hatched from the egg you took from the crèche?*
0:0 - Do not demand answers of me, yank. Tell me what happened here. uid: 9d8e66aa-bf8b-bc7d-94bf-6458db9e3ec6 > null
0:0 - Good people offer forgiveness to those who sin. Not death. uid: 9deabf76-fe9e-65c4-907b-afb49136d89a > You're right. You're right.
0:0 - She did not have the strength to be good. She was another like father - lacking in moral fibre. uid: a06e19b3-bd0b-3c74-561f-edbacb39632b Cinematic: Ptaris looks down, as though only just remembering Esther lies dead at his feet. Node context: Indifferent to the dead body at his feet. > He was not righteous. He was not innocent. His thoughts were impure.
0:0 - I try not to look at things as good or evil. Life is a mixture of both. uid: ad8886cb-1d8b-1203-b2e8-68ab740bd9ad - 0 Check flag(s) (Tag): true - Neutral Cleric - Player is a cleric of a neutral-aligned deity. (Neutral clerics uphold ideals of balance, fairness, and impartiality to further their faith. Helm, Kelemvor, Oghma, and Tempus are common gods they worship.) > There is no 'try'. You are either good or you are not.
0:0 - Morality stems from choice, not doctrine. 1:0 - No one code can define goodness. It's impossible. uid: ada622d5-59d5-8d69-47e9-da3dc8f73e4f - 0:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > Only a bad person would say that. And that's what you are.
0:0 - The code of Bahamut. His guidance leads me in all things. uid: b25f0798-4823-727a-e048-81975235263a - 0 Check flag(s) (Tag): true - Cleric of Bahamut - Player or NPC is cleric of Bane. (A servant of Bahamut, god of metallic dragons.) > Do you really believe that? You are unfit to say his name.
0:0 - I fight, eat, drink, love, and hate with everything I have - that is all that matters. uid: b2d70936-474c-9e59-00b0-37c836a35507 - 0 Check flag(s) (Tag): true - Half-Orc - Player is a half-orc (Although they descend from cultures of strength and martial prowess, most half-orcs are born in times of peace. Whenever orcish wars end, alliances and marriages lead to a new generation of shared blood.) > Such an empty and meaningless life.
0:0 - I am not a githyanki. Do not call me that! uid: bc3a0aa1-40ef-c09b-29d6-14badcf6706f Node context: Frantic- associates this word with the pain of his 'treatment'. > I am Ptaris. And I am good.
0:0 - Not especially. uid: bd32d944-8454-478e-95c6-3f494c8c1122 - 0 Check flag(s) (Tag): false - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > At least you are honest.
0:0 - No - that's not why I did it. He was bad. I - I thought he deserved it. uid: bfdc1bc3-9f50-f8fd-4c2f-178a94bf6e49 > null
0:0 - My oath helps me decide right from wrong - I need no teaching. uid: c9ed4268-c38b-17fc-5ded-489f3193f26e - 0:0 Tag: Paladin - A holy warrior bound to a sacred oath. (Fuelled by the Oath they swore to uphold justice and righteousness, most paladins are a beacon of hope in dark times.) - 1:0 Tag: Oathbreaker - Paladin subclass (You have broken your sacred Oaths in pursuit of power and ambition. Only darkness remains to fuel you now.) > No. Everyone must learn. Right from wrong. Good from bad.
0:0 - It is my home, of course. Father raised me here. Taught me. Made me grow. uid: cc43694c-cf9f-c3a1-00aa-dcda94c6a865 > I am Ptaris. And I am good.
- Roll sucessful - null uid: cc907874-4966-486c-1272-fda429b08433 > null
0:0 - I'm good at being bad. Does that count? uid: d005801f-e885-5894-cd49-33255eb4c5b3 - 0 Check flag(s) (Tag): false - Rogue - A scoundrel who uses stealth and trickery to overcome obstacles and enemies. (With stealth, skill, and uncanny reflexes, rogues' versatility lets them get the upper hand in almost any situation.) > You cannot be both good and bad. It is impossible. There is no goodness in you.
0:0 - Oh, no. I'm the worst. uid: d392bbee-ed16-7989-ba46-5e983f8ad285 - 0 Check flag(s) (Global): true - ORI_DarkUrge_State_GivenSlayerForm - Flag used to identify that players have been given the slayer form, and therefore Orin does not have the form. - 1 Check flag(s) (Tag): true - Dark Urge - |Dark urge origin tag; ignores shapeshift.| > I see it. Your head is filled with evil. There is no goodness there.
0:0 - I never should have saved you. But I'm happy to rectify my mistake. uid: db851ecf-23c8-cdb5-afc6-ad6f0e892133 = Roll SkillCheck Intimidation (Strength) Difficulty: 60916b01-ba4c-418e-9f30-19a669704b4d = > null
0:0 - Perhaps it is easier to be good when you are alone. uid: dbb08088-5003-daa8-bd25-71cf50e34073 - 0 Check flag(s) (Dialog): true - LOW_TheLodge_HasMet_GithKid - HasMet for Ptaris. - 1 Check flag(s) (Global): true - LOW_TheLodge_State_GithKid_TalkedDown - Did the player talk the Gith down from his murder spree? === END NODE ===
0:0 - You've never seen another githyanki before? uid: dd18ddd9-a5f5-830a-82d2-80a28a713e4a > null
0:0 - No! No! Do not touch my thoughts. They are good. I am GOOD! uid: de0af0f7-ea8a-4138-ba7e-73365989c3b5 Node context: Agonized - his mind has been tormented by his 'father' Havkelaag - 0 Set flag(s) to (Object): true - TemporaryHostilityAfterDialog - TemporaryHostilityAfterDialogdescription === END NODE ===
0:0 - I try to be, but sometimes my magic has other ideas. uid: f1ae791f-bfca-45bf-aa71-1f58b40cfa67 - 0 Check flag(s) (Tag): true - Wild Magic - (This sorcerer's powers come from ancient forces of chaos. They churn within - waiting to burst free at any time.) > There is no 'try'. You are either good or you are not.
0:0 - Father said I lacked a conscience. He said I was a nasty, evil thing, but he could make me good. He cured me. uid: f9169428-a31a-aa8a-a109-deb607079930 - 0 Set flag(s) to (Global): true - LOW_TheLodge_State_GithKid_TalkedDown - Did the player talk the Gith down from his murder spree? > null
0:0 - Your mind. Evil writhes within it. You cannot be cured. You must be destroyed. uid: fb5ea800-0275-d439-55b2-695b24961958 - 0 Set flag(s) to (Global): true - LOW_TheLodge_State_GithKid_Combat - Combat with the gith kid broke out === END NODE ===
0:0 - There is only one way. The Ptarian code. Do you follow it? uid: fbeff8fc-fb69-ebf0-d883-38beda5040df > null
0:0 - What have I done...? uid: fcefe9b6-3b48-e05f-d901-828b21821d1c === END NODE ===
File E:\BG3_Unpack\Patch0_Hotfix3_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_Havkelaag.lsj Synopsis: Havkelaag is a member of the Society of Brilliance, who is very interested in proving his theory of Genetic Morality.
This dialog only ever plays in case players the gith kid massacre never happens.
0:0 - A githyanki sympathiser? I'd no idea their evil could be passed on. Leave our premises - at once! uid: 057ae91e-e41c-2694-1dbc-1c69d7f5f3f2 - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - You don't say? Blurg happens to be upstairs, preparing a most unusual paper. I'm sure he'll be pleased to see a friendly face. uid: 07945a03-aaec-ce49-e192-598f626e00da
0:0 - I carry an unhatched githyanki egg. Would you be interested in studying it? uid: 0920645d-ec65-4211-5d91-f60dbdc33c16 - 0 Check flag(s) (Global): true - LOW_TheLodge_Knows_SocietyWantsGithEgg - Set in CRE_Expeditioner dialog and checked in LOW Havkelaag's dialog for whether players know that SoB wants a gith egg - 1 Check flag(s) (Object): true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. > A githyanki egg? What a fortuitous turn of events. I've been attempting to get my hands on one for some time now.
0:0 - Sell the githyanki egg. uid: 09373120-38dc-2038-a9a2-18bb11246e49 - 0 Check flag(s) (Object): true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. > null
0:0 - I met an expeditioner claiming to work for you. She sought a githyanki egg. uid: 10c3d4b1-87ac-9c23-7f19-f9bc35de69c6 - 0 Check flag(s) (Global): false - LOW_TheLodge_State_PlayersLearntAboutGIthEggInLodge - Tracks whether players have learnt about the gith egg only in the Lodge true - LOW_TheLodge_Knows_SocietyWantsGithEgg - Set in CRE_Expeditioner dialog and checked in LOW Havkelaag's dialog for whether players know that SoB wants a gith egg - 0 Set flag(s) to (Local): true - 1b05fe11-b848-44db-0ac9-3124625ff926_ToldHavkelaagAboutMeetingExpeditioner - ToldHavkelaagAboutMeetingExpeditioner > Yes, dear Lady Esther. One of our most reliable contractors, though unfortunately this particular request was too much even for her.
0:0 - The Society have studied your kind's brutality for years. You will not find us so easily intimidated. uid: 12c52c22-e650-9f61-fccd-f85817c910e6 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - A wonderful research partnership, I'm sure you'll agree. They are upstairs, if you wish to share any theories with them. uid: 1b3f4ef1-a9fe-1884-f215-1220007b75e0
0:0 - You find yourself in the cradle of all knowledge relating to the Underdark: the Society of Brilliance. uid: 1f227871-8ce9-e97f-2b89-358c1ddba52f > Tell me, what can the Society do for you?
0:0 - Fine. Here you go. uid: 22c3b3f6-7f78-75ca-3a38-823d14740bac - 0 Check flag(s) (Object): true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. - 0 Set flag(s) to (Object): true - CRE_Expeditioner_Event_GiveGithEggTo - Give the gith egg to the target character. > null
0:0 - Attack. uid: 259cc359-f3e0-c259-e24b-1fc1107a2833 === END NODE ===
0:0 - That is a shame. I'll have to find another way to procure a specimen. Or some additional funds. uid: 29aebee7-1e2c-82bd-d061-1192e85bf867 - 0 Set flag(s) to (Local): true - 1b05fe11-b848-44db-0ac9-3124625ff926_PlayersRefusedToGiveAwayTheEggForFree - PlayersRefusedToGiveAwayTheEggForFree === END NODE ===
0:0 - And therein lies your fault: you would have us argue in circles until the egg hatches naturally. Time we do not have. uid: 371f6496-634c-bbca-808a-af12b955a528 > null
0:0 - Ah, a visitor from the astral expanse. 1:0 - Ah, a surface dweller. uid: 474fbced-05d8-18ee-f66e-cf7505cae4ef - 0:0 Tag: Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0 Check flag(s) (Dialog): false - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag - 0 Set flag(s) to (Dialog): true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag > You find yourself in the cradle of all knowledge relating to the Underdark: the Society of Brilliance.
0:0 - Ah, a fellow inhabitor of the Underdark. uid: 494e79a8-07d4-c0a0-ac1b-a4aa0fb729b7 - 0 Check flag(s) (Dialog): false - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag - 1 Check flag(s) (Tag): true - Underdark - Character visually belongs to an Underdark race (Being raised in the Underdark casts a cruel shadow on one's view of the world, even up on the surface.) - 0 Set flag(s) to (Dialog): true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag > You find yourself in the cradle of all knowledge relating to our subterranean home: the Society of Brilliance.
0:0 - Study it, of course. Your kind have been a source of great debate in the Society's circles in recent months. uid: 4b01253d-28b0-71c6-68f0-67bc97446f08 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Most on this plane believe you to be innately cruel, violent beings. Evil, if you will.
0:0 - Should you grow tired of your responsibilities, do bring the egg to me. I'll gladly take it off your hands. uid: 514ea125-2060-839e-72eb-a1e927a36c21 - 0 Set flag(s) to (Global): true - LOW_TheLodge_RefusedToSellEgg - Player refused to sell the egg to Habvkelaag === END NODE ===
0:0 - I met one of your researchers in the Underdark. His name was Blurg. uid: 5a386448-85bc-c582-9d67-e0b020e2742d - 0 Check flag(s) (Global): true - UND_SocietyOfBrilliance_State_PlayersMetBlurg - Set when players talk to Blurg false - UND_SocietyOfBrilliance_State_MindFlayerWasSummoned - If Mind Flayer has been summoned at least once false - LOW_TheLodge_AskedAboutBlurgOmeluum - Asked Havkelaag about Blurg and Omellum - 0 Set flag(s) to (Global): true - LOW_TheLodge_AskedAboutBlurgOmeluum - Asked Havkelaag about Blurg and Omellum > You don't say? Blurg happens to be upstairs, preparing a most unusual paper. I'm sure he'll be pleased to see a friendly face.
0:0 - Progress may be delayed, but I assure you - it can never be stopped. uid: 5a66d831-bb7f-0807-1c7b-0644522f2f0a === END NODE ===
0:0 - You assume my people are evil, yet your research is built on sheer superstition. uid: 5c2a565b-ea11-d0c8-fd09-d09ea32cbae3 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) true - Githyanki - Character is really a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Enough of your kind have wreaked destruction on this plane for me to be confident in my assertion.
null uid: 60c9406a-7259-1c04-3332-afc57eff8381 - 0 Set flag(s) to (Global): true - LOW_TheLodge_State_GaveHavkelaagGithEgg - Players gave the gith egg to Havkelaag > null
0:0 - Wonderful. I'll begin making preliminary notes at once. uid: 65b45d2f-b691-e693-5ddd-3f3986e55095 - 0 Check flag(s) (Script): true - This flag template was not found somehow... - - 0 Set flag(s) to (Global): true - LOW_TheLodge_State_GaveHavkelaagGithEgg - Players gave the gith egg to Havkelaag - 1 Set flag(s) to (Object): true - GEN_TransferNPCPayment - GEN_TransferNPCPaymentdescription true - CRE_Expeditioner_Event_GiveGithEggTo - Give the gith egg to the target character. > You've provided me with a fine specimen. I'll be sure to mention your name in the footnotes.
0:0 - Feel free to explore the Lodge. Our knowledge is here for the common good, after all. uid: 67166b4b-3874-bd87-defd-b92da461c2f0 === END NODE ===
0:0 - My thanks again for retrieving the specimen. It really is a perfect sample. uid: 6a593922-31ae-49ed-b607-1742722b90cf - 0 Check flag(s) (Global): true - LOW_TheLodge_State_GaveHavkelaagGithEgg - Players gave the gith egg to Havkelaag === END NODE ===
0:0 - The Society's doors are always open to those who value knowledge and the proper application of it. uid: 6a805851-5a1d-463e-a159-2759b0b13017 - 0 Check flag(s) (Dialog): true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag - 1 Check flag(s) (Global): true - LOW_TheLodge_AskedAboutWealth - Asked Havkelaag whether the society is wealthy true - LOW_TheLodge_AskedAboutBlurgOmeluum - Asked Havkelaag about Blurg and Omellum true - LOW_TheLodge_AskedAboutMembership - Asked Havkelaag about Society membership - 2 Check flag(s) (Object): false - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. === END NODE ===
0:0 - You've provided me with a fine specimen. I'll be sure to mention your name in the footnotes. uid: 6f903f9c-d544-cbd4-37bc-07f616d654c4 === END NODE ===
0:0 - What are you playing at, destroying a perfectly good githyanki specimen like that? Utter foolishness. uid: 6fad3fbc-1cd7-fc4b-4595-764bd696a3cc Node context: Just saw the player destroy the githyanki egg he wanted. Cna't believe your stupidity - 0 Check flag(s) (Global): true - LOW_TheLodge_State_HavkelaagSawEggDestroyed - Havkelaag saw players destroy the egg in gameplay === END NODE ===
null uid: 70ef456e-7b0a-4818-e623-4a2c68bc0c70 - 0 Check flag(s) (Dialog): true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag - 1 Check flag(s) (Global): true - LOW_TheLodge_AskedAboutWealth - Asked Havkelaag whether the society is wealthy false - LOW_TheLodge_Knows_SocietyWantsGithEgg - Set in CRE_Expeditioner dialog and checked in LOW Havkelaag's dialog for whether players know that SoB wants a gith egg true - LOW_TheLodge_AskedAboutBlurgOmeluum - Asked Havkelaag about Blurg and Omellum true - LOW_TheLodge_AskedAboutMembership - Asked Havkelaag about Society membership - 2 Check flag(s) (Object): true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. === END NODE ===
0:0 - I met two of your researchers in the Underdark - Blurg and Omeluum. uid: 71a71ec6-f28c-04d4-18d0-cd7ea153fd48 - 0 Check flag(s) (Global): true - UND_SocietyOfBrilliance_State_MindFlayerWasSummoned - If Mind Flayer has been summoned at least once false - LOW_TheLodge_AskedAboutBlurgOmeluum - Asked Havkelaag about Blurg and Omellum - 0 Set flag(s) to (Global): true - LOW_TheLodge_AskedAboutBlurgOmeluum - Asked Havkelaag about Blurg and Omellum > A wonderful research partnership, I'm sure you'll agree. They are upstairs, if you wish to share any theories with them.
0:0 - How would you like to sell it to the Society of Brilliance? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: 7c1c34dc-a968-1e90-c7ad-d3471a71c3f5 > null
0:0 - I assure you, we are as well-provisioned an institution as any other you'll find in this city. We simply prefer to keep our wealth away from areas of study. uid: 7da0a005-87c0-76f9-88e2-1ec644e16931 Node context: Defensive, has heard this accusation before > One must stay humble in order to achieve true academic rigour.
0:0 - Changed your mind, have you? The offer's still there - a fair price for the spawn, I'd say. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: 8dbb89f3-c0de-bce0-5732-c0543ad46eca - 0 Check flag(s) (Global): true - LOW_TheLodge_RefusedToSellEgg - Player refused to sell the egg to Habvkelaag - 1 Check flag(s) (Object): true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. > Sell the githyanki egg. > Attack. > Leave.
0:0 - I don't suppose you've stumbled across any githyanki eggs during your travels? The Society will compensate you for any we purchase, of course. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: 8ea2c120-3cc7-712e-271e-99c9d24c6b88 - 0 Check flag(s) (Object): true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. > null
0:0 - When I have a suitable sample for my study, I will, however, prove that the effects of their biological inclination are reversible. uid: 91558bf9-dc89-7409-ccc2-3f8c166435bb > Once out of the shell, I plan to take a twofold approach:
0:0 - Then I will source another subject, and the experiment will be completed without your involvement. uid: 921eda19-25f4-351e-e538-7d15238ed4d4 - 0 Set flag(s) to (Global): true - LOW_TheLodge_RefusedToSellEgg - Player refused to sell the egg to Habvkelaag > Progress may be delayed, but I assure you - it can never be stopped.
0:0 - You find yourself in the cradle of all knowledge relating to our subterranean home: the Society of Brilliance. uid: 9565a809-4bac-bccf-99ec-6dc4937b948e > Tell me, what can the Society do for you?
null uid: 9eff16a0-9391-9cd3-aa70-ddf076100369 - 0 Check flag(s) (Dialog): true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag - 1 Check flag(s) (Global): true - LOW_TheLodge_AskedAboutWealth - Asked Havkelaag whether the society is wealthy false - UND_SocietyOfBrilliance_State_PlayersMetBlurg - Set when players talk to Blurg true - LOW_TheLodge_AskedAboutMembership - Asked Havkelaag about Society membership - 2 Check flag(s) (Object): false - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. === END NODE ===
0:0 - Then we are in accord - the time for action is now. uid: a350861c-f576-4ce8-cc18-6a37fe3f03a7 > null
0:0 - A worthwhile aspiration. You're welcome to the egg. uid: a5dd01da-d07a-9851-b5c5-b25004742883 > null
0:0 - I knew you weren't Society material. I'll find another means of procuring an egg. uid: a7fbfeaf-b7f9-eebe-a27c-5b73d3263d6e - 0 Check flag(s) (Global): true - LOW_TheLodge_RefusedToSellEgg - Player refused to sell the egg to Habvkelaag - 1 Check flag(s) (Object): false - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. === END NODE ===
null uid: ab56f957-6ccf-51bf-fdc8-846e1319c4e4 === END NODE ===
0:0 - In the literal sense, I will need to induce the egg to hatch via the application of certain currents to the creature inside. uid: b06f9a36-5506-c868-c93b-08f77b6a6540 > Once out of the shell, I plan to take a twofold approach:
0:0 - Why follow the dogma of a draconic god? uid: b185d123-7dad-72dd-d6cf-474f4a6e5147 - 0 Check flag(s) (Tag): true - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > null
0:0 - You would teach the child virtue, but rear it without patience. Curious. uid: c85eca85-168e-ad87-af07-c473b830b71e - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Tell me, then, philosopher - if patience delays the fostering of the other virtues, can it be rightly called virtuous?
0:0 - I'd no idea your kind were capable of showing such parental instincts. uid: c8e5f81e-fe38-e8cd-4b6c-cd2c120d5578 - 0 Check flag(s) (Tag): true - Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Should you grow tired of your responsibilities, do bring the egg to me. I'll gladly take it off your hands.
0:0 - I'd like to become a member. uid: d254da06-4a0e-3555-39ee-7c3dd2210273 - 0 Check flag(s) (Global): false - LOW_TheLodge_AskedAboutMembership - Asked Havkelaag about Society membership - 0 Set flag(s) to (Global): true - LOW_TheLodge_AskedAboutMembership - Asked Havkelaag about Society membership > A most intelligent impulse, but I'm afraid it simply isn't possible.
0:0 - Leave. uid: d338b2ee-34a0-de5d-c1a4-4f68a1b2183f === END NODE ===
0:0 - Would you consider parting with it? The Society's coffers are deep enough to cover any expenses accrued in its retrieval, of course. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54]) uid: d474d9db-8fa1-8c17-0adf-aa758603b2a8 > What are you going to do with it? > null > No, thanks. I've grown quite attached to it.
0:0 - The githyanki face similar prejudice, but I believe, if hatched in a less violent, more intellectually stimulating environment, the child can overcome its evil predispositions. uid: d549c019-c71d-074c-3308-560fff658643 > null
0:0 - Not interested. The egg stays with me. uid: dd4a2288-7b5b-0083-bf59-20310e779f6d > null
null uid: de459a04-4e1b-bf76-d3b9-7e158e37fb9d - 0 Check flag(s) (Dialog): true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag - 1 Check flag(s) (Global): true - LOW_TheLodge_AskedAboutWealth - Asked Havkelaag whether the society is wealthy false - UND_SocietyOfBrilliance_State_PlayersMetBlurg - Set when players talk to Blurg false - LOW_TheLodge_Knows_SocietyWantsGithEgg - Set in CRE_Expeditioner dialog and checked in LOW Havkelaag's dialog for whether players know that SoB wants a gith egg true - LOW_TheLodge_AskedAboutMembership - Asked Havkelaag about Society membership - 2 Check flag(s) (Object): true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. === END NODE ===
0:0 - That kind of indoctrination and time-forced nurture violates the natural order. It invalidates the whole experiment. uid: de970818-90a1-77ff-77d1-b815cdf4b5a8 - 0 Check flag(s) (Tag): true - Druid - A priest of the Old Faith, wielding the powers of nature and adopting animal forms. (Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.) > I won't bother to argue with you. An arboreal shaman can't be expected to understand the rigorous protocols of theoretical research.
0:0 - So you, too, follow the teachings of Bahamut. Why him? uid: e725167c-39c3-a5c1-ae4b-a384e1170f41 - 0 Check flag(s) (Tag): true - Cleric of Bahamut - Player or NPC is cleric of Bane. (A servant of Bahamut, god of metallic dragons.) > null
0:0 - It does, however, give you plenty of time to prepare your admission thesis. A brisk thirty-thousand words should be more than sufficient. uid: f2bbe944-f781-f39a-9a17-3ab954920263 > Was there anything else?
0:0 - You'd better get cracking, then. Here's the egg. uid: f64e7dd2-cc7a-c8a8-e37d-7da264775d71 - 0 Check flag(s) (Object): true - CRE_Hatchery_State_HasGithYankiEgg - Character has the githyanki egg in their inventory. > null
0:0 - Well met. What can the Society of Brilliance do for you? uid: f97c12f1-3bad-57bf-b1a8-f011d624759b - 0 Check flag(s) (Dialog): true - LOW_TheLodge_HasMet_Havkelaag - LOW_TheLodge_HasMet_Havkelaag > null
0:0 - What's the Ptarian code? uid: fa0eef1d-98c7-1438-2e54-9e5c270d0280 - 0 Check flag(s) (Tag): false - Cleric of Bahamut - Player or NPC is cleric of Bane. (A servant of Bahamut, god of metallic dragons.) false - Dragonborn - Character is really a dragonborn (While not true dragons themselves, draconic lineage defines the dragonborn. They inherit powerful breath weapons from their ancestors and possess a preternatural toughness.) > A series of moral imperatives bestowed by the great dragon-deity Bahamut.
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_Omeluum.lsj Synopsis: If the player has rescued Omeluum from the Iron Throne, then he is in the Lodge for the Society of Brilliance. He tells the player about the events that led him to be imprisoned on the throne, reflects on the outcomes of the rescue (whether the other hostages/Duke Ravengard were saved), and provides them with a reward for his rescue.
0:0 - Based on my observations, I have selected certain items I believe will be useful in fighting your cause. uid: 0891b396-d124-ec2d-5750-007eca7b784a Cinematic: Mindmeld - 0 Set flag(s) to (Global): true - LOW_TheLodge_State_SaveOmeluumQuestCompleted - Players completed LOW_SaveOmeluum quest by talking to it in Lodge after saving it in IRN > I hope they help you to avoid the fate shared by my colleagues. > null
0:0 - Such violence has no place here. The Society is an institution that aims to bring about peace. Not destruction. uid: 0af47a46-4464-2da9-548e-e203ceb7020e Cinematic: Mindmeld - 0 Check flag(s) (Dialog): true - LOW_TheLodge_HasMet_Omeluum - HasMet - 1 Check flag(s) (Global): true - LOW_TheLodge_State_AnySocietyMember_PermaDefeated - Any of the society members was perma defeated becasue of the player actions > Blurg... my loyal friend. I will not find the likes of his mind and curiosity again.
0:0 - You did this? Unacceptable. uid: 0bdb4194-9189-2c6e-4a81-7c4b98bba57d Cinematic: Mindmeld Node context: Angered, about to attack - 0 Set flag(s) to (Object): true - FactionHostileToPlayerGroupAfterDialog - FactionHostileToPlayerGroupAfterDialogdescription === END NODE ===
0:0 - It is what Blurg would have wanted. uid: 0c933827-e507-be10-3270-a1b9e92b5c94 Cinematic: Mindmeld - 0 Check flag(s) (Global): true - LOW_TheLodge_State_Blurg_PermaDefeated - Blurg was perma defeated becasue of the player > null
0:0 - I will return to the Underdark alone. My research there may yet help its inhabitants, even without the Society's help. uid: 14c02438-6fe9-c900-01bc-e2f2a3763f1c Cinematic: Mindmeld - 0 Set flag(s) to (Global): true - LOW_TheLodge_State_OmeluumTeleportedAwayPostDialog - Omeluum telepored away on talking to it in its Lodge hostility alt dialog branch === END NODE ===
0:0 - Blurgh and I have consulted on the matter of your reward. Your efforts require some recognition. uid: 1b9e26cf-3473-b0c1-828f-14b2085ab673 Cinematic: Mindmeld > null
0:0 - Blurg... my loyal friend. I will not find the likes of his mind and curiosity again. uid: 1bddebca-5820-052c-86b2-a8aba67ae044 Cinematic: Mindmeld - 0 Check flag(s) (Global): true - LOW_TheLodge_State_Blurg_PermaDefeated - Blurg was perma defeated becasue of the player > This city is no place for the peaceful pursuit of knowledge. I am... disappointed.
0:0 - Your inclination to generosity is an admirable quality. One I wish to reciprocate. uid: 27012e50-36b9-39bf-f537-badd846d8e53 Cinematic: Mindmeld > null
0:0 - Indeed. Once a reaction has been set in motion, it is difficult to prevent its completion. uid: 388b399b-1081-45bb-7e5a-f030dab492ef Cinematic: Mindmeld > null
0:0 - You tried to save me once. Only fair that I repay the favour. uid: 3e7a485f-ec49-3e23-6066-8de8e98fa6db - 0 Check flag(s) (Global): true - UND_SocietyOfBrilliance_State_TadpoleRemovalFailed - Set after second Omeluum's attempt to perform manipulations with the player's tadpole (after drinking potion) > Then you would keep our equation balanced. A logical approach.
0:0 - The hostages meant nothing to me. uid: 430b7298-f924-7047-ad25-2133a1b86780 - 0 Check flag(s) (Global): false - IRN_IronThrone_State_RavengardPresent - Set if Ravengard should be present at the Iron throne true - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead. > They were innocents, whereas I brought my fate upon myself.
0:0 - I hope they help you to avoid the fate shared by my colleagues. uid: 471105b0-c6f4-0602-4b67-464453be4462 Cinematic: Mindmeld. Omeluum hands reward to player (unseen) - 0 Check flag(s) (Object): true - LOW_TheLodge_State_HasOmeluumReward - HasItem flag for Omeluum reward - 0 Set flag(s) to (Global): true - LOW_TheLodge_State_OmeluumGaveReward - Omeluum rewarded players for saving him in IRN > null
0:0 - Still, I feel a heaviness within me. Ravengard's death will destabilise Baldur's Gate. It may adapt, or it may perish. But it will undoubtedly be transformed. uid: 4cf4e795-35dc-4a1c-bbe3-b47b901979a3 Cinematic: Mindmeld - 0 Check flag(s) (Global): true - IRN_IronThrone_State_RavengardPresent - Set if Ravengard should be present at the Iron throne false - IRN_Ravengard_State_Saved - Ravengard was saved from the Iron Throne. > Blurgh and I have consulted on the matter of your reward. Your efforts require some recognition.
0:0 - You found me at the bottom of the harbour. No doubt you will track them down with ease. uid: 4fb30d52-4c9b-a2b3-6baf-a393957b9ce2 Cinematic: Mindmeld === END NODE ===
0:0 - That's legitimate - my master used similar conceptual tools to focus my mind during training. uid: 5cc6ba48-121c-3eea-e39d-ac00c5f0b747 - 0 Check flag(s) (Tag): true - Monk - A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection. (Monks use discipline and ritual to harness the energy inside their bodies, transforming it into explosive power. They excel at unarmed combat, for their defence is as strong as their spirit.) > Indeed. It is sometimes necessary to divert the unformed mind from distractions that lead thinking away from the path of truth.
0:0 - Ah. Then you did not act so impulsively as I. And your assumption was not an unfounded one. uid: 618096a6-7e2a-0eaa-96d1-9c05a817d1ed Cinematic: Mindmeld > null
0:0 - I do not share my kind's opinions on the value of other living beings. I would have seen them all saved, if I could. uid: 738d0635-42d5-7a1f-8a14-614dbe85ab1d Cinematic: Mindmeld > null
0:0 - It is... pleasurable to see you. Your intervention within the cult's underwater complex was a timely one. uid: 77426219-3ed7-4187-9856-20b2be0609e9 Cinematic: Mindmeld - 0 Check flag(s) (Dialog): false - LOW_TheLodge_HasMet_Omeluum - HasMet - 1 Check flag(s) (Global): true - IRN_IronThrone_State_RavengardPresent - Set if Ravengard should be present at the Iron throne false - GLO_Ravengard_State_Defeated - Ravengard is defeated - 0 Set flag(s) to (Dialog): true - LOW_TheLodge_HasMet_Omeluum - HasMet > I am glad my carelessness did not cost the life of Duke Ravengard.
0:0 - I believed my life to be of the least value in the equation. But I am grateful to have it, as is the Society. uid: 78a454a7-d8b3-e4e1-bf8f-5bbf84ef0801 Cinematic: Mindmeld > null
0:0 - I am glad my carelessness did not cost the life of Duke Ravengard. uid: 877fae74-8e91-bbb8-9c8d-d10b62cfe79d Cinematic: Mindmeld > That you also saved me was unexpected.
0:0 - Welcome to the Society of Brilliance. uid: 9fb83c95-7196-384f-6146-6866832368cb Cinematic: Mindmeld - 0 Check flag(s) (Dialog): false - LOW_TheLodge_HasMet_Omeluum - HasMet - 1 Check flag(s) (Global): true - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead. - 0 Set flag(s) to (Dialog): true - LOW_TheLodge_HasMet_Omeluum - HasMet > My colleagues here are grateful you came to my rescue. Though I regret that my investigations ended in such failure.
0:0 - It is... pleasurable to see you. Your intervention within the cult's underwater complex was a timely one. uid: a3d00bb1-900e-81cb-f16c-4ff38c7ecf6e Cinematic: Mindmeld - 0 Check flag(s) (Dialog): false - LOW_TheLodge_HasMet_Omeluum - HasMet - 1 Check flag(s) (Global): false - LOW_SteelWatchFoundry_State_MajorityIronThronePrisonersDead - The majority of the Iron Throne prisoners are dead. - 0 Set flag(s) to (Dialog): true - LOW_TheLodge_HasMet_Omeluum - HasMet > I am glad my carelessness did not cost the lives of the innocents captives.
0:0 - Once my report is completed, I will return to my usual work in the Underdark. There, at least, I may yet produce worthwhile results. uid: a813af6d-8fc0-2455-bc16-54d9d4078b04 Cinematic: Mindmeld > null
0:0 - I am glad my carelessness did not cost the lives of the innocents captives. uid: ac7d5922-7e65-6d2b-3ad4-5168587fd6ce Cinematic: Mindmeld > That you also saved me was unexpected.
0:0 - I understand my gratitude has limited use. You desire more practical compensation for your troubles. uid: ba35da69-eae1-6687-0eb6-d4d2e08802f3 Cinematic: Mindmeld > null
null uid: ba84468c-f3e3-5d50-b0ff-b4896805a4d5 - 0 Set flag(s) to (Global): true - LOW_TheLodge_State_OmeluumTeleportedAwayPostDialog - Omeluum telepored away on talking to it in its Lodge hostility alt dialog branch === END NODE ===
null uid: c22ad9e2-ccbe-339a-e0e1-d5baa159e35a - 0 Check flag(s) (Global): true - LOW_TheLodge_State_Blurg_PermaDefeated - Blurg was perma defeated becasue of the player > null
0:0 - Ravengard meant nothing to me. uid: c92ae484-f9e7-91b9-de9b-151a5b5df1ff - 0 Check flag(s) (Global): true - IRN_IronThrone_State_RavengardPresent - Set if Ravengard should be present at the Iron throne false - IRN_Ravengard_State_Saved - Ravengard was saved from the Iron Throne. > He meant something to this city. Yet it was I you rescued.
0:0 - Curious. I appear to have left them elsewhere in the Lodge. uid: ca2e53f5-57a3-92ae-e9d0-eb1906c6487d Cinematic: Mindmeld. Omeluum gestures as though about to take out an item. He doesn't find it. - 0 Check flag(s) (Object): false - LOW_TheLodge_State_HasOmeluumReward - HasItem flag for Omeluum reward > You found me at the bottom of the harbour. No doubt you will track them down with ease.
0:0 - At least there my research may yet do some good, even without the support of the Society. uid: d1a57319-46a3-15c0-919f-81f9fd6831aa Cinematic: Mindmeld > It is what Blurg would have wanted.
0:0 - The Society has deep pockets. I expect to get paid for it. uid: e6ce005a-ab61-821a-4b02-dfc01a19975a > null
0:0 - There I saw Gortash and his followers inflict cruelties far beyond any I witnessed in the Underdark. uid: eb730cfd-51c4-f07e-fadc-4772bf090304 Cinematic: Mindmeld > I am grateful that you were spared such a merciless fate.
0:0 - Such violence has no place here. The Society is an institution that aims to bring about peace. Not destruction. uid: ed5ed9b8-f6cf-ddc1-1250-378316375d32 Cinematic: Mindmeld - 0 Check flag(s) (Dialog): false - LOW_TheLodge_HasMet_Omeluum - HasMet - 1 Check flag(s) (Global): true - LOW_TheLodge_State_AnySocietyMember_PermaDefeated - Any of the society members was perma defeated becasue of the player actions - 0 Set flag(s) to (Dialog): true - LOW_TheLodge_HasMet_Omeluum - HasMet > Blurg... my loyal friend. I will not find the likes of his mind and curiosity again.
0:0 - A valid hypothesis. One I am glad we do not need to prove. uid: ed8d91cb-b429-3b6f-11d7-4b1d6adf0653 Cinematic: Mindmeld > null
0:0 - Given my kind's involvement in creating this evil, it is only right that I do my part in helping you defeat it. Or at least, improving your odds. uid: f357025b-e2d0-150b-1b7d-c0be0892c971 Cinematic: Mindmeld. Omeluum hands reward to player (unseen) - 0 Check flag(s) (Object): true - LOW_TheLodge_State_HasOmeluumReward - HasItem flag for Omeluum reward - 0 Set flag(s) to (Global): true - LOW_TheLodge_State_OmeluumGaveReward - Omeluum rewarded players for saving him in IRN === END NODE ===
0:0 - Such kinship is unnatural for two such as we are. Yet I too feel some... warmth at your presence. 1:0 - I too feel some... warmth at your presence. uid: f666851c-4442-ce70-ccd0-c7d9507224d9 Cinematic: Mindmeld - 0:0 Tag: Githyanki - Character looks like a githyanki (With a ruthlessness borne from mind flayer enslavement, githyanki ride the Astral Sea atop red dragons, bringing their silver swords and psionic might to bear against any trace of the illithid menace. ) > Your inclination to generosity is an admirable quality. One I wish to reciprocate.
0:0 - It is best I do not interfere further with events on the surface. I will return to my research - it has been neglected long enough. uid: f7ba7fef-0430-a067-d0ca-7a331a6f952c Cinematic: Mindmeld - 0 Check flag(s) (Dialog): true - LOW_TheLodge_HasMet_Omeluum - HasMet === END NODE ===
0:0 - Why were you down there in the first place? uid: fe1b3f02-f3d2-3c80-3906-0a740b532349 > null
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_PAD_GithKidMassacre.lsj Synopsis: PAD for when players enter massacred lodge
0:0 - Everyone is dead! What an appalling waste. 1:0 - Butchery. This is not the work of a trained warrior. 2:0 - These were scholars! All that learning, destroyed. 3:0 - Dead scholars. All their vaunted learning couldn't protect them. 4:0 - This is an atrocity. It must be avenged. 5:0 - Death on the battlefield is one thing. This is just ruthless. 6:0 - These were some of the Gate's finest minds. I will know who did this. 7:0 - Predators kill because they must eat. This is just murder. 8:0 - Bah! Ruthless slaughter, neither efficient nor artful. 9:0 - Such slaughtery. There was no telthor to guard this lodge. 10:0 - What a scene. Whoever did this had no rhyme or reason - just viciousness. uid: be81c35e-a2e1-4a91-bb65-0040682ebba4 - 0:0 Tag: Minsc - === END NODE ===
File E:\BG3_Unpack\Gustav_pak\Mods\GustavDev\Story\Dialogs\Act3\LowerCity\The Lodge\LOW_TheLodge_SwD_Havkelaag.lsj Synopsis: SwD with Havkelaag that is present only in case of gith kid massacre.
0:0 - What were you doing? uid: 1caeff2c-fb30-4a3e-af37-a86e79bde90c - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Proving theory... genetic morality... I was right.
0:0 - Leave. uid: 2b588141-6c17-49ac-85c3-85c78a3c550b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse remains silent. It does not know.* uid: 2d2910f9-07ff-4d45-a142-93396c754c0a > null
0:0 - Where is your killer now? uid: 45dcb442-4797-4c81-8634-42dc84062874 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > *The corpse remains silent. It does not know.*
0:0 - Why were you killed? uid: 49b05bcb-d40d-4083-ac0e-fb02532f531f - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Careless... skipped... precautionary termination.
null uid: 59dbe25c-7ac2-4467-a49d-1c72e05a63b7
null uid: 5ba9cac9-3a1e-43fa-9df5-c34617c9b6b6
null uid: 66aa68b0-8e80-44f7-b099-b2b36a640109
0:0 - Proving theory... genetic morality... I was right. uid: 77537165-b920-4c23-a19c-efeaf60e868c > null
0:0 - Who killed you? uid: 77982639-be62-4f94-9a62-5e1dceff6fb5 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Subject... gith lad... Ptaris.
null uid: 7d1d8a53-0ca4-4c1b-8449-f2d7988e0cc5
null uid: 8344f6cb-c9ec-452a-b3be-5d247c11fe3f
null uid: 93e85ffa-f50e-4a88-95e1-debd1e89ea8f
0:0 - What happened to you? uid: a8938a4d-5924-4cb1-bfca-b7c518036566 - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Experiment... gone wrong... not my fault.
0:0 - *The corpse does not stir. It will answer no more questions.* uid: ba57e688-9454-43e9-ac33-6e75c37d69ef - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - Who are you? uid: c3d81098-c2fd-4582-b621-6ef5c775157b - 0 Check flag(s) (Object): false - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked - 0 Set flag(s) to (Object): true - GLO_SpeakWithDead_Event_QuestionAsked - Set on the target of the Speak With Dead for each question the player can ask > Havkelaag... brilliant researcher... philosopher.
0:0 - Experiment... gone wrong... not my fault. uid: cadeb047-3aa8-4ab3-8f9e-0793cee590d8 > null
0:0 - *The spell's power wanes. You can ask no more questions.* uid: cec960a1-d2c4-4aa7-bde2-8cace952cb08 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_QuestionsLimitReached - Set on the target of the Speak With Dead if five questions were asked === END NODE ===
0:0 - *The corpse seems willing to speak - but not to its killer.* uid: f0aec4e8-5536-43a5-a7e6-e184cf388847 - 0 Check flag(s) (Object): true - GLO_SpeakWithDead_State_Killer - Set on players in speak-with-dead dialogs in case the dead person considers that player (co-)responsible for their demise === END NODE ===